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  1. #41
    Player Anza's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Lushipur View Post
    automaton cure priority are fine

    master > automaton > others pt member

    if u want to keep the tank cured, just dont engage the fight to avoid unnecessary hit. its the same logic with a real whm...if it have to cure too much ppl have to make choice ^^
    I've been more on the side of "learn to deal with your limitations" than most over the years... But surely you can't agree that it makes sense that if you're soloing and you get Blinded or Silenced while at dangerously low HP, the automaton will fix that status effect instead of give you the cure you need to survive.

    I agree that if your priority is curing a tank in a party, you should stand back - and fixing -na/cure priorities doesn't change that. You would still get spells targeted toward the master and automaton ahead of other party members, so you need to take extra care to not lost HP or get enfeebled on both master and puppet. Stand back with a light and water maneuver up to force the puppet to toss cures on the tank.
    (0)

  2. #42
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Anza View Post
    I've been more on the side of "learn to deal with your limitations" than most over the years... But surely you can't agree that it makes sense that if you're soloing and you get Blinded or Silenced while at dangerously low HP, the automaton will fix that status effect instead of give you the cure you need to survive.

    I agree that if your priority is curing a tank in a party, you should stand back - and fixing -na/cure priorities doesn't change that. You would still get spells targeted toward the master and automaton ahead of other party members, so you need to take extra care to not lost HP or get enfeebled on both master and puppet. Stand back with a light and water maneuver up to force the puppet to toss cures on the tank.
    i didnt say that the -na over cure its not a problem, i want that fixed too

    but the "you vs. other pt member" is not really an issue...as you can deal with it with strategy...
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  3. #43
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    So its a win/lose scenario. It uses Cure 6 when my hp is at 80%. Its cool that it brings me to full, but still so much mp waisted.
    Why is MP for automatons an issue? With the right attachments, they have near endless amounts of MP that they can waste.
    (0)

  4. #44
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    That is not the point that mp isn't an issue, it is still stupid to have that limitation there. You shouldn't have to deactivate activate to restore your mp after a couple cures.

    Who says one day they won't take DAD away. It could happen
    (0)
    Last edited by xbobx; 03-12-2011 at 08:07 AM.

  5. #45
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    i call it Adda haha Activate Deploy Deactivate Activate :P

    As for the priority for spells I think the reason it's like that is because if the master dies, so does the automaton. if the master is fine, but the automaton is dying it cant cure the pt if its dead, so thats why it does itself second, then the pts get their dues. like most people have said if yer curing your pt just stand back. I normally stand 16-17 yalms away from the mob, trying to keep my automaton in front of me. if hes behind me he's normally further tha 18 yalms away and starts running to the mob causing unnecessary damage to itself. Some sort of stay command would be kewl.
    (0)

  6. #46
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    this may have already been covered....but i will state my peace anyways. the "Tactical Processor" actually is more useful than anyone knows. I myself have done numerous amounts of tests with an without it. and i have noticed an tremendious change in the automation's AI when using it and not. a big example of this being it's ability to determine a proper action more quickly. without the attachment equipped my automation would not cure me nearly as quickly when i really needed it when using the soulsoother head or would often times cast an enfeeble on the mob instead. i have also noticed a universal 30seconds to 1min drop recast timer on all attachments and a 5-10 second drop on spell recast timers when using mage frames. my automation also seems to be more intelligent when using a weaponskill. instead of firing off no sooner it has 100%TP it will wait till it has at least 150% most of the time to use a weaponskill. i have not had a chance to test the blm head as of yet. but all these tests i did above were with and without the "Tactical Processor" equipped to see the difference in the ranged,tank, and whm frames. the only reason i have no undated wiki with this is becuase i fear without proof they would just edit my post out and state it can't be verified so it's not substantial enough for the wiki page. i may update wiki however anyways with this...to see if it does go unchanged.
    (0)

  7. #47
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Personally I am split. In abyssea Cure VI from the puppet is fine, needed, and manageable. However if I am not in abyssea I hate it casting cure VI as it is a waste of MP and less MP efficient than cure V
    (0)

