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  1. #1
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by Karbuncle View Post
    I thought some of the concepts were intriguing but a lot of his ideas were ludicrously broken. I.E Amnesia as a level 1 BP, Stopping an Enemy from TP'ing until 300% (Redonkulously broken), and the Additional Effect on melee attacks is also redonkulously broken.

    His other ideas were... interesting to say the least, I quite liked some of the BP descriptions.
    * Amnesia - I didn't list how long it would last, or any other balancing factors. It could also be moved up from level 1.

    * 300% enemy TPing - Do you know how fast enemies get 300% TP under normal conditions with a group attacking it? The only really useful time for this ability is near the end of the monster's life, when its AI says to use special abilities more often. People may decide to use this to rush the enemy to death, or just make its end-of-life-AI easier to survive. It would help in Abyssea to get triggers, as a minor point. I also didn't say how long it would last.

    * The addtional effect on melee attacks doesn't list any numbers. Maybe it's only 1% slow on each hit, up to 5%, along with reducing enemy stats as if their main job had dropped 1 level each time. (you really don't get many stats with each level up) I guess I didn't describe what the "Old Age" status did in my Atomos post. (I'm preparing a more complete idea post that has a lot more detail and many more ideas, not just about Atomos or Summoners)
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  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by AyinDygra View Post
    * Amnesia - I didn't list how long it would last, or any other balancing factors. It could also be moved up from level 1.

    * 300% enemy TPing - Do you know how fast enemies get 300% TP under normal conditions with a group attacking it? The only really useful time for this ability is near the end of the monster's life, when its AI says to use special abilities more often. People may decide to use this to rush the enemy to death, or just make its end-of-life-AI easier to survive. It would help in Abyssea to get triggers, as a minor point. I also didn't say how long it would last.

    * The addtional effect on melee attacks doesn't list any numbers. Maybe it's only 1% slow on each hit, up to 5%, along with reducing enemy stats as if their main job had dropped 1 level each time. (you really don't get many stats with each level up) I guess I didn't describe what the "Old Age" status did in my Atomos post. (I'm preparing a more complete idea post that has a lot more detail and many more ideas, not just about Atomos or Summoners)
    First off, I'd like to open by saying You're taking this entirely too personally and a chill pill might be in order.

    moving on,

    Why not be more specific to prevent people from misunderstanding?

    I mean, Is Amnesia going to be useless and last ~3 seconds like the Great Axe? Either way, Amnesia at level one is broken no matter how its looked at, The earliest Amnesia players get access too i believe is Vermeil Bhuj... Which is over level 75 (i dont recall exact level). So giving us a level ~76BP With Atomos that inflicts Amnesia for say, ~30 seconds I wouldn't consider horribly broken.

    On the topic of TP, To use your own words in a way, Do you understand how controlled you can keep a mobs TP? Humor this, You're a THF Tank in abyssea, You're using Twilight Knife (Which has about 10% Chance to drain 1-10TP), RR/GH/Apoc (GH has +50AGI), Cruor buffs (+40 minimum with Abyssite), etc, and SB form Subjob(/nin), +5 from Teircal neck, and +5 from Raja... You could keep a mob under 300%TP for almost an entire fight given it has no Regain and/or absurd Store-TP Traits, You could probably kill a good deal of mobs before it got even 1 TP move off at that rate too. (Exp mobs especially, Not a lot of NMs, But you can keep some NMs under ~2/3 TP moves a fight)

    On those types of fights that ability might be a little OP'd, If only a little (or not at all?) Especially under 25% HP as of course, under that percentile Mobs will use TP at 100%, as opposed to from 100% > 50% they use Randomly, 50% > 25% They'll use at 200%, and from 25% > 0 they use TP at 100%.

    Still, Since you weren't very specific on the mob, I'll use Voidwatch as an Example. You generally don't zerg rush those types of mobs, Their AoEs are quite potent and you're at a distance almost form start to finish on any tier higher than 2. So this BP would be pretty useful for that Percentile. Maybe not horribly broken in retrospect, Most NMs either have an insane Regain or a high Store TP... So it wouldn't entirely matter.

    Still that might set it up to be useless.

    On your third bullet point, I reiterate, You should clarify more than. When you describe something that inherently sounds broken i simply think it would be a good idea to clarify values as to not make it sound like you're inflicting the mob with 5 stages of 10% slow with each Melee attack and draining their stats simultaneously.
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