
Originally Posted by
AyinDygra
* Amnesia - I didn't list how long it would last, or any other balancing factors. It could also be moved up from level 1.
* 300% enemy TPing - Do you know how fast enemies get 300% TP under normal conditions with a group attacking it? The only really useful time for this ability is near the end of the monster's life, when its AI says to use special abilities more often. People may decide to use this to rush the enemy to death, or just make its end-of-life-AI easier to survive. It would help in Abyssea to get triggers, as a minor point. I also didn't say how long it would last.
* The addtional effect on melee attacks doesn't list any numbers. Maybe it's only 1% slow on each hit, up to 5%, along with reducing enemy stats as if their main job had dropped 1 level each time. (you really don't get many stats with each level up) I guess I didn't describe what the "Old Age" status did in my Atomos post. (I'm preparing a more complete idea post that has a lot more detail and many more ideas, not just about Atomos or Summoners)