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  1. #51
    Player Juri_Licious's Avatar
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    Mar 2011
    Posts
    369
    I will buy this day one. Playstation Vita has Party chat unlike PS3.

    FFXI on the go, I can't wait.
    (0)

  2. #52
    Player Firesped's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Firesped
    World
    Quetzalcoatl
    Main Class
    DNC Lv 90
    When I saw the Playstation Vita videos during E3, I thought, Square Enix is going to port FFXI to this system and through it to the PS3. Since Sony advertised in their videos that PSVita games can be played on the PS3.

    As far as Microsoft goes, the new CEO went anti-mmo. Every company that has tried to develop MMOs on the XBOX 360 after FFXI has failed because Microsoft doesn't want it. To my understanding.

    Most devices out are powerful enough to run FFXI. The PS2 was a 64-bit processor running at 294.2 Mhz. It had 32 MB of rambus with a bandwidth of 3.2 gb/s. It has a GPU clocked at 147 Mhz with a pixel pipeline of 16. 4 MB of DRAM with a bandwidth of 48 gb/s. Then it also had 2 audio SPU, one was the CPU. I got this info from the wiki.

    The big issue with non-console / game devices running the game is that they have the OS running in the background. and the OS eats a lot of resources. on a game device, the OS is designed to be minimal so it doesn't interfere with that the device is designed for, playing games.

    Could SE port FFXI to an ipad 2's technology? yes. Could it run on the ipad 2's OS, I dunno but my guess is no.


    I support FFXI on PlayStation Vita
    (0)

  3. #53
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    Putting it on PSP Vita is a bad idea. If its just a port its still gonna be bad because of the harddrive space on the PSP Vita.

    If they put it on Vita it would greatly increass players on the game but also add Limitations to text, battery life, and harddrive memory space.

    Personally it be a good port and one of the best games for Vita if it wasnt for those.

    If you want to USB hook up the keyboard that be a option and having the power cord on the vita would be a must. Maybe even adjustments to FFXI backround display for better processor so it doest lag it to hell. Maybe link a external harddrive to your PSP Vita... XD

    PS3 upgrade would be a better idea (Raise the Monthly fees to newer game standers) or a solo version of FFXI on the PSP Vita.

    If you could port the vita gmes on PS3 thats fine but noting would really change gameplay wise.
    (0)
    Last edited by Venat; 07-19-2011 at 02:40 PM.

  4. #54
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Quote Originally Posted by Venat View Post
    Putting it on PSP Vita is a bad idea. If its just a port its still gonna be bad because of the harddrive space on the PSP Vita.

    If they put it on Vita it would greatly increass players on the game but also add Limitations to text, battery life, and harddrive memory space.

    Personally it be a good port and one of the best games for Vita if it wasnt for those.

    If you want to USB hook up the keyboard that be a option and having the power cord on the vita would be a must. Maybe even adjustments to FFXI backround display for better processor so it doest lag it to hell. Maybe link a external harddrive to your PSP Vita... XD

    PS3 upgrade would be a better idea (Raise the Monthly fees to newer game standers) or a solo version of FFXI on the PSP Vita.

    If you could port the vita gmes on PS3 thats fine but noting would really change gameplay wise.
    Normal PSP can use up to 128 Gigabytes.

    It has a touch screen. (Or possibly will have a chatpad)

    Old computers from 2002 can run this game fine so I doubt it would take up that much battery power than a normal online game.
    (1)

  5. #55
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Originally the Vita was gonna be a download only system like the Go but then they changed it to a card system. They have yet to release info in regards to internal memory being in this thing or not, but ultimately it doesn;t matter, it will have plenty of space and if they bring FFXI to the Vita then they will have a card big enough to support it. This concept would not be brought up if it wasn't a possibility.
    (0)

  6. #56
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Firesped View Post
    When I saw the Playstation Vita videos during E3, I thought, Square Enix is going to port FFXI to this system and through it to the PS3. Since Sony advertised in their videos that PSVita games can be played on the PS3.
    They are going to have to do quality testing on PSVita games to make sure that they work with emulation on the PS3 and enforce certain programming conventions on PSVita developers thanks to a few quirks of PowerVR. One such quirk is that PowerVR chips are completely agnostic about triangle ordering. The ray casting algorithm PowerVR uses to render tiles determines whether a polygon needs to be rendered or not. Polygon ordering isn't needed for hidden surface removal, it just happens automagicly inside the GPU as the tile is rendered. This has been a problem with Dreamcast emulation because Dreamcast programmers didn't pay any attention to triangle ordering at all (it wasn't necessary)

    What will probably happen is that Sony will force PSVita developers to use triangle ordering for the PS3 emulation in their OpenGL code even though it's not actually needed by the real PSVita.
    (0)

  7. #57
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Firesped View Post
    The big issue with non-console / game devices running the game is that they have the OS running in the background. and the OS eats a lot of resources. on a game device, the OS is designed to be minimal so it doesn't interfere with that the device is designed for, playing games.

    Could SE port FFXI to an ipad 2's technology? yes. Could it run on the ipad 2's OS, I dunno but my guess is no.


    I support FFXI on PlayStation Vita
    The OS on mobile devices really doesn't take much system resources. Developing for a mobile device is like developing for a PC or any other computing device. From a 3D capability perspective some outperform midrange PCs.
    (0)

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