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  1. #121
    Player Duelle's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    Why when our buffs are single target only in the first place.. Self target only is a horrible idea. If you actually mean self target only and not single target only.
    How so? It plays into what is needed to change the dynamic between players and RDM: you forcefully remove the option to have RDM spam buffs, giving room for adjustments to ease the move into the front.

    I mean, think about it. You remove Refresh, Haste and Phalanx II from the equation in terms of what it brings to the party, toss in front-line relevant changes and adjust from there. It'd be hard to use what remains of RDM's healing power as a reason to keep the job rooted to the back row (even moreso when you take into account WHM being the new popular job). Single-target Protect and Shell are MP-heavy and inefficient to use, so buffs provided by RDM would be limited.

    Granted, this pretty much kills the backrow support playstyle, but... *shrug*
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #122
    Player Swords's Avatar
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    Quote Originally Posted by Duelle View Post
    How so? It plays into what is needed to change the dynamic between players and RDM: you forcefully remove the option to have RDM spam buffs, giving room for adjustments to ease the move into the front.

    I mean, think about it. You remove Refresh, Haste and Phalanx II from the equation in terms of what it brings to the party, toss in front-line relevant changes and adjust from there. It'd be hard to use what remains of RDM's healing power as a reason to keep the job rooted to the back row (even moreso when you take into account WHM being the new popular job). Single-target Protect and Shell are MP-heavy and inefficient to use, so buffs provided by RDM would be limited.

    Granted, this pretty much kills the backrow support playstyle, but... *shrug*
    I don't think that would happen, players probably would make RDM into a 2nd or 3rd rate nuker with respect to slightly higher curing capacity and enfeeblement capabilities.
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  3. #123
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    I wouldn't play Rdm anymore if all of our buffs became Self target. Enfeebling alone doesn't justify not being able to cast buffs on others. It's also stupid since our set bonus depends on casting buffs on others.

    Rdm is 3rd rate nuker anyway technically, Blm and Sch have higher tier nukes.
    (2)

  4. #124
    Player Duelle's Avatar
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    Quote Originally Posted by Swords View Post
    I don't think that would happen, players probably would make RDM into a 2nd or 3rd rate nuker with respect to slightly higher curing capacity and enfeeblement capabilities.
    I admit there is a risk of that happening. The risk would be higher if the cap was still 75. Right now, the only reason nukes even came to matter for RDM was because of refresh/MAB atma and the crapton of +MAB we got from gear.

    Granted, I'd say the suggestion I was referencing would be the first of several changes. I really wouldn't expect the devs to relieve us of the refresh/haste burden without a little extra to help us claim a new role.
    Enfeebling alone doesn't justify not being able to cast buffs on others.
    This depends on what is given to replace the busywork created by cycles and spamming buffs.
    It's also stupid since our set bonus depends on casting buffs on others.
    That'd just mean our AF3 set would have to be adjusted accordingly. Nothing too difficult.
    (0)
    Last edited by Duelle; 07-17-2011 at 08:23 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  5. #125
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    The hell, nukes always mattered to Rdm, that's why we have MAB Traits and gear for it...
    (3)

  6. #126
    Player Supersun's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    The hell, nukes always mattered to Rdm, that's why we have MAB Traits and gear for it...
    Oh please, nuking was even more of a solo toy post TouA - pre abyssea then melee was.
    (1)

  7. #127
    Player Duelle's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    nukes always mattered to Rdm, that's why we have MAB Traits and gear for it...
    You mean just like how we have all those shields and Shield Mastery to go with it? >.>
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  8. #128
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    Nuking was just fine except on stuff that heavily resisted it/had really high intelligence such as wyrms/khim etc.

    Bringing up troll traits doesn't help you, Rdm has had MAB/Nuking gear and the second highest tiers of elemental magic since day 1.
    (1)

  9. #129
    Player Supersun's Avatar
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    Quote Originally Posted by Neisan_Quetz View Post
    Nuking was just fine except on stuff that heavily resisted it/had really high intelligence such as wyrms/khim etc.

    Bringing up troll traits doesn't help you, Rdm has had MAB/Nuking gear and the second highest tiers of elemental magic since day 1.
    We also have the lowest elemental skill in the game next to a Scholar without dark arts up.

    We've had SOME nuking gear back then. Pre Scholar our nuking was pretty awful.
    (1)

  10. #130
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    Because Drk should be nuking with no MAB, equipping weapons that give no bonus and elemental tiers below Rdm...
    (2)

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