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  1. #31
    Player Toth's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Toth
    World
    Sylph
    Main Class
    PUP Lv 99
    Good stuff, good stuff. Hopefully the devs will listen
    (0)

  2. #32
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by xbobx View Post
    Just because you don't have a problem with mp doesnt mean it isn't something that should be fixed. If a whm didnt have mp issues would you consider him an idiot for casting Cure 6 on you only?
    If it got the job done, no i would not. Plus unless you're spamming light maneuver you're only getting cured at yellow HP, so a cure VI really isnt that bad.
    (0)

  3. #33
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Well put together but i think you are forgeting a few things
    1) Can repair oil stack to 99, please please please
    2) Can we get 'attachment sets' so we can macro in "whm attachments" to cure, and then "blm attachments" to go back to nuking? /drool at the idea of being able to switch bodies on the fly.
    (0)

  4. #34
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Dfoley View Post
    Well put together but i think you are forgeting a few things
    1) Can repair oil stack to 99, please please please
    2) Can we get 'attachment sets' so we can macro in "whm attachments" to cure, and then "blm attachments" to go back to nuking? /drool at the idea of being able to switch bodies on the fly.
    I love the idea (#2) about attachment set... its such a pain and time consuming to have to manually switch attachments--especially when I generally use the same set-up everytime...because it works. An "attachment set", similar as stated to macro into, would be awesome and much more efficient.

    As far as idea (#1)... hmm do bst pet foods stack to 99?... the concept is the same... also I don't think it would be a good idea. Considering how slowly I use my oils and also the same I would imagine would go for bst... how could anyone who synth the foods (no oils since most if not all pup's buy them from an npc, but some pup's may choose to have them synth'd)...make a profit or any type of income if the pet foods stacked to 99? I don't think there's that many active bst or pups on any server at any time, burning through them enough for it to even make sense to stack them to 99. I think having them at 12 is reasonable, it also continues to add profit to those who choose the synth route and rely on this as a source of gil income. Not to burst your suggestion, but I just don't think it would be a fair adjustment to the game populace.
    (0)

  5. #35
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Just wanting to say that I totally agree with Anza's letter. Those issues are probably the oldest and most important aspects the devs should fix from PUP, of course not counting as proper job additions, but merely bugfixed/adjustments.
    (0)
    Frejan from Ragnarok, at your service.

  6. #36
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    Quote Originally Posted by TimeMage View Post
    Just wanting to say that I totally agree with Anza's letter. Those issues are probably the oldest and most important aspects the devs should fix from PUP, of course not counting as proper job additions, but merely bugfixed/adjustments.
    i completly agree, i dont want an update where they fix this things and call it a day with pup, this are blatant problemas and they are not up for debate, they need fixing one way or another, this is the official forums, so there's no excuse for SE not knowing about this anymore.

    (Dev. team) (Response) (Can i have it?)
    (0)
    --- Viva Mexico ---

  7. #37
    Player Anza's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by hakrev View Post
    Also there is the problem with a lack of usefulness of our melee frames. At the current time there is NO reason whatsoever to even bother skilling up these automatons because they are so horribly overlooked by the dev team that their damage output and tanking ability are so sub-par that they can't even compete with the worst tank in vanadiel or the worst melee job in vanadiel.
    Get Burattinaios and get back to me... I was EASILY soloing Om'Yovras with Valoredge last night. Sharpshot with Armor Piercer spam is a fantastic DD. If we get an even better automaton WS on VE/SS, look out.

    Even without Burts though, the point of the puppet isn't really to replace a whole player. It supplements you. The master itself is on par with good DDs, and adding the puppet's contribution pushes us over the top in many situations just from an added DoT perspective, along with giving us additional tools from having a puppet.

    That being said, the automaton is still pretty strong. Especially in Abyssea with Atma.


    Quote Originally Posted by Barber View Post
    There is absolutely ZERO interest in this bc fight from anyone other than puppetmasters
    People who like gil should like it, whether they're PUPs or not. Targeting the Captain is easy, and has valuable AH-able drops. I'm surprised more people don't do it simply for the money. I've had 100% of the attachments for a long time, but I still have plenty of motivation to go to Targeting the Captain so I can SELL the valuable attachments.

    If you're a PUP who needs one or two of the attachments, get two friends to come and say everything but those attachments is free lot (and show them how much they can get for selling them). That's motivation. You can't be totally greedy and say all PUP attachments go to you and nothing for them, but maybe you can reserve 1 or 2 drops. Or agree to trio it and pay each of your partners some set amount if you get one of the drops you need.

