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  1. #101
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Washburn View Post
    Hey i heard this funny joke ata bar:

    Scavenge
    Yah Scavange is useless. But so is a lot of THF jobs. No reason both cant be updated. Its not like because 1 job has a bad ability no other job deserves updates!

    Besides, Scavange is useful for 1 thing! Firesand :O! for bullets. and keeping a timer on NMs with 5 minute respawn placeholders :3
    (1)

  2. #102
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Karbuncle View Post
    Besides, Scavange is useful for 1 thing! Firesand :O! for bullets. and keeping a timer on NMs with 5 minute respawn placeholders :3
    That's what hide is for too^^
    (0)

  3. #103
    Player Karbuncle's Avatar
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    Mar 2011
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    Hide is also useful for Hiding from Sight Aggressive Enemies and being able to SA from anywhere.

    Could also use SATA > hide before a battle and initiate it on the tank without needing a first voke ! this works great for exp parties too.

    Did you know you can use Trick Attack without dropping hide o-o?
    (1)

  4. #104
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    2,273
    Quote Originally Posted by Karbuncle View Post
    Hide is also useful for Hiding from Sight Aggressive Enemies and being able to SA from anywhere.
    At the risk of being the vicitm of sarcasm (dam not being able to tell from the written word!), yes, I've been using this since I got my AF coffer in monastic cavern all those years ago^^

    Quote Originally Posted by Karbuncle View Post
    Could also use SATA > hide before a battle and initiate it on the tank without needing a first voke ! this works great for exp parties too.
    Think I first used this in quicksand caves on ants^^

    Quote Originally Posted by Karbuncle View Post
    Did you know you can use Trick Attack without dropping hide o-o?
    This I actually only learned in the last year, but have still never used it. Sneak Attack on the other hand, would be far more useful.

    Feel free to Whooooosh me if appropriate lol {I'm Sleepy}
    (0)

  5. #105
    Player Knives's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    28
    Character
    Knives
    World
    Phoenix
    Main Class
    THF Lv 90
    Quote Originally Posted by Babekeke View Post
    You posted that in the forum designated to feedback about the Official FFXI website and forums. You will know when it has been read, because it will be moved^^
    Ugh, seriously? I thought it was also for feedback on the game itself. Looks like I wasted a bunch of time, unless I repost it elsewhere and look stupid in the process.
    (1)

  6. #106
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Quote Originally Posted by Knives View Post
    Ugh, seriously? I thought it was also for feedback on the game itself. Looks like I wasted a bunch of time, unless I repost it elsewhere and look stupid in the process.
    Yep unfortunately, sorry to be the bearer of bad news
    (0)

  7. #107
    Player Washburn's Avatar
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    Mar 2011
    Posts
    139
    Character
    Truckie
    World
    Sylph
    Main Class
    THF Lv 99
    Quote Originally Posted by Karbuncle View Post
    Yah Scavange is useless. But so is a lot of THF jobs. No reason both cant be updated. Its not like because 1 job has a bad ability no other job deserves updates!

    Besides, Scavange is useful for 1 thing! Firesand :O! for bullets. and keeping a timer on NMs with 5 minute respawn placeholders :3
    It's funny you say that, b/c all i've ever used it where it was worth anything was camping Valkurm Emporer. other than that, the materials are old news and not used anymore. It'd be ok if they updated it and made stuff like actual quivers of usable arrows scavengable.

    Sorry for wrecking the THF thread with RNG crap.
    (0)

  8. #108
    Player Tokiro's Avatar
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    Jul 2011
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    38
    Hi, just thought I'd add some thoughts from the JA forum, since I can speak Japanese and Karbuncle among others seemed to be wondering about it.
    There is now a thread about THF damage and whether it should be raised. シーフの火力(THF damage)
    Almost all of the posts are leaning towards not raising THF's DD abilities but giving the job more of a unique place in the party. Most of the posts acknowledge the uselessness of THF's enmity control (or lack of it) and seem to want abilities that are particular to THF which can enhance the party's success. Enhanced dual-wield, enhanced subtle blow, enhanced triple attack, more abilities that can debuff the mob or weaken it (more use of throwing weapons like tathrum (but more like angon) was also mentioned).
    That seems to be the general feel of the JA forums. Please remember, none of these are my personal opinions so don't rant at me, ok?
    (2)

  9. #109
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Tokiro View Post
    Hi, just thought I'd add some thoughts from the JA forum, since I can speak Japanese and Karbuncle among others seemed to be wondering about it.
    There is now a thread about THF damage and whether it should be raised. シーフの火力(THF damage)
    Almost all of the posts are leaning towards not raising THF's DD abilities but giving the job more of a unique place in the party. Most of the posts acknowledge the uselessness of THF's enmity control (or lack of it) and seem to want abilities that are particular to THF which can enhance the party's success. Enhanced dual-wield, enhanced subtle blow, enhanced triple attack, more abilities that can debuff the mob or weaken it (more use of throwing weapons like tathrum (but more like angon) was also mentioned).
    That seems to be the general feel of the JA forums. Please remember, none of these are my personal opinions so don't rant at me, ok?
    In my defense Enhanced Triple Attack and Dual wield fall in line with enhanced Damage :\
    (1)

  10. #110
    Player Draylo's Avatar
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    Mar 2011
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    778
    I'd like for them to add more utility to thief. In past FF games, THF was never a damage dealer, it was mainly something you used to get more loot and gil. I think it should be the same in this game, add more steal abilities and other unique utility moves. Being able to mug everything would be nice, we rarely fight beastmen anymore. They could also add "mix" to thief and be able to mix together some things like Rikku in FFX and enfeeble and heal and such. Would make soloing easier too for people who want it.

    I just mainly feel more steal options should be available. Being able to steal low end equipment (steal head, steal hands, steal legs) while enfeebling (lower stats from stealing, mnd int etc) and not sharing a timer with despoil or steal. I think more emphasis should be placed on utility and not damage, we already have enough damage dealers in this game. Let's face it, THF wasn't a big DD before abyssea and won't be after. It wasn't the intention in past games either, like I said, it was mainly for enhanced loot/gil.
    (0)

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