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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    68
    id say that, as a PUP, i mostly wear AF. AF1's for healing and pet repair, AF2 for magic attack, and AF3 for stats boost.
    (0)

  2. #12
    Player Roczilla's Avatar
    Join Date
    Jun 2011
    Posts
    3
    Character
    Roczilla
    World
    Bahamut
    Main Class
    NIN Lv 99
    Quote Originally Posted by Yokoh View Post
    id say that, as a PUP, i mostly wear AF. AF1's for healing and pet repair, AF2 for magic attack, and AF3 for stats boost.
    Is the magic attack from AF2 worth the effort of doing dynamis? If it is, I know what I will be doing the next few weeks...
    (0)

  3. #13
    Player Gael's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Gael
    World
    Bismarck
    Main Class
    PUP Lv 95
    If you can have the af 3 +2, you wont need any af 2 (+1) to nuke with your automaton. AF 3+1 feet is kinda the same thing that af 2 (+1) feet for you blm automaton, and you need to have the af 2+1 legs to pwn the af 3+1 for the acc on it, if you only have the AF 2 legs, the af 3+1 is better cause if the acc is the same on both, the af 3+1 can unlock a spell faster (before you got the real skill to get it i mean)
    (0)
    Last edited by Gael; 07-25-2011 at 02:39 PM.

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Maybe if you need the acc from the boots or something like that for outside aby maybe?
    Outside of abyssea, you usually do need the accuracy.
    (0)

  5. #15
    Player Elvyn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Elvyn
    World
    Cerberus
    Main Class
    PUP Lv 99
    It depends on what frame i'm using tbh... 9/10 times I prefer VF so I use Cirque Body and Legs, for head i use Spurrer's Beret and AF2 hands for pet haste (+8% can't go wrong).
    Master:
    Head -Spurrers +3%
    Body -Cirque+1 +2%
    Legs -Cirque+1 +3%
    Hands -Pantin +3%
    Legs - Koku Sune-Ate +3% (lucky augment )
    Waste - Twilight +7%
    Neck - Cirque - Not honestly sure how the MA effect translates into haste
    So 21% all together give or take from neck. I have +1 Cirque head so could push it to 23% maybe.
    (0)
    :O Destiny's Child Reformed!

  6. #16
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    With your equipment, and assuming Taipan fangs +2 as your weapon (+61 delay so total 401 delay) the -10 delay of Cirque Necklace is roughly equivalent to the -delay it would give you an additional 2% haste. If using Cirque +1 head, Cirque Neck would be roughly equivalent to 3% haste. The -delay gets better the higher your total haste gets, because it's deducted from the reduced delay from haste, and the lower the number you deduct 10 from, the higher the proportional delay you remove.
    (0)
    Frejan from Ragnarok, at your service.

  7. #17
    Player Elvyn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    52
    Character
    Elvyn
    World
    Cerberus
    Main Class
    PUP Lv 99
    Quote Originally Posted by TimeMage View Post
    With your equipment, and assuming Taipan fangs +2 as your weapon (+61 delay so total 401 delay) the -10 delay of Cirque Necklace is roughly equivalent to the -delay it would give you an additional 2% haste. If using Cirque +1 head, Cirque Neck would be roughly equivalent to 3% haste. The -delay gets better the higher your total haste gets, because it's deducted from the reduced delay from haste, and the lower the number you deduct 10 from, the higher the proportional delay you remove.
    Oh awesome! Tyvm I could never find anywhere on the net to explain how MA translated into Haste!
    (0)
    :O Destiny's Child Reformed!

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