Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast
Results 151 to 160 of 173
  1. #151
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    It isn't like adding 50-100 str during tp at all, and you're still assuming they never used JA. Shit if skill wasn't an issue Thf could use Ridill...
    (1)

  2. #152
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Greatguardian View Post
    DoTs neither keep claim nor prevent regen. I'm not sure why that myth is still being perpetuated.
    Claim, no, regen prevention, yes. Otherwise, there's no way in hell RDMs could've soloed Duke Berith back in the day if trying for their Chapeau as it was basically an exercise in DoT, reraise, repeat.
    (0)

  3. #153
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Casting an offensive spell (in this case, a DoT) will reset the timer before a mob will start to regen. The act of having a DoT will not prevent a monster from regenning after they go idle. You're welcome to try it out. Nuke something, cast a long-lasting unresistable DoT on it like dia or bio, then die and watch it idle/regen.
    (1)

  4. #154
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Ran out with a mule and gathered a couple bees to take me out. Deliberately took one to 30% or so. When I got near death, I proceeded to Dia as many as I could. The 30% one died while I was dead, others continued to lose HP until Dia wore off 48s later. Sorry, but it stops idle regen.
    (0)

  5. #155
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    I knew I wasn't crazy.

    Had to be some reason my Zone -> Bio -> Zone strategy worked on Murphey to get my hat back in the day
    (0)

  6. #156
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    EDIT: Memory is foggy, still think later NMs recovered hp a lot faster than that. or just prevented it from depopping... I do remember Tyger going to hell once and once idle was regening 3-5% hp/tick easy.
    (0)
    Last edited by Neisan_Quetz; 07-17-2011 at 05:33 PM.

  7. #157
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Granted DoTs only offset innate regens, which SE's added to some later (H)NMs. Other conditional aspects like rage modes could possibly introduce things we hadn't quite picked up on, either. Still, the passive stat and initial regen should be under 30s of going idle, probably closer to 15.
    (0)

  8. #158
    Player Ryozen's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Nyosan
    World
    Quetzalcoatl
    Main Class
    SAM Lv 95
    Why are people continuing to compare well/optimally-geared melee RDMs to classes which are apparently AFKing for 3/4th of the fight?

    How does this make any sense?
    (1)

  9. #159
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Ryozen View Post
    Why are people continuing to compare well/optimally-geared melee RDMs to classes which are apparently AFKing for 3/4th of the fight?

    How does this make any sense?
    Because people are still taking DDs that afk for 3/4th of the fight over Rdms?
    (0)

  10. #160
    Player TybudX's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    Of course we will, your melee RDM is still onlyu doing at most 80% of what those poorly geared, 3/4 of a fight afking DDs do.
    (1)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast