Page 9 of 58 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 575
  1. #81
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Karbuncle View Post
    According to a friend, the "French" Version notes say that DRKS will gain 0 TP per hit for the DMG boost. so its not a "nerf to TP Gain", You literally gain no TP.

    Not sure if old news.
    Quote Originally Posted by StingRay104 View Post
    I like many other drks have worked hard to get my empy (Caladbolg)
    I'm not sure which of these comments I think is funnier. I only say that cause Caladbolg is Carabosse path, by far the easiest empyrean.

    Anyway, even with this 0 tp gain thing, lets say you have Caladbolg, say TP to 300, WS, use new ability with lvl 3 aftermath. If it triples damage or something, this would be the way to use it, and it would be pretty amazing. Anything less than this and it's gonna be crap though.
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  2. #82
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by wish12oz View Post
    I'm not sure which of these comments I think is funnier. I only say that cause Caladbolg is Carabosse path, by far the easiest empyrean.

    Anyway, even with this 0 tp gain thing, lets say you have Caladbolg, say TP to 300, WS, use new ability with lvl 3 aftermath. If it triples damage or something, this would be the way to use it, and it would be pretty amazing. Anything less than this and it's gonna be crap though.
    Well if the nm is dead within 3 mins sure, but its gonna be kinda hard to get aftermath back after that, unless you give up all your good atmas for regain atmas. Also taking a shot at someone just because the empy he has just so happens to be one of the easier paths is kinda low. Finally after taking your shots you then agree with us by saying anything less than triple damage and it would be crap. You do realize this is SE we are talking about, and therefore it is most likely gonna be a niche ability at best, and probably only suitable for multihit weapons. Plus I have a string suspicion that the gains resistance to souleater ability these nms have is gonna affect this ability as well.
    (0)

  3. #83
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by StingRay104 View Post
    taking a shot at someone just because the empy he has just so happens to be one of the easier paths is kinda low
    Is it? I always thought trying to correct misconceptions was a good thing, and didn't make me some horrible person. Next time I'll try and sugar coat my words for you people who can't handle the simple honest truth and need to be told your special and everyone is equal and has valuable opinions.
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  4. #84
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    The TP thing could possibly good, but it would have to substantially boost your DPS.

    i.e. cut your TP gain in half, but also increase dps 50%. This would actually be insane during a "zerg" scenario since at 80% haste a weaponskill actually ends up just wasting time (unless it's a very strong one) due to the lost swings in the in time it takes for the animation to perform.

    But then DRK's always been a fairly strong Zerging job... we need it to be generally useful not just in 1 brief fight.


    Also lol @ Abyssea.
    (1)
    Last edited by Malacite; 07-19-2011 at 04:03 AM.

  5. #85
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Except for the mobs with all that Souleater resistance.

    Again, I'm tired of these situational uses for DRK. Why can't we just be a good job?

    For instance, what's the deal with Diabolical eye? We lose 15% of our HP for 20 accuracy? Warriors naturally get a JA that gives them 25 accuracy for a loss of evasion. More gain, less loss, and ours is a merit. Who thought that would be a good idea?

    Giving up HP for accuracy is a DRK fitting JA sure, but the boost is nowhere near worth the sacrifice.
    (2)
    RIP Shadowix 75 DRG-WAR-DRK

  6. #86
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    You know what I never really understood?

    Why do people cling to a job so much?

    I leveled MNK first so I guess it's never really been an issue for me but, I mean when the 2hander update came around I leveled WAR, was lvling SAM until it had the slight gimp of it's big 3.

    I can understand why the job should be fixed, and in no way am I saying to stop playing it, but I mean what's the real difference between WAR gameplay and DRK gameplay?

    WAR: BERSERK BLOODRAGE WS WS WS WS WS WS WS WS WS WS WS

    DRK: LAST RESORT SOULEATER WS WS WS WS WS WS WS stun WS WS WS WS

    I'm pretty certain that you'll have fun no matter what job you play. Personally I have the most fun playing a job that does the best damage at the time- I even leveled DRK in anticipation for the last resort update, knowing that it would be a huge boost.

    Again, the job needs more- but until then why not play another job D:
    (0)

  7. #87
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Berserk and blood rage take the same slot.
    (0)

  8. #88
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Tsukino_Kaji View Post
    Berserk and blood rage take the same slot.
    what is this i don't even

    blood rage and warcry take the same slot gtfo
    (0)

  9. #89
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Leonlionheart View Post
    You know what I never really understood?

    Why do people cling to a job so much?

    I leveled MNK first so I guess it's never really been an issue for me but, I mean when the 2hander update came around I leveled WAR, was lvling SAM until it had the slight gimp of it's big 3.

    I can understand why the job should be fixed, and in no way am I saying to stop playing it, but I mean what's the real difference between WAR gameplay and DRK gameplay?

    WAR: BERSERK BLOODRAGE WS WS WS WS WS WS WS WS WS WS WS

    DRK: LAST RESORT SOULEATER WS WS WS WS WS WS WS stun WS WS WS WS

    I'm pretty certain that you'll have fun no matter what job you play. Personally I have the most fun playing a job that does the best damage at the time- I even leveled DRK in anticipation for the last resort update, knowing that it would be a huge boost.

    Again, the job needs more- but until then why not play another job D:
    Some people identify more with certain jobs than others. Then you have the fact that not everyone is willing to look away from a problem and go with an alternative when the job can be fixed with the proper changes. That's not including the crowd that likes a job more and has to deal with said job being inferior, inadequate or downright useless. Perhaps its a cultural difference, or maybe it was the developers pushing the envelope, but I don't think the right answer to a problem is to just find an alternative and live with it while the guys in charge either have their heads in the clouds or something else.

    It kind of goes back to a joke we used to make about Barbarians in Diablo II: "Whirlwind spec was the most popular because people liked it, not because it was the only viable option." Was even eventually included in the barbarian facts, yet still holds true.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #90
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dauntless View Post
    Except for the mobs with all that Souleater resistance.

    Again, I'm tired of these situational uses for DRK. Why can't we just be a good job?

    For instance, what's the deal with Diabolical eye? We lose 15% of our HP for 20 accuracy? Warriors naturally get a JA that gives them 25 accuracy for a loss of evasion. More gain, less loss, and ours is a merit. Who thought that would be a good idea?

    Giving up HP for accuracy is a DRK fitting JA sure, but the boost is nowhere near worth the sacrifice.
    Diabolic Eye is a total joke, and needs to be deleted or re-written.
    (1)

Page 9 of 58 FirstFirst ... 7 8 9 10 11 19 ... LastLast

Tags for this Thread