^
This made me do one of these.
EDIT: Of course it's a new page.
^
This made me do one of these.
EDIT: Of course it's a new page.
Taken from alla, this is why we can't have nice things.
You heard it here first. THFs get an instant invite to any party any time they want, all due to TH. You fools should stop complaining.Originally Posted by ShiyoKozuki
Cross forum trolling. It's the new thing.
We need a controversial topic like RDM melee to keep this thread in the "Hot topics" section. Someone think of something to bait the flamers.
Start suggesting blanket nerfing of other jobs to below thf current, other jobs will descend upon the thf forum like the huns.
Here are some ideas to incite riot:
DNC is healer/dd take away haste samba and change feather step to increases drain samba drain by 2.
Ninja shadows should lose more hate or having them drop completely causes half damage the shadows took.
Does rdm really need enfeebles when they could just give buffs?
Pup AI can be fixed by making it so they melee or ws only- thatd fix that!
Shouldnt beserk act like charm for warriors blocking them from commands till the monster is dead?
You have to admit, the quote was funny. :|
As for flame bait... Uh... SAM and WAR need more DD updates, RDM needs cure VI, WHM needs a lowered cast time on regen to offset this, PUP is too powerful it should be nerfed, THF is the best job ever solely due to TH, SCHs nuke better than BLMs, BLMs nuke better than SCHs, SMNs are only good for curing /WHM, and the cake is a lie.
That's bound to make someone rage, somewhere.
My issue with enmity control is that any player worth their salt is very aware of their own enmity and the tools their job has to manage it.I personally think THFs should be the masters of hate control though, would be really fun.
The only real way to make THF desired for enmity management is to make groups NEED a THF to effectively manage the flow of enmity. Which would require a DRASTIC overhaul of our enmity manipulation abilities that we are never going to see. Hai2U Shared timer/party only/retarded range Accomplorator, Trick Attack based on (weak)Damage, and that craptacular 4 yalm range increase to Accomplorator.
And quite honestly, I would hate a FFXI where it was really necessary for a THF to manage enmity. SE would have to make it so that tanks couldn't hold hate effectively without one. That every other DD and mage would get their face murdered for lack of a THF there to manage their enmity.
That is what it would take for groups to desire THF for enmity control. And I have a very hard time believing anyone would be happy about that.
My guess is the party only limitation on collabo is a much more deeply coded problem. I think anything you are able to use on alliance members has to be something you can use on anyone anywhere. There's nothing in the code to allow for an alliance only option. In other words, if you can use it on anyone in your alliance you could use it on anyone not in your alliance also. That would cause huge problems. IDK what it would take to change that but I'm sure there's some PS2 limitations involved. Although.. TA works across parties so maybe there's some hope.
As far as making us wanted for our enmity control, I don't think that's their concern. They already know we are wanted for our TH. They think of enmity control as an "icing on the cake" but it's really more like a fly on top of a turd sandwich.
AnywHay.. I thought of a couple other things I would like. Warning, these 2 are slightly less reigned in:
•THF has no damage boost for zergs but we're always in them. Yes we get feint but even AV doesn't require feint anymore. Now, don't get me wrong, PD has saved my ass plenty of times but I would much rather have a nice damage boosting 2hr. So...
Triple Strikes - 100% Triple attack for 30 seconds.
As for PD, make it just like perfect counter.
•Job trait: Solo artist - When not in a party the positional requirements of SA and TA are removed.
Funny thing about PD - http://www.playonline.com/ff11us/top.../060330_1.html
Same announcement that made SMNs QQ until they got Alex/Odin. Well, except they said "They're thinking of new avatars" whereas they said "We will be adding a bonus to the Steal job ability and changing the 2-hour ability Perfect Dodge to be more beneficial in offensive situations. When thieves stands behind the enemy while Perfect Dodge is active, they will receive a damage bonus to their attacks." Note: We WILL be adding.
GG SE?
Honestly Mighty Strikes would be the most useful 2H for THF, as it helps our severely lacking attack value. But SE would never give a unique job specific.. Oh wait.
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