Lets not forget that Seigan is useless while wearing a shield.
Lets not forget that Seigan is useless while wearing a shield.
If survivability was a huge enough issue that you had to swap your weapon on War you're probably better switching to Terra's. Or a PDT Gaxe depending on if you have/use one or not would be a decent middle road.
I wasn't counting Third Eye even.
The fact is Defender is useless, unless you're purposefully trying to lower your attack. Proccing red it can help, but I never take that long anyway.
You can stun the mob long enough to get off a cast of Dread Spikes is what I'm saying, assuming you take off Hasso/Seigan. I've done it before, not 100% reliable but it works most of the time.
DRK just has higher basic survivability at the moment, Dread Spikes is actually pretty damn good.
As for shield, if I'm comparing a DRK using it's best weapon why can't I compare WAR the same way? You have tactical parry, yet you don't wear parry gear.
Give drk a solid dark based nuke, Demi maybe. High cooldown, low mp cost. Would be practical for various things and differentiate drk from the other melee.
Toss in a party buff spell that grants an Area of Effect only utsusemi effect. helps protect drk and melee party members from aoe, added bonus of extra protection for ninja. obviously would need a high cooldown, 1:30 to 2 mins. Call it cursed veil or something.
Add a job ability that reflects the next source of damage the drk takes, cutting the damage drk takes by 50% and returns it back onto the enemy. Would only work on special attacks and magic. Also allows drk to target themselves, taking 50% damage and returning 200% to current target with whatever spell used.
Damage over time spell Bleed. Occasionally grants the caster a regen effect when in aura range of the enemy.
Last edited by Mightyg; 07-23-2011 at 11:19 AM.
the veil idea seems interesting but i wouldn't give it utsu style shadows too many nins would complain. perhaps as an AoE evasion boost or something instead
I think since it would only apply to aoe attacks that it would be acceptable, would also only last for one attack.
I believe Dark Knight is a fairly dead job when anyone with half a brain can see the overall difference in damage between using it and using another job . That being the case the other jobs bonus abilities in combat by far puts them ahead of dark by leaps and bounds in what one could consider a DD. I honestly believe the K club set a precedence of zerg damage which lead to the Apocalypse being noticed more and thus haste nerf being a product of Rune chopper death.
I mean you guys can argue all this back and forth conversation as much as you desire but comparing my DD vs Dark it has no chance to come close and this being without any emp. weapons which adds more damage. I will wait and see but I lost hope awhile back in SE caring about dark after the zerg years where dark reigned. I guess LR was a step forward but by no means does it blow away the other DD classes just gets them a bit closer.
Last edited by Chriscoffey; 07-23-2011 at 03:47 PM.
How about a trait that activates on melee strikes that makes your next offensive nuke instant cast? That would make casting a little more practical since it wouldn't slow down your melee dps so badly. They should also give drk a few more levels of occult acumen.
Know what? I think DRK should have a "zombie" mode they can trigger on. 75% damage reduction, unable to be cured. It would be kind of funny to sacrifice the ability to restore HP, to avoid losing HP. Not that I play DRK.
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