    Still, I do agree that availability is an issue. And S-E has changed attachments in the past to make them more widely distributed (Chocobo Hot and Cold, ZNM drops, etc.). I bought my Attuner and Target Marker for over 1mil each when they were new and rare, before they dropped like a rock from becoming more widely available.

    Quote Originally Posted by Dfoley View Post
    Well put together but i think you are forgeting a few things
    1) Can repair oil stack to 99, please please please
    2) Can we get 'attachment sets' so we can macro in "whm attachments" to cure, and then "blm attachments" to go back to nuking? /drool at the idea of being able to switch bodies on the fly.
    YES. I'm very much hoping Oils are one of the items they plan to change in connection with the noted stack size changes.

    And pre-set attachment sets would be fantastic too.
    (0)

  8. #38
    Player Keiyoshi's Avatar
    Join Date
    Mar 2011
    Location
    RubyLightInc.
    Posts
    5
    I agree with Drac. The mages AI is a big issue. Sometimes it will use a debuff instead of curing you. I use scanner to prevent that, but then im stuck without it using debuff's. So its a win/lose scenario. It uses Cure 6 when my hp is at 80%. Its cool that it brings me to full, but still so much mp waisted. It would be nice on the other hand, if the auto could heal you without having to be engaged. I think that's the annoying part. Doing so would help add more believability that the auto is actually alive in some way but you still have complete controll. Or at least give an ability to allow it to heal outside of battle.

    While we are on that subject, It should heal people with lower hp than myself unless close to dying... Thats touchy though, so I understand if thats never changed. Its cool that its looking after me, but at the same time would be helpful. Is it possible to allow it to do buffs? what good is a whm if it cant buff you against dmg as well as cure you?

    Maybe allow it to cast hastga? Ok... maybe thats a bit much but, LOL that would really annoy Scholar's. Or even Curaga?

    Other than new ws's and abilities.. It would be nice to be able to organize the attachments in the list. Or make attachment presets so we dont have to spend mins trying to get auto rdy in the middle of a fight. Even though I have my attachments memorized for each auto, id like to be able to just go down the list in the order I created and apply them accordingly. It would help speed up switching of the atuo's with attachments.

    A more useful 2hr as well.. I can count on the same hand how many times I use my 2hr on pup. Ive been one since TOAU came out so ill say maybe three total? Two of those moments was me showing people what it does... Its cool that it raises the burden by a huge margin, but still.... Perhaps allow us to use more than three manuevers for maximum damage? Four would be nice and shorten the maneuver recast to five seconds during 2hr so we have time to put up the maneuvers again. That way we would have more of an incentive to use it.

    Other than that, SE has really made up for how pup was in the beginning.It was a struggle but Most of us stuck with it. Its so impressive now that people I thought would never lvl it are leveling it. Then there are some that are envious

    For instance... Ive heard people say...

    "How come your auto has cure VI and two of the mages in the game dont have cure V"?
    "How come your auto gets Fire/Blizz V?"
    My answer was: "Regardless of what you think, its a Mage and should have the same spells as well."
    "Its not fair that pup can be 2 different jobs at once and on the fly..."

    ***Not to everyone***
    A job in this game or any game should not be Gimp based on the specs of the creators... It should only seem gimp by the personal preference of the people who play and are ignorant towards it.

    -Keiyoshi
    (0)

  9. #39
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    automaton cure priority are fine

    master > automaton > others pt member

    if u want to keep the tank cured, just dont engage the fight to avoid unnecessary hit. its the same logic with a real whm...if it have to cure too much ppl have to make choice ^^

    but a way to order the automaton tu nuke or cure without engage will be nice...wyvern got that last update..so i suppose we can get it too. i hate to engage random mob when i need a cure XD
    maybe this can be a targetable action, like /pet cure <st> so we can direct cure to other pt member too :P
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  10. #40
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    i think attachment sets would be awesome. I do sometimes find myself starting off as a BLM then quickly having to switch to a WHM frame. As many of you do I do use the same attachments each time, because they work well, so having some sort of set would be amazing. Sure when you have enough practice you can do it kinda fast, but when you own every single attachment there are a lot of ones you need to scroll through to get tot he ones you want. Even if it wasnt macroable i would be happy. Simply have it so we manually remove the previous attachments, then click on a attachment set, which would then instantly fill your attachment window, close, activate, dont in about 10 seconds rather than 30-40. That would save a lot of damage/deaths when needing to switch from one frame to the WHM frame.
    (0)

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