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  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    237
    lol didn't read your post but thumbs up for that learn2thf! lol
    (1)

  2. #32
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    And they want to give DNC Assassin's Charge too. I guess giving them a non directional Sneak Attack just wasn't enough.

    EDIT: No it wasn't because they want to give SA to WAR too.
    (2)

  3. #33
    Player Alaik's Avatar
    Join Date
    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    Guys, this has been going on since the beginning of the game. We REALLY shouldn't be surprised. 8 years. 8 YEARS. They haven't ever listened to us. Not when they didn't give a damn about anyone and now that they seem to care about everyone. It's not going to change.

    Not trying to bust balls here, but before I quit, I leveled DNC and finally realized just how little SE cares about THF. :\
    (1)

  4. #34
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Alaik View Post
    Guys, this has been going on since the beginning of the game. We REALLY shouldn't be surprised. 8 years. 8 YEARS. They haven't ever listened to us. Not when they didn't give a damn about anyone and now that they seem to care about everyone. It's not going to change.

    Not trying to bust balls here, but before I quit, I leveled DNC and finally realized just how little SE cares about THF. :\
    THF was an underrated job 8 years ago because no one knew how to play/gear it. As I already said, at the 75 cap, a good THF could hold their own and enmity control still had it's uses. Now we just keep sliding further and further down the totem pole. It's kind of hard not to be surprised when every single THF in the community is complaining about the job and being ignored and every other job is getting JAs and JTs that make sense and make them more specialized. It's surprising that SE had made DNCs better with daggers, given TH to 2 other jobs, given RNG and DRG hate control abilities, and in the process given THF absolutely nothing to set it apart. The only thing that sets THF apart from anything is it's TH level. That's surprising to me.

    The only reason I come on these forums is to ATTEMPT to communicate with the dev team and try to get my 2 cents in conversations that they may see and take advice from. I already said it seems like an exercise in futility but I gotta try. Otherwise what is the point of this forum even existing?
    (2)

  5. #35
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    I just did Dynamis - San d'Oria first time after this update and it is no longer possible to Hide from orc enemies. When asking for Dynamis adjustments (http://forum.square-enix.com/ffxi/th...th-neo-Dynamis) in this thread I mentioned that we're using Hide as a tool of hate management/shredding in Dynamis (depopping junk links and mage agros) and Hide was probably ninja fixed, so you can't any more Hide from Dynamis orcs.

    Wow at breaking Hide because it's being used just as per their description of job's role in an event that has just been revived. Then again, it seems orcs follow by scent in outside world, so it was more like 'fixed', but it would be nice to read so in the update notes. Now, before everyone starts panicking, Hiding from Colibri still works fine, haha. /derail
    (1)

  6. #36
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    Totally agree with making Aura Steal its own ability on its own timer. That ability should be on like a 1 minute timer, 5 minute wait for a chance to dispel assuming you don't accidentally steal a crappy item?

    Thief just needs a few abilities to be on par with how players want to play it. A retaliation-like move that gives TP for evading attacks would be great.

    I've always wanted thief to get enfeebles on next attack. Like poisons. For example, trigger the move, and the next attack drops their defense severely. We have Feint, and that's great. That's the only one though, and it's a merit. It would be nice to have them for other effects, like Paralyze, Blind, etc. ... Yes I know we have crossbows, but the point is those aren't limited to Thief. A ranger can do that as well. I'm saying something only thief can do.
    Acid Bolts are great... but having a series of thief-specific enfeebles would increase the classes usability against NMs.
    I know in Sky Feint was very useful at the start of weaponskills, and more weakening attacks would be nice.
    Even if said moves took a tool, like a thiefs poison consumed each time one of these JAs was used.
    (0)

  7. #37
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    It's hard to decide just how good or bad these new abilities are until we see the actual facts.
    Assassin's Charge on DNC and Sneak Attack on WAR make me cringe, BUT if they are on a 5 or 10 min timer, I don't see it as much of a problem. DNC AC might even use up 50tp, which would mean it's only good for a ws, but would the damage be worth the loss of tp? I would doubt it.
    The buff to SA/TA might be the stance that we've been asking for all this time. It might reduce recasts on the JAs by 50 or 75%? Or allow them to be done regardless of having someone to hide behind, or positioning on the mob.

    I shan't start Q.Qing until I see the update in August. 6 Maat fights to do before then though so I'd better get keeling!
    (0)

  8. #38
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    You guys kinda misunderstand Dancer. It's incredibly unlikely that this "Assassin's Charge" Flourish is going to be useful. Assassin's Charge doesn't make weaponskills 45% stronger and doesn't let us self-skillchain. It's going to be a waste of finishing moves compared to Reverse (2 FMs = 40 TP, realistically only need 90 TP after WS to WS again).

    In short: you can silence the alarm, because we've had a superior JA since level 40.
    (3)

  9. #39
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Byrth View Post
    You guys kinda misunderstand Dancer. It's incredibly unlikely that this "Assassin's Charge" Flourish is going to be useful. Assassin's Charge doesn't make weaponskills 45% stronger and doesn't let us self-skillchain. It's going to be a waste of finishing moves compared to Reverse (2 FMs = 40 TP, realistically only need 90 TP after WS to WS again).

    In short: you can silence the alarm, because we've had a superior JA since level 40.
    I understand that this triple attack flourish might end up being useless but it's still a bit of a slap to the face and it still doesn't change the fact that DNCs have a higher potential for dagger output than THF. As I said before, imo, this would be like PUPs putting out more HtH damage than a MNK or a DRK nuking for more than a BLM or SCHs getting Cure 6.
    (2)

  10. #40
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I'm so disappointed in the player base across all jobs. All post ever say no matter what job is "...I WANT MORE DAMAGE". I know I'm preaching to the deaf, blind, and dumb but here goes anyway... If you want straight damage play Warrior or black mages any other jobs combines elements of party dynamic with job abilities.

    Now as far as the SE post...
    We don't know the kind of "numbers" SE is talking about. Intimidation via party member, while sounds like "Killer Effects" might actually raise the cap of what, 8%? If each member were to say give 5% towards the "intimidation", then a thief could end up having a 25% "killer effect". If you can't see that this will help in "thief tanking" well, you blind and dumb.

    The "warrior crit", we don't know the timer, nor the bonus %. A 5min timer one a single attack or weapsonskill is hardly going to steal a thief's role. If a 1min timer then yes, we can scream foul.

    People say, the whole enimity thing is broken and can't compete with damagers. Well if you combine the new thief's enimty skill, whatever it is with the new paladin enimty "constant"(lowered enimty decay), depending on the "numbers" this could keep Paladins much higher on the enimty list. Once again, we need to know by a factor of what?

    On "Treasure Hunter". It nice that SquareEnix is looking into ways of "modifying" steal and despoil. Barring a few choice items such as coins, both steal and despoils list are overall lame. Some things I'd like to see...

    1/Treasure Hunter trait actually lowering recast timers on all "steal" moves by a factor of X%.
    2/Treasure Hunter "Sekkeanoi" or whatever its called, allowing failed steal to have chance at immediate recast.
    3/I don't agree that aurasteal be a "separate" /JA. However, expanding it into other /JA could be fun. To include mug and SATA.
    4/ on Despoil, this move similar to a mob move should un-equip mobs. With higher tiers of TH, more equip. This translate to a armor down effect of X% per "piece of mob armor".
    (0)

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