Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Lets start by saying this:
In all honesty, Melee smn on the new endgame content is not very advantageous to your health. If you get close to Celaeno, you get one shotted. Hahava, one shotted. Voidwrought, one shotted, Belphoebe, ehh 2 shotted, etc. Although with maybe a sch giving you adloquiem and or a cor giving tacticians roll, hvergelmir can still be a great asset to smn. Although currently, there is really no need for all that extra mp it gives, since mp is not really an issue if your perp- set is geared correctly. I get +4 mp refresh regardless of the avatar i have out, at all time. With the new increase of mp for bp delay- hvergelmir may shine more, but not at the cost of the smn's life. Go go tacticians roll (And dusty wing spam during all of voidwatch :P!
Moving on and back on topic!
Personally I hope Atomos turns into his giant sky form during 2hr, or caitsith turn into his giant cat form, would both be funny. Btw, what kind of avatars are Atomos and Cait sith? They arn't celestial right? Perhaps terrestrial? I know cait sith (spoiler in white) was created by Altana's tear or something like that because she was sad regarding the path the future took. So that would make him a terrestrial avatar right? Because weren't the terrestrial avatars created by Altana to watch over the five fragments of the mother crystal? (It has been awhile, I'm forgetting all my ffxi lore ;So what would that make atomos? Did it ever tell in WoTG how atomos came to be? Or is he like the celestial avatars? While we are on this topic, why are Odin and Alexander considered celestial avatars? Prehaps someone versed in their smn lore could clear up this confusion for me :P?
Voidwatch, still not replacing Abyssea.
To be fair though. You don't want WAR, DRK, SAM, etc on the new endgame content either. They are more or less "Zerg" only, while you'd rather want something brain dead and simple like BLMs or SMNs for other fights.In all honesty, Melee smn on the new endgame content is not very advantageous to your health.
Thing about WAR, DRK, SAM etc. vs melee SMN is that they are doing the job they are designed to do. Physical damage with the weapon that they are most capable to doing the most damage with. Melee SMN is a type of playstyle that can be more detrimental towards the party than helpful. Sometimes it is not worth having an extra DD on the mob, because of the TP feed and such. For example: Glavoid. Easy enough for a 6 man party to kill, hard when an alliance kills it.
You know why that is? It absorbs damage while using a TP move, a couple of TP moves are the kinds that you don't want to have a lot of people next to (one absorbs 300-800 HP from each person, the other absorbs ALL buffs from all players in range) and one of those TP moves can be instant death to 1-6 people, depending on how many people feed it TP and heal it.
Now, if you came as SMN and start meleeing Glavoid, I will make it a point to not only get you kicked from the party, but kicked from the group period. Just because you would endanger everyone in the party like that shows how little you care about others and how blind you are in your own role.
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