It's mostly the vampire. Nothing else is particularly evasive. Maybe for one handers idk. I'm alwayson goon for voidwatch.
It doesnt matter how small it is, the point is that its there, and with upcoming level increases, there's many chances for that window to expand since abyssea is over and acc is a relevant stat now, and since you don't have tons of free crit rate and crit damage and acc from atmas.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
It kinda does matter how small it is. The few situations you are pointing out right now are gone as soon as they increase the cap and whatever they add at 95 will be gone as soon as the cap is 99. On top of that there's 10 more levels of atmacite enhancements and the probability that, like in abyssea, at 99 we will be able to equip 3 at a time. On top of that even if abyssea is over its far from being done. There's 3 remarkable pieces of gear from voidwatch atm that I can think of off the top of my head so people aren't gonna be leaving abyssea anytime soon seeing as 90% of the games useful content is there. Until Bravura is actually overall as useful as Ukon then they aren't balanced. I'm not saying that day will never come but for now the scales are heavily heavily tipped in favor of Ukon.
I think you'll have to double check on bg wiki if meteor is instant cast.
What is hypocrite is spaming a certain thread on BG laughing at other sites because they doubt maths demonstrations (supposedly) then coming on this site, argue on something, and be asking for a parse as proof. Melee DPS come from sequences of random (some independent / some not) numbers that can always be modelized either with a simulator or by an approximative mathematical demonstration - all of this being within limits of knowledge which currently essentially excludes pdif distribution betwen max and min ; it's common sense that a parse is a proof of nothing, so I will just say lol. Unfortunately I cannot provide precise proof of the opposite of what he is claiming because I only master MNK's dps dynamics. But at least for this job (and pup too), I can attest you that spharai is inferior to verethragna in any possible scenario if your criteria is pure damage over time. Abyssea has little to do with it because VS is a better WS on it's own, and vere has a spectacular aftermath effect, paired with a higher DPS and +15 str.
First you check againzt mob's AGI.Originally Posted by wishor12z
Second, If you had a grasp on how melee and ws damage work you would know that it is never worth increasing your dex for a weaponskill (with the aim to crit because if you use dex for acc you do it wrong), especially on a WS that is based on STR. I mean in the colibris era, a mob that had an AGI of a normal level 70 mob, even though being 80, noone could could build a decent setup without sacrificing either dex or attack or .. something. As a general rule if you manage to cap ddex, that's a 50 dex sacrifice for +15% critical hit rate (best scenario). If your base Ukko's crit rate is roughly 20% (with merits included), then 15% crit globally increases this to ~ 1.35/1.20= + 12.5% (and this assume you are in the pdif range where crit doubles dmg) damage. +12.5% is the same as roughly 40 attacks. It's equivalent to 56 STR for WSC damage but since 2Handed DD get a decent attack from STR that would be equivalent to 29 str. My guess is that wherever you can put 50 dex, you can put 29 STR.
Also it's not nice to see some people still think they don't need sushi or pizza when their accuracy blows. On most non sushi/pizza scenario, gear acc is better than STR or attack which mean RCB are never giving you the full benefit (100 attack better than pizza in this case). For situations where you are nearing 85% + hit rate pizza is the best always. Lastly, WAR being ... WAR, berserk says hi and laughs at your Red curry buns making them half as useful 75% of the time. Aggressor will not change much too this (aggressor up = pizza useless but berserk up = RCB useless, the ws frequency increase from pizza should make the difference) . An attack/str heavy build paired with pizza will obliterate acc+meat build. Plus, as pointed out, you would need to be fighting mobs with supernatural evasion like that THF hnm in dynamis xarc ; For those NMs you can seriously ask yourself why you are not on BLM a BLM. It's like manaburning Kirin and min maxing your elemental/INT balance when in reality you should be meleing it...
Last edited by MarkovChain; 07-16-2011 at 03:03 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
Ok smart guy, why don't you tell me the AGL of every voidwatch mob right now.
It's situational, sometimes its good to add dex, sometimes it is not. And if you would look at the set, you would see I wasn't giving up anything for DEX, so lol@you.
I'm so tired of responding to you because you always get stuff wrong, and why are you telling me to use pizza if my acc is bad? I already said that, and I explained why I wasn't using food. Gimpchan, from now on, please read all my posts before you try and talk about them.
It doesn't matter how small it is, the only thing that matters is that such situations exist. When I said this, I meant it doesn't matter because we're not 99 yet and we don't know what content is coming, which is also why it's not worth upgrading Bravura simply for voidwatch. I'm just tired of seeing people complain that all relics are trash compared to empyreans all the time for everything, when they are not. Even Ukon is not always the best thing to be using, and that's what I am illustrating. The best Empyrean weapon hands down, is sometimes beaten by its relic counterpart, and the situations where it is beaten are more likely to become common then not with the future updates and new mobs.
Last edited by wish12oz; 07-16-2011 at 03:32 AM.
http://www.twitch.tv/wish12oz
http://www.youtube.com/user/r5n/videos
You come across as if you think relics don't need adjusting and you are basing it off something I and most others don't accept as entirely true. No, relics aren't terrible, but when you spend months or years or 100s of millions of gil on something you don't expect it to be trumped by something easier to obtain even if it's only by a little. As a whole Emps are simply better than the whole of relics and they will stay that way if relics don't get adjusted. Post abyssea world is not gonna change that. The gap may lessen but emps will still be an overall better set of weapons.
If you aren't implying that relics don't need adjustment then we can stop debating right now.
were there any changes to relics in the last update?
just did 3,8k dmg with mercy stroke + sneak attack on an easy prey Ziz in mamook.
that's far away from my regular 2,1-2,6k mercy strokes.
Just wanted to provide an update since it is the late afternoon and a translation has not yet come about.
On the jp thread which currently has 1070 replies and 250,000 views.
From a friend who has helped me translate information as accurately as possible is as follows:
To supplement this a bit:
The previous posting invited some misunderstanding and we would like to address this.
Concerning relics and mythics, we said that their defining characteristics would be strongly modified and that perhaps additional properties may be added. However, these will be adjustments which will take place when the level cap is 99.
In the next version update, with the level cap being raised to level 95, we intend to pack in adjustments to relic, mythics, and empyreans.
After this, while looking at the condition of the changes, we would be happy for further changes to be made, one of them being the aforementioned addition of