If they adjusted procs I wouldn't have a problem with it.
If they adjusted procs I wouldn't have a problem with it.
RIP Shadowix 75 DRG-WAR-DRK
I think if the Abyssea proc system was shifted more to the Voidwatch style, it would be less frustrating.
I think the best way to do it would be to expand the range of abilities that can proc, say, Yellow (by adding things like SMN Blood Pacts, SCH Helixes, RDM en- IIs or T2 Enfeebles, DRK Absorbs, etc.), and then making it so you don't have to target one *specific* weakness, but that there are maybe 3-4 possible weaknesses. It wouldn't be too hard to set it up so that, as long as you bring enough of the proc-able spellsets, you can guarantee a proc. That way you open up more jobs to proccing.
It should reward us for bringing a variety of classes. It seems like that was what they were *trying* to do, but then they gave BLM two exclusive proc sets (-ga III and AM I), as well as giving them a way to use and land someone else's 'exclusive' proc set (BRD Threnodies). If the proc system was less about covering all spells in a small range of spells, and more about covering, say, half of the spells in a large range of spells, it would end up being more inclusive and less exclusive.
Continents of Vana'Diel
http://wiki.ffxiclopedia.org/wiki/Th...of_Vana%27diel
I'd like to move on to different continents. Far East. Northern lands Rhazowa. Southern islands Olzhirya. Finally the West, Ulbuka.
As to when this might happen? Maybe never, but I hope we do get these content when job adjustments is complete down the future etc. Might take a year till we see another full expansion pack. Got to admit though, there is room for plenty content to be had.
Ok for all you abyssea haters out there just answer one question, whats so bad about procs? Sure it sucks that PU groups or some LS's only accept jobs that have the most procs, but the whole proc system takes the super ridiculous random luck factor out of it. Sure nothing is 100% but its a hell of a lot better than that old stuff we've had to deal with. I used to outclaim bots on things like Leaping Lizzie, Mee Deggi, and Valkurm Emperor for years, and after all the numerous claims goin into the high 40's each I've only got 1 drop, and that was shortly after they switched to the r/ex version. Lets not forget argus either, or HNM kings. People your just ridiculous with your anti abyssea logic. So what if some noob takes all his jobs from 30-90 just cuz he can, he's still a noob and will suck at them. Who cares if abyssea buffs turn you into a god, hell lots of the nms are still a very rough fight and lots of fun to do. Who cares if you can get brews for 200k apop, if it helps reduce the time spent spamming the same mob over and over again so you can actually go out and enjoy the game thats much better. All you seem to want is the top end gear and weapons but no one else can have them so you can sit there and feel awesome about yourself while everyone encies you. Well fine lets have the Dev team make a special Epeen game just for you guys were everything is impossible to get, as for the rest of us we prefer to get what we work our asses off for.
Personally, I'm a fan of the way they had the procs setup in Dynamis. However, I was going to say it doesn't 'glorify' any jobs, then I realized how strongly useful DNC/NIn is for this. They have a lot of job abilities that effect the mobs, can WS multiple times, and ninjutsu does the job to stagger the mobs.
A typical elitist, "I'm better than you just because I say I am, just ask me I'll tell you" response. Maybe you are, frankly I really don't give a hoot, but please remember, this is a game, stop putting people down in almost every long-winded post you make because YOU think people aren't good enough. You can't possibly say that since you don't know 90% of the people who play and you never will. Let people enjoy the game and do as they please. If they suck, they suck, my bet is they will still get all that great gear and weapons regardless of skill or ability. You don't have to associate with them. You don't have to help them, so do and say nothing. We all pay to play, just as you do for better or worse.
Proud to be "Old School" and to have completed CoP pre-nerf
No-one is ever satified with anything in this game (or any other come to that), it's been that way from the very beginning. "We want more, we want more, gimme, gimme" is the daily cry. Nothing wrong with that either, everyone is entitled to their opinion, but really, every five minutes someone is complaining about something. Please note the word COMPLAINING. Where are the thank you's?
Oh wait, I know, $12.95 every 30 days is thanks enough.
You all have received what you asked for and a lot more thus far, you keep on getting what you ask for, you will continue to get what you ask for yet you still and still will complain and cry "MORE". Be satisfied and patient for a longer than five minutes and let SE work on and present its road map as and when they are ready. They are not perfect to be sure, there are many issues that have gone unresolved/ignored/ridiculed and there will undoubtably be more. You still come back for more though like lemmings drawn to the sea. You all must have a "gimme more reasons to complain" complex.
The people who are "childish" are the ones who think they are better than everyone else and who take every opportunity to say so in no uncertain terms. Like I said, maybe you are, the rest of us poor, less than perfect beings don't give a hangnail.
You are no different, and in many cases, a lot worse than the elitist's from 2 or 3 years ago who would ridicule those players considered less stellar than themselves.
Oh, back on topic, there is enough Abyssea style content, let's hope SE has something else up their sleeves to satisfy the masses.![]()
Last edited by Octaviane; 07-20-2011 at 10:38 PM. Reason: spelling
Proud to be "Old School" and to have completed CoP pre-nerf
Abyssea should not be extended for several reasons.
