Page 14 of 58 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 575
  1. #131
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    :| I said maybe it can't be done, and that would be more of a reason than enmity lulz.

    I can't believe how stubborn you are.
    If I'm the stubborn one then how come you can't admit we atleast agree that it can't be done even if we disagree on the reason? Or should I say we both believe it can't be done. Not that it matters but my point was if updating the enmity system was too much for the dev team to do then this would also fall into that category, as in its a complete update to the battle system as we know it and would most likely take the same amount of work and resources to accomplish.
    (0)

  2. #132
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by StingRay104 View Post
    If I'm the stubborn one then how come you can't admit we atleast agree that it can't be done even if we disagree on the reason? Or should I say we both believe it can't be done. Not that it matters but my point was if updating the enmity system was too much for the dev team to do then this would also fall into that category, as in its a complete update to the battle system as we know it and would most likely take the same amount of work and resources to accomplish.
    If: the original code does not allow for swinging during casting, it can't be done.

    If not, then it can be done.

    I don't actually know if there's just a switch that turns off auto attacks, that if that switch doesn't get activated, you keep swinging. It could be done like that, in which case it's very much so possible.
    (1)

  3. #133
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Even if we could swing while casting, it still wouldn't be the end all be all fix. Being able to swing while casting would be dandy, sure, but even then our magic is still pitifully weak and often resisted.

    Also, please don't say Dread Spikes makes DRK able to tank. I've never had D spikes last more than 20 seconds while I had aggro.
    (2)
    RIP Shadowix 75 DRG-WAR-DRK

  4. #134
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I wish WAR had an ability to mitigate damage fully when they get hate....
    (1)

  5. #135
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Boy, I wish DRK had one of those too. I'd LOVE to see a DRK manage to get off the full cast of Dread Spikes while they had aggro. I'd love to.

    And oh boy, DRKs have a spell that lets them survive aggro for 10 minutes if the mob doesn't use any TP moves. That obviously makes them a better tank than WAR, PLD, NIN, and MNK, right? Right? Right? Doesn't it? Huh? Yeah?

    No, it doesn't. Anyone who says otherwise has no fucking idea what they're talking about.
    (2)
    RIP Shadowix 75 DRG-WAR-DRK

  6. #136
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    inb4moderation

    Also, I don't think anyone in their right mind would say that DRK is a better tank than anyone.
    (1)

  7. #137
    Player Zatias's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria.
    Posts
    379
    Character
    Zatias
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Korpg View Post
    Also, I don't think anyone in their right mind would say that DRK is a better tank than anyone.
    DRK is a better tank than anyone. LOOK HOW MUCH HATE WE CAN GENERATE OMG!!
    (0)

  8. #138
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Guys. WAR has no defensive skills.

    DRK has 5, no matter how useful they are. (Dread Spikes, Drain, Drain II, Stun, Absorb-Accuracy- yes I know DRK can't evasion tank). So like 3 that really matter (D Spikes, Drain II, Stun)

    3>0 iirc.

    Even if you honestly believe that defender does more than diddly squat, 3>1.
    (0)

  9. #139
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Leonlionheart View Post
    Guys. WAR has no defensive skills.

    DRK has 5, no matter how useful they are. (Dread Spikes, Drain, Drain II, Stun, Absorb-Accuracy- yes I know DRK can't evasion tank). So like 3 that really matter (D Spikes, Drain II, Stun)

    3>0 iirc.

    Even if you honestly believe that defender does more than diddly squat, 3>1.
    Alright, I'm about sick of this.

    Dreadspikes. Now, unless you know in advance that you're going to get aggro, dreadspikes is not a viable option whatsoever due to the obnoxiously long casting time. So unless you know in advance that you're going to get aggro, dreadspikes is out the window.

    Now lets say do do get dreadspikes on while you had aggro. The longest it can possibly be on is one minute. Now in this one minute damage is nulled until you've received half of your max hp in damage. This generally happens in about 30 seconds max. Dreadspikes also doesn't activate for spells or tp moves.

    Keep in mind this spell can only be used once every 3 minutes. Not quite the most efficient "tanking" spell, is it?

    So dreadspikes is out the window. Drains? Yeah, dark magic is broken. You' gain back, on average, 300 hp with both drains (assuming you have capped dark magic and merits). This will be gone in less than 2 hits from the average mob.

    Stun? Really? The mob can't move for about 2 seconds, so chalk that up to a tanking spell, right? You can't be serious. You've got to be trolling us.

    Now on to warrior. Defender, increases your defense by 25%. Doesn't sound too useless to me. Sure as shit more useful than anything DRK has.

    Defense bonus 2. +22 natural defense. Nothing amazing, but again, sure as shit more than anything DRK has.

    Shield Defense bonus. Shield Mastery. C+ Shield rating. Fencer. Hint hint, you can use shield and a one handed weapon. Hint hint.

    Not even gonna post a score because DRK has nothing that would make them remotely useful as a tank. Please stop talking out of your ass.

    For fucks sake we have Attack Bonus 5. We are obviously geared towards being the heaviest DDs in the game. Why in the world are we currently the lightest?
    (3)
    RIP Shadowix 75 DRG-WAR-DRK

  10. #140
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Dauntless View Post
    Alright, I'm about sick of this.

    Dreadspikes. Now, unless you know in advance that you're going to get aggro, dreadspikes is not a viable option whatsoever due to the obnoxiously long casting time. So unless you know in advance that you're going to get aggro, dreadspikes is out the window.

    Now lets say do do get dreadspikes on while you had aggro. The longest it can possibly be on is one minute. Now in this one minute damage is nulled until you've received half of your max hp in damage. This generally happens in about 30 seconds max. Dreadspikes also doesn't activate for spells or tp moves.

    Keep in mind this spell can only be used once every 3 minutes. Not quite the most efficient "tanking" spell, is it?

    So dreadspikes is out the window. Drains? Yeah, dark magic is broken. You' gain back, on average, 300 hp with both drains (assuming you have capped dark magic and merits). This will be gone in less than 2 hits from the average mob.

    Stun? Really? The mob can't move for about 2 seconds, so chalk that up to a tanking spell, right? You can't be serious. You've got to be trolling us.

    Now on to warrior. Defender, increases your defense by 25%. Doesn't sound too useless to me. Sure as shit more useful than anything DRK has.

    Defense bonus 2. +22 natural defense. Nothing amazing, but again, sure as shit more than anything DRK has.

    Shield Defense bonus. Shield Mastery. C+ Shield rating. Fencer. Hint hint, you can use shield and a one handed weapon. Hint hint.

    Not even gonna post a score because DRK has nothing that would make them remotely useful as a tank. Please stop talking out of your ass.

    For fucks sake we have Attack Bonus 5. We are obviously geared towards being the heaviest DDs in the game. Why in the world are we currently the lightest?
    You must be a total idiot.

    Find out how defense works before saying its even useful for tanking.

    What WAR in their right mind will ever use a shield?

    Difference in taking damage between no defender and defender: 5~15.

    Difference in taking damage between Dread Spikes and no Dread spikes 100~400.

    Stun TP moves. K.

    Drain cures you a bit. K.

    End discussion.
    (0)

Page 14 of 58 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast

Tags for this Thread