How so? It plays into what is needed to change the dynamic between players and RDM: you forcefully remove the option to have RDM spam buffs, giving room for adjustments to ease the move into the front.
I mean, think about it. You remove Refresh, Haste and Phalanx II from the equation in terms of what it brings to the party, toss in front-line relevant changes and adjust from there. It'd be hard to use what remains of RDM's healing power as a reason to keep the job rooted to the back row (even moreso when you take into account WHM being the new popular job). Single-target Protect and Shell are MP-heavy and inefficient to use, so buffs provided by RDM would be limited.
Granted, this pretty much kills the backrow support playstyle, but... *shrug*


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