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  1. #21
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    Mar 2011
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    391
    The sudden surge in activity in this forum pleases me. Oh and dear God I missed Accession Haste off my list? Someone shoot me.

    OT: I just though of something. Aren't these new Enfeebles basically Helices? They effect the mob over time after all. God would it be great if they stacked with Modus (if it worked). Potentially more important, the basis for that idea is very much like Healing Helices. Like they've said to Dark Knight, those examples are just examples, which no doubt means there's more in store.
    Though maybe the sudden influx of posts here has left me strangely optimistic.
    (0)

  2. #22
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Sotek View Post
    The sudden surge in activity in this forum pleases me. Oh and dear God I missed Accession Haste off my list? Someone shoot me.

    OT: I just though of something. Aren't these new Enfeebles basically Helices? They effect the mob over time after all. God would it be great if they stacked with Modus (if it worked). Potentially more important, the basis for that idea is very much like Healing Helices. Like they've said to Dark Knight, those examples are just examples, which no doubt means there's more in store.
    Though maybe the sudden influx of posts here has left me strangely optimistic.
    I was thinking the same thing regarding enfeebling helices. I imagine any Cur V-esque spell will be a helix too if we're to take the "potency but extra time" statement seriously, though I'm still not sure if we know how it was meant.

    I would love if a Modus Veritas type ability on a much shorter timer were able to increase potency and decrease duration of any tick-based spell - helices of course, but also any new enfeebling or curative spell, as well as Adloquium.

    Of course, the problem is it would miss.
    (0)

  3. #23
    Player
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    Mar 2011
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    391
    God I hope SE is at least listening to me right now if this isn't already their plan.
    Making Adloquium and Animus Helices would basically fix everyones issue with them. Animus would be perfectly justified as a flat out -%Hate/time and with Modus (which can't miss an allied target I'd imagine) Adloquium becomes 2TP/tic. Even if they don't make Modus 100% on mobs again, Adloquium and maybe a Curative spell alone let me justify leaving my merits on the damn thing. Furthermore, having more than one set of spells for Modus justifies lowering its recast and although that's a completely lame and stupid fix for its current use, at least it's something.
    (0)

  4. #24
    Player Sasaraixx's Avatar
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    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sotek View Post
    God I hope SE is at least listening to me right now if this isn't already their plan.
    Making Adloquium and Animus Helices would basically fix everyones issue with them. Animus would be perfectly justified as a flat out -%Hate/time and with Modus (which can't miss an allied target I'd imagine) Adloquium becomes 2TP/tic. Even if they don't make Modus 100% on mobs again, Adloquium and maybe a Curative spell alone let me justify leaving my merits on the damn thing. Furthermore, having more than one set of spells for Modus justifies lowering its recast and although that's a completely lame and stupid fix for its current use, at least it's something.
    Again, another great idea! I do hope the Dev team is reading threads other than the Retrace/Recall thread. There are a lot of good ideas being offered here.

    Having MV work on Animus, Aldoquium, Helices and these new TP enfeebles would work well. It would force us to be strategic in our use of the ability and hopefully press the potency of some of the spells up to pretty nice numbers. I agree with you Sotek that the recast time would have to be lowered. 5 minutes perhaps?

    I straight up wanted Cure V, but it looks like we might be getting a super regen instead. The amount per tic would have to be pretty high.

    And if we are going to continue receiving enhancing magic spells (useful ones!) I think I'd like another charge at lv99. We're going to be using Accession and Perpetuance quite a bit in parties.
    (0)

  5. #25
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by OMEGA_HACK View Post
    I done some tests on the body myself, basically Nuke in the Arts > Libra > Nuke in the arts > Libra > nuke outside the arts > Libra > Nuke in the arts without body > Libra rinse and repeat. Your enmity gain is really slow when you use them in the corresponding Arts.

    (you can do the tests yourself, it really doesn't give much hate at all) But the body really should be a 2mp/tic refresh (BLU even gets 2mp/tic on the +2 body and its a melee mage D


    On the note of Enhancing would be neat to be able to transfer TP gained into HP/MP or give something beneficial to another target of your choice at the cost of the TP.

    Were your nukes controlled for damage? Were they all on the same mob? Was it used as the first action? Was there a time delay between the nukes? Some of these would cause enmity differences.
    (0)

  6. #26
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I wouldn't be surprised if SE takes ideas from here, puts them on the test server, and then after hours of hard studying come to the conclusion that with the changes SCH becomes too powerful.

