use the 2 new ja, get TP from spell casting, unleash superbuffed WS
All 24 of them sure make a good point.
In terms of the actual update information?
Maybe the new ability could work like restraint, except instead of the more time in between hits to increase WS power, this new DRK thing increases white damage and then WS damage based on how long it took you to get from 0~100% TP. Enough to make it usable (At 80% Haste it would have to be like a 250% damage increase in WS). Unless it triples normal damage, then there's no possible way sacrificing STP would ever be worth it.
I don't know what else there is to discuss; in terms of Melee DD DRK got jipped. In terms of Dark Knight from FF, SE is trying.
How are they trying? Who in their right mind thinks giving up tp is a good idea? Who uses elemental weaponskills that do 350 damage/ Are they getting a 10x increase? This is pure and utter garbage. There have been a lot of great ideas in the Dark Knight forum to increase magic damage if that is what they want. They honestly have no clue about game mechanics apparently. If they did War would get a serious nerf.
Last edited by Siiri; 07-18-2011 at 03:59 AM.
They're trying to make DRK a melee job that can deal damage at the same time. I agree the TP thing is stupid, but the other is hard to argue with. If they made occult accumen actually useful, and scaling with both mp cost and damage dealt, some things might change.
DRK would have to be doing 800 (outside) or 1.5k (inside) with nukes to make it even acceptable to cast ever, the new ability might do that. Probably not, but I like thinking it's possible.
^ basically what I said in an earlier post. There's no reason to scrap & forgo DRK's elemental skill altogether, just make it strong enough to maybe pop on a magic burst for extra spike dmg & TP. There's just no reasonable means to make nuking practical for DRK outside of magic bursting anyway so why not?
Another small change I'd love to see that I'm sure has not been mentioned yet is change Blood Weapon to last 1 minute already. It's really, really annoying that to this date Blood Weapon will wear off halfway through Souleater. Again nothing major, just a tiny little adjustment that would be appreciated in a crisis, thanks.
Not what else SE can do really, other than fixing Dark Magic. Maybe some good Greatsword WS that don't require Sneak Attack? (Yes I'm aware of Torcleaver but not everyone is going to bother with that.)
Why does it always have to be tarus. -.-;;
I agree with this. You can go one of two ways with it. You can create separate "nukes" that break stats (the way Break Attack, Break Speed, Break MP and so on worked in FF Tactics), or have a seal-type JA that adds to the potency/effect/gives a new effect to Absorbs.We drks shouldn't be using blm spells unless they are dark magic spells. If anything we should have our own type of elemental nukes that serve a purpose to debilitate our foes and increase our own advantage.
This I've always been curious about. For being part of two elements that are supposed to be equal, darkness has always had an issue with resists.Absorb Tp used to be so awesome, and yes it needs a buff to it. Another important point is that everything in this game has such ridiculous resistance to dark magic spells, that really needs to be fixed, and soon.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Have you seen the new food for improving magic skill ups stuffed pi-TARU!!!!!! LOL is my first response to seeing that cuz its always tarus.
I love that more drks are finally starting to agree with the idea of new drk nukes that inflict some form of status effect or such. I just hope se catches on.
Originally SE was upset with how easy it was to sleep things so they wanted to make things more challenging so that we couldn't just take a break on something keep it slept regroup and kill, or in some rare cases at the time BLM solo, so they increased mob resistance to dark magic spells, and now that we are suffering from this SE has completely forgotten this. A perfect example of how nerfing doesn't work. Also at the time drks were doing some ridiculous drain dmg, I remember doing over 100 on a drain in the dunes none MB.
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