Quote Originally Posted by Byrth View Post
You're free to play however you want, (you use Phurba mainhand and a TP-gain offhand like OA2-4?), but Twashtar is a solid option regardless what role you're playing due to its low delay (increases TP gain) and DPS.


As far as the damage potential outside Abyssea, I made a TP Bonus Fusetto +2 and have been going around Rudra'sing things. It does about as much damage as my Evisceration on average now (maybe a little less) and gives me AM, but maaaaan does it ever hurt when that first hit misses.
200 damage Rudra's -> 200 damage Rudra's -> 250 damage Darkness -> Q.QTarooo

On the other hand,
2500 damage Rudra's -> 2800 damage Rudra's -> 3600 damage Darkness -> \(^.^)/

I did 1600 to the stupid Apollyon Limbus turtle the other day, haha. Considering I was swinging for single digits.... pretty good!
As I said, I do not doubt the damage potential of the weapon and I would be kind of insane if I wouldn't believe it is the best DD weapon for DNC. Your post simply shows some numbers and elaborates why it is the best weapon/WS a DNC can have but you do not bash on other opinions and playing styles, which is the major difference between your post and the posts made by people I complained about. I think your post is great and can be seen as worthy addition to this threads purpose while others (in my opinion) do not offer as much.

Back to the job adjustments though: I really hope, SEs display of changes is really just the surface of what's to come sinceI still believe an adjustment in the waltz recast department is necessary (if not for the curing waltzes, at least the healing waltz timer should be seperate). Changing Divine Waltz so it can be used on other parties I'd consider a pretty important thing as well, just as much as I want Sambas to apply to the whole alliance. I mean, after all, it is the mob that is inflicted by the daze which then gives the people the samba effect and to my knowledge, the alliance hits the same mob as the party does. Or not?