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  1. #71
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by StingRay104 View Post
    Originally SE was upset with how easy it was to sleep things so they wanted to make things more challenging so that we couldn't just take a break on something keep it slept regroup and kill, or in some rare cases at the time BLM solo, so they increased mob resistance to dark magic spells, and now that we are suffering from this SE has completely forgotten this. A perfect example of how nerfing doesn't work. Also at the time drks were doing some ridiculous drain dmg, I remember doing over 100 on a drain in the dunes none MB.
    Blanket nerfs are never a wise choice.

    Either way, that does explain why lv3 Darkness has always seen higher resists than lv3 Light.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #72
    Player Malacite's Avatar
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    Mar 2011
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    228
    Quote Originally Posted by Duelle View Post
    I agree with this. You can go one of two ways with it. You can create separate "nukes" that break stats (the way Break Attack, Break Speed, Break MP and so on worked in FF Tactics), or have a seal-type JA that adds to the potency/effect/gives a new effect to Absorbs.
    This I've always been curious about. For being part of two elements that are supposed to be equal, darkness has always had an issue with resists.

    Rasp Drown Choke Burn Frost & Shock say hi.

    Again, having them inflict direct damage will be silly since DRK has no native MAB unless SE gives DRK several powerful Magic Burst Bonus traits, which I really think it ought to. Makes for excellent synergy between DRK & SAM too
    (0)

  3. #73
    Player Arlan's Avatar
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    May 2011
    Posts
    231
    This proves that Sometimes, the players know the game better than the developers themselves.
    How sad is it that the players know more and better at their job than the ones who made it!?

    We know what we expect from DRK and we want a lot of what DRk lacks...
    But sadly SE doesn't and they giving us useless crap that we don't care for at all...

    !!!!!!!!
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  4. #74
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
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    658
    Quote Originally Posted by Malacite View Post
    Rasp Drown Choke Burn Frost & Shock say hi.
    I am well aware of the elemental enfeebles accessible to BLM. I'd create a Break line of spells for DRK and have those and the enfeebles stack. Win-win.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #75
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Let DRK cast and swing at the same time?

    While casting get DA+X% or STP+X?

    Problems solved
    (1)

  6. #76
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    DRK needs more stuns and utility. Also, Dread Spikes should last longer + be weaker.
    (1)

  7. #77
    Player StingRay104's Avatar
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    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Let DRK cast and swing at the same time?

    While casting get DA+X% or STP+X?

    Problems solved
    Been thru this discussion many times and the end result is always the same. If SE can't do something as simple as raise the hate cap or readjust how hate is done then they sure as hell won't allow us to swing while we cast. Also this argument always leads into the make it drk only realm which would lead all the other jobs that can cast magic and melee saying hey we want that too and then it be less of a drk fix and more of a general fix. Finally it won't change the fact that our nukes have no utility, they are too much mp cost for their bang, to long cast time, and offer us no substantial gain. The whole concept of a drk getting MB dmg after a sc is so flawed anyways because we can general strike hard with our weapons and our swings are faster than the cast time of the spell. I for one have Caladbolg and with LR up and RR + VV atmas my swing rate is almost nonstop (With DA and TA procs) and if I do cast, which I do cast the more useful spells and sometimes ele spells for procs (You'd be surprised how often its t3), I end up losing 2-3 attacks.
    (0)

  8. #78
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    As long as the tp thing is adjusted right it could be an insane boost for DRK but i guess pple don't see that.

    While DRK isn't the strongest DD in abyssea when i have Souleater + LR + aftermath lvl 3 not much gets close to me and it's relentless to be able to buff this further with the TP -> DMG thing could be amazing so plz plz plz add this.

    DRK has also been a DD that sacrifices something to do DMG and i'm really glad SE is going down that path again because what it should mean is that the buffs should be the strongest given if the cost is so high.

    The magic stuff honestly i rather DRK uses magic to augment it's melee/ws DMG and to overcome the costs of the abiltys it uses to push DRK into a nuking roll seems dumb since meleeing and nuke doesn't work.

    Either way the tp thing seems like a good thing and i'd have it but i'd trade the magic thing for SE to go over our existing spells and scale them correctly
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #79
    Player JovialRat's Avatar
    Join Date
    Apr 2011
    Location
    Asura --- Bastok
    Posts
    79
    Character
    Nivlac
    World
    Asura
    Main Class
    DRK Lv 99
    correct me if im wrong, but out of all the suggestions SE has made for these job adjustments, drks are the only job that has a negative side to it? , like you gain attk bonus but lose tp, you gain magic power but lose def. im sure i didnt read anything from the other jobs losing something to gain something.
    if im wrong srry XD
    (0)

  10. #80
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by JovialRat View Post
    correct me if im wrong, but out of all the suggestions SE has made for these job adjustments, drks are the only job that has a negative side to it? , like you gain attk bonus but lose tp, you gain magic power but lose def. im sure i didnt read anything from the other jobs losing something to gain something.
    if im wrong srry XD
    No your not wrong, except we don't lose def per say but take more dmg as in +pdt or +mdt. Hell I remember when restraint came out and I thought hmm stronger ws's but lose the ability to crit thats fair, then they removed the negative aspect because SE loves war. As for the lose of tp for increased dmg, I'm gettin a little sick of having to force dps as my only means of existance, besides aftermath procs rely upon ws's and it would really hurt empy for us. Then theres the fact we DRK's have been screaming give us MP Attack aka souleater that eats mp instead, for so long now. I think if SE put forth the time and effort they could make it worthwhile, but considering how much of an imbalance they've been making I feel kinda doubtful. PLEASE SE JUST READ WHAT WE ACTUALLY POST.
    (1)

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