1. Job imbalance. The proc system sucks too much to get anything on any job at any time.
2. Since exp is too easy and jobs are so unbalanced, everyone levels a few of each job leading to more imbalance
3. Abyssea is nothing but a giant grind. Look at empy weapons magian trials. Look at AF3. As such it is not better than older content.
4. There is absolutely no challenge or no reward for killing faster or better.
Most of the complains I ve seen in the thread are towards the old hnms. Seriously if you think the old system=hnms you probably didnt do endgame at 75. Secondly every nm in abyssea that drops popular af3 mats is camped, botted, and getting af3 is a matter of outclaiming others. Inbe4 someone mentions a trade macro thinking he is the only one that knows the trade macro.
Abyssea popularized the no friends system with mnk+whm dual box system. It introduced the ability to do an event at anytime without requiring others. The result is here. Way too many people play it outside their normal prime time cockblocking others from other time zones. Not different than the hnm system is it? Didnt have that problem with salvage. Of course SE is going back to this type of content ! No way the game can survive if you dont build anything serious.
1. The imbalance in jobs existed before abyssea, war king of damage before abyssea and now its even more king of damage. Only difference is some of the not so high end dd's with a randomly good crit ws and RR all of a sudden are doing great damage like PUP and stringing pummel.
2. EXP isn't endgame, its not even content really, its sort of an unlock to the jobs potential. If someone takes the time to learn a job then they can be equally as effective as someone who slaved thru the xp, the only difference is it takes them longer to skill up a job and the person who took the long route bitches more because they did it the "right" way while everyone else isn't.
3. Hate to break it to you but magian trials came out before abyssea, granted abyssea gave it the best trials. Also back in the old days guess what was a grind? Thats right xp was a grind just with slower wheels, not to mention certain jobs like drg pup and bst would wait hours to get pt invites. Hell lets look at sky, you have to GRIND!!!!! thru all these mobs just to get the pi's like in abyssea and people would camp the nms or the ??? spots and try to out do each other all the time. Sea once again we have to grind thru all sorts of mobs and nms but the drop rates were even lower and thus less comp for popping kings.
4. If your not having fun with the game you don't have to play. I enjoy the faster pace that the game is taking, besides there are still plenty of good fights in abyssea.
The reason the complaints are directed to the old HNMS is because they were the cream of the crop when it comes to crap content. 21-24 hr pops with a 3 day + cahnce to see HQ king? So if you have no life, no job, nothing constructive at all to do you can get a chance at these guys to get some really great gear, and that is complete and total bullshit. Make it challenging is one thing but make it ridiculous like this is too much.
Ok Imma talk serious to you about this so please pay close attention. All your negative points about bots, large camps, trade macros, and all these other tactics that these jerks use, guess what? No matter what content SE makes these jerks will still be here and continue to use their jerkish techniques to get things they want faster. In other words your complaint isn't against the content of the game its against the jerks who play the game. The bonus with having faster content like abyssea is you ultimately have to deal with these people for lesser periods of time IE: HNM camps lasting months of seeing the same jerks get the claim on the King despite how good of a shell you put together and how dedicated and awesome your friends are.
I understand the general feeling that Abyssea has made FFXI really easy at "endgame", and that annoys the Old Guard, but actually compare the old way of getting things done to some of the new ones:
1. Drops: I'm sorry, but the stagger system is awesome. I'm sure it causes some people frustration and could probably use some adjusting, but never before could you purposely effect your chances of getting your desired drop. Yes, there was TH (the update to that is awesome too), but that catered to exactly one job.
2. Time: Goodbye 24/7 bots. Goodbye killing placeholders every 15 minutes for 3 hours to get a ToD, then waiting another 90 minutes and starting over again. If you want an NM in Abyssea, you gotta farm your pops and get your business done before Visitant Status wears off. Yes, you can farm massive amounts of time with relative ease on many jobs, but it's by-and-large an ACTIVE process. Respawn windows? <No thanks.> Let me play the game.
3. Character Growth: Atmas are overpowered, I'll give you that, but the concept is great. "Here's a significant upgrade to your character based on an achievement". Rather than the old, "Hack away at Colibri for 5 days and you can increase a stat point by 2 (for a maximum of 5)". Perhaps atma can exist in the real world (non-aby) at a more reasonable strength and be our 99 merit equivalent.
4. Travel: Aby warps are nice. If nothing else, they accommodate the lack of outpost warp NPCs in Jeuno. VCs are great too.
5. Progress: As more of a casual player, I love the fact that I can collect items (seals, stones, etc) from reasonably accessible fights and make quantifiable progress toward the gear I want. Campaign and Assault did this too with notes/points, to an extent, but I feel like they hit a nice balance between grind and luck-of-the-draw with the current system.
I think the current dev team is doing an awesome job of bringing this amazing game into the modern world. I'm very much looking forward to their post-aby content, not because it's post-aby, but because of what they accomplished in aby.
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