  8. #48
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    Quote Originally Posted by Krystal View Post
    this may have already been covered....but i will state my peace anyways. the "Tactical Processor" actually is more useful than anyone knows. I myself have done numerous amounts of tests with an without it. and i have noticed an tremendious change in the automation's AI when using it and not. a big example of this being it's ability to determine a proper action more quickly. without the attachment equipped my automation would not cure me nearly as quickly when i really needed it when using the soulsoother head or would often times cast an enfeeble on the mob instead. i have also noticed a universal 30seconds to 1min drop recast timer on all attachments and a 5-10 second drop on spell recast timers when using mage frames. my automation also seems to be more intelligent when using a weaponskill. instead of firing off no sooner it has 100%TP it will wait till it has at least 150% most of the time to use a weaponskill. i have not had a chance to test the blm head as of yet. but all these tests i did above were with and without the "Tactical Processor" equipped to see the difference in the ranged,tank, and whm frames. the only reason i have no undated wiki with this is becuase i fear without proof they would just edit my post out and state it can't be verified so it's not substantial enough for the wiki page. i may update wiki however anyways with this...to see if it does go unchanged.
    ok... i dont know if you are telling the truth or just eyeballing everything and thinking you see a change, why dont you instead of coming here and telling everyone you know what Tactical processor does, go and actually test it, if you say you see a gloval recast reduction on many attachments, that is hell easy to test. just go do it, and if only one of those tests comes as being actually true, then you can come and post it here, and we all here will help test everything else, rigth now your post is just gonna be archived on the "hey guaissss i knowz what Tactical Pro does!!!111oneone!1!" category, sorry :/.
    (0)
    --- Viva Mexico ---

  9. #49
    Player Krystal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kayn View Post
    ok... i dont know if you are telling the truth or just eyeballing everything and thinking you see a change, why dont you instead of coming here and telling everyone you know what Tactical processor does, go and actually test it, if you say you see a gloval recast reduction on many attachments, that is hell easy to test. just go do it, and if only one of those tests comes as being actually true, then you can come and post it here, and we all here will help test everything else, rigth now your post is just gonna be archived on the "hey guaissss i knowz what Tactical Pro does!!!111oneone!1!" category, sorry :/.
    i DID test it...i wouldn't be making a post here if i didn't...geez..you honestly think i would go through the trouble of making a post based on what i found out on my own just for my post count? and if you honestly think that's the case then wow....just *** wow...but anyways. every time i go out on my pup job i test it when i go up against mobs. all of my testing with it so far has shown me what i posted above. beyond actually recording it which i don't think would help in the least...there not much more i can do to prove my tests and their results. if you want to argue what i found then please go out and test what i have said above yourself. i don't know about you but i want the mystery behind the "Tactical Processor" solved! and multiple opinions on this based on people's testing of the attachment would be best to unravel this attachment's mysterious nature. but no one wants to test it...at least not properly. time your attachment timers as i did and pay attention to your automation and it's actions during battle with and without the processor on. test all aspects as i have been. it's not as easy as you think. judging by what i have figured out so far the "Tactical processor" is an attachment that can't be tested easily due to the benefits if gives can not be seen...at least not directly that anyone not paying attention and timing every aspect separately would notice.
    (0)
    Last edited by Melodicya; 04-03-2011 at 12:39 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  10. #50
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Krystal View Post
    i have also noticed a universal 30seconds to 1min drop recast timer on all attachments and a 5-10 second drop on spell recast timers when using mage frames.
    What do you exactly mean by this? Specifically, the "30 seconds to 1 min drop" on non-mage attachments. does it refer to abilities like flash from flashbulb, or maybe it does refer to spells from Harlequin, for example?

    I'm going to test this in order to see if you're correct (which would be awesome) or wrong, but I need more details and if possible specific setups in which you know it works, so that the comparison is effective.
    (0)
    Frejan from Ragnarok, at your service.

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