    Just sayin'. It's already a pretty flexible job that can do a lot of things. Giving it more might make or break it, never know. Just know that no matter what you say or think, SE knows more about this game and the job's mechanics than anyone here could ever hope to imagine.

    (0)

  7. #27
    Player
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    Mar 2011
    Posts
    391
    Quote Originally Posted by Raxiaz View Post
    I wouldn't be surprised if SE takes ideas from here, puts them on the test server, and then after hours of hard studying come to the conclusion that with the changes SCH becomes too powerful.

    Just sayin'. It's already a pretty flexible job that can do a lot of things. Giving it more might make or break it, never know. Just know that no matter what you say or think, SE knows more about this game and the job's mechanics than anyone here could ever hope to imagine.

    You'd have a point, had they not blindly adjusted Modus Veritas as such that it is completely worthless. Arguably you can dismiss Modus since it was an emergency fix, though that shows a massive lack of foresight on their behalf and well, since they've left it the same as it is for such a long time, no you can't really dismiss it. They're being incompetent.
    Then there's Libra. Giving it the same range as nukes or Modus wouldn't do a damn thing. Heck, Libra doesn't do a damn thing anyway. The limit of their testing is "Does it do what we want it to do?", with Libra they said "Yes! It gives a read out of enmity" (though it still had some glitches, ha!) and release a pile of crap that had no affect on Scholar or the game; short of taking Storm IIs away from the levels where /Scholar gets Storm Is.
    (0)

  8. #28
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    I wouldn't say that MV is "fine" nor do I really support "libra" (i've only ever used it once and decided it was very, very, very redundant). I wish the first MV on a mob was 100% land rate, and then all MVs afterwards are gimped acc. I really do support that idea. Besides who brings more than 1 SCH to anything, anyways?
    (0)

  9. #29
    Player OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Altrage
    World
    Shiva
    Main Class
    SCH Lv 90
    Raksha it was on Ultima and Omega (as my LS prefers BLM > SCH in abyssea but SCH > BLM outside it because of that body piece and the fact that I never run out of MP and rarely have to use Convert to do so)

    And on both of those (casting all my strong magic practically continually as well as landing 200/tic helices on them) never made my hate go above 25% (according to Libra) and I was spamming them as we had a WHM and an Ochain90 PLD tanking, so didn't need to use Light Arts at all.
    (0)

  10. #30
    Player Pebe's Avatar
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    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    My thoughts personally on the Job adjustment Manifesto is that I find it a bit lackluster. I really hope the spell we get during Tabula Rasa isn't one and done. Although it probably will be, I hope it is something as strong as Ultima (Better not be comet or meteor -.-).

    Btw, don't you think it is time scholars got access to another Grimoire? And access to a third style of arts. It wouldn't be too far fetched because we already know other grimoires exist (Crimson/Blood Grimoire). Under this new Grimoires Addendum, the buff spells that everyone suggested could be included (Glyphs, Backfires, etc).

    Also I agree with the changes proposed to Tabula Rasa, with full time Parsimony,Alacrity, and Ebullience it would be like a 50% manafont, combined with a 50% chainspell. However, under Light Arts, it might get a little broken. Can you imagine fulltime penury,celerity,accession and rapture for 60 seconds? The only thing that keeps it from being overpowered now is the downtime time it takes to goes through those stratedgems imo (all 2 seconds of that time XD). You could full cure an entire alliance in seconds. Oh, and the massive amount of hate you would get balances it somewhat, but then again if you have full equanimity(Spelling) merits :P. But I'm rambling on now, the point is, Benediction would have to be upgraded, maybe to full alliance heal, for it to be fair for whms.

    I am also in favor of a modus Veritas fix. Although I think there should be changes to it. My idea is that when you use modus verias on a mob after helix, the remaining ticks are multiplied with the damage of the helix and that number is multiplied by a modifier depending on merits and that amount of damage is done instantly to the mob. Would be good if you need some instantaneous damage done and didn't want to wait for helix duration. I find helixes useless on alot of things when with a group simple because the monsters die to fast. I usually only use helix on NMs, which I find a little lackluster due to the high int values of certain NMs. I think making modus veritas like this would be a nice boost for helixes. Would have to lower the recast slightly on modus(I forget what it is haven't used it in a while, 5 mins? 10 mins? meh irrelevant).
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