It isn't like adding 50-100 str during tp at all, and you're still assuming they never used JA. Shit if skill wasn't an issue Thf could use Ridill...
It isn't like adding 50-100 str during tp at all, and you're still assuming they never used JA. Shit if skill wasn't an issue Thf could use Ridill...
Casting an offensive spell (in this case, a DoT) will reset the timer before a mob will start to regen. The act of having a DoT will not prevent a monster from regenning after they go idle. You're welcome to try it out. Nuke something, cast a long-lasting unresistable DoT on it like dia or bio, then die and watch it idle/regen.
Ran out with a mule and gathered a couple bees to take me out. Deliberately took one to 30% or so. When I got near death, I proceeded to Dia as many as I could. The 30% one died while I was dead, others continued to lose HP until Dia wore off 48s later. Sorry, but it stops idle regen.
I knew I wasn't crazy.
Had to be some reason my Zone -> Bio -> Zone strategy worked on Murphey to get my hat back in the day
EDIT: Memory is foggy, still think later NMs recovered hp a lot faster than that. or just prevented it from depopping... I do remember Tyger going to hell once and once idle was regening 3-5% hp/tick easy.
Last edited by Neisan_Quetz; 07-17-2011 at 05:33 PM.
Granted DoTs only offset innate regens, which SE's added to some later (H)NMs. Other conditional aspects like rage modes could possibly introduce things we hadn't quite picked up on, either. Still, the passive stat and initial regen should be under 30s of going idle, probably closer to 15.
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