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  1. #61
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Seriha View Post
    I won't deny WAR is in an overall better position for damage. Even without Ukko's, RR isn't shabby.

    Figure my earlier points stand, though, in that DRK isn't bottom tier and that the only reason people have trouble with the magic side is it wasn't good enough from the start. Those that play the job as a WAR with Stun will never be happy, as that ultimately ignores a chunk of its concept.
    I approve of this message.
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  2. #62
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    use the 2 new ja, get TP from spell casting, unleash superbuffed WS
    (0)

  3. #63
    Player Dauntless's Avatar
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    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Seriha View Post
    Over-exaggerate much? STR is tied with WAR. Highest base ATK with the ability to buff LR beyond Berserk with merits. A lot of the highest damage weapons currently in the game. Another JA on top of that to boost damage based on your HP, that only got better with recent attention. Capping equipment haste with decent x-hit builds are also possible.

    While the lack of crit WS not Rampage hurts in Abyssea, outside everyone else loses all those delicious buffs. Even inside, it's possible to gird yourself with the means to deal consistent 2k+ WS mere seconds within each other (...and they're elemental! *gasp*), while Guillotine can fluctuate wildly based on misses or DA/TAs.

    I won't throw a tantrum over Insurgency being made a crit WS, if that's on the plate, but saying DRKs are outdamaged by anything else that melees is folly.
    Fine, not ANYTHING that can melee can out-damage DRKs, I suppose we can still out damage RDMs SMNs SCHs and PLDs.

    When I cease to see DRKs consistently out damaged by Nins and THFs is when SE will have given us a real update.
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    RIP Shadowix 75 DRG-WAR-DRK

  4. #64
    Player Coldbrand's Avatar
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    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Leonlionheart View Post
    This is where I come in to the thread to say Ukko's Fury says hi.

    But Ukko's Fury says hi to everyone I guess...
    Ryunohige DRG says sod off.

    And this is a thread to discuss Dark Knight so why are you even making such a pointless post?
    (0)

  5. #65
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Coldbrand View Post
    Ryunohige DRG says sod off.

    And this is a thread to discuss Dark Knight so why are you even making such a pointless post?
    All 24 of them sure make a good point.

    In terms of the actual update information?

    Maybe the new ability could work like restraint, except instead of the more time in between hits to increase WS power, this new DRK thing increases white damage and then WS damage based on how long it took you to get from 0~100% TP. Enough to make it usable (At 80% Haste it would have to be like a 250% damage increase in WS). Unless it triples normal damage, then there's no possible way sacrificing STP would ever be worth it.

    I don't know what else there is to discuss; in terms of Melee DD DRK got jipped. In terms of Dark Knight from FF, SE is trying.
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  6. #66
    Player Siiri's Avatar
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    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    How are they trying? Who in their right mind thinks giving up tp is a good idea? Who uses elemental weaponskills that do 350 damage/ Are they getting a 10x increase? This is pure and utter garbage. There have been a lot of great ideas in the Dark Knight forum to increase magic damage if that is what they want. They honestly have no clue about game mechanics apparently. If they did War would get a serious nerf.
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    Last edited by Siiri; 07-18-2011 at 03:59 AM.

  7. #67
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Siiri View Post
    How are they trying? Who in their right mind thinks giving up tp is a good idea? Who uses elemental weaponskills that do 350 damage/ Are they getting a 10x increase? This is pure and utter garbage. There have been a lot of great ideas in the Dark Knight forum to increase magic damage if that is what they want. They honestly have no clue about game mechanics apparently. If they did War would get a serious nerf.
    They're trying to make DRK a melee job that can deal damage at the same time. I agree the TP thing is stupid, but the other is hard to argue with. If they made occult accumen actually useful, and scaling with both mp cost and damage dealt, some things might change.

    DRK would have to be doing 800 (outside) or 1.5k (inside) with nukes to make it even acceptable to cast ever, the new ability might do that. Probably not, but I like thinking it's possible.
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  8. #68
    Player Malacite's Avatar
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    Mar 2011
    Posts
    228
    ^ basically what I said in an earlier post. There's no reason to scrap & forgo DRK's elemental skill altogether, just make it strong enough to maybe pop on a magic burst for extra spike dmg & TP. There's just no reasonable means to make nuking practical for DRK outside of magic bursting anyway so why not?


    Another small change I'd love to see that I'm sure has not been mentioned yet is change Blood Weapon to last 1 minute already. It's really, really annoying that to this date Blood Weapon will wear off halfway through Souleater. Again nothing major, just a tiny little adjustment that would be appreciated in a crisis, thanks.

    Not what else SE can do really, other than fixing Dark Magic. Maybe some good Greatsword WS that don't require Sneak Attack? (Yes I'm aware of Torcleaver but not everyone is going to bother with that.)
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  9. #69
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by StingRay104 View Post
    Back in the early days there was an experiment going on. They took the best taru whm and taru blm into a room and diced them into pieces. They then feed these pieces to warriors and behold PLD and DRK were born.
    Why does it always have to be tarus. -.-;;
    We drks shouldn't be using blm spells unless they are dark magic spells. If anything we should have our own type of elemental nukes that serve a purpose to debilitate our foes and increase our own advantage.
    I agree with this. You can go one of two ways with it. You can create separate "nukes" that break stats (the way Break Attack, Break Speed, Break MP and so on worked in FF Tactics), or have a seal-type JA that adds to the potency/effect/gives a new effect to Absorbs.
    Absorb Tp used to be so awesome, and yes it needs a buff to it. Another important point is that everything in this game has such ridiculous resistance to dark magic spells, that really needs to be fixed, and soon.
    This I've always been curious about. For being part of two elements that are supposed to be equal, darkness has always had an issue with resists.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  10. #70
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Duelle View Post
    Why does it always have to be tarus. -.-;;
    I agree with this. You can go one of two ways with it. You can create separate "nukes" that break stats (the way Break Attack, Break Speed, Break MP and so on worked in FF Tactics), or have a seal-type JA that adds to the potency/effect/gives a new effect to Absorbs.
    This I've always been curious about. For being part of two elements that are supposed to be equal, darkness has always had an issue with resists.
    Have you seen the new food for improving magic skill ups stuffed pi-TARU!!!!!! LOL is my first response to seeing that cuz its always tarus.

    I love that more drks are finally starting to agree with the idea of new drk nukes that inflict some form of status effect or such. I just hope se catches on.

    Originally SE was upset with how easy it was to sleep things so they wanted to make things more challenging so that we couldn't just take a break on something keep it slept regroup and kill, or in some rare cases at the time BLM solo, so they increased mob resistance to dark magic spells, and now that we are suffering from this SE has completely forgotten this. A perfect example of how nerfing doesn't work. Also at the time drks were doing some ridiculous drain dmg, I remember doing over 100 on a drain in the dunes none MB.
    (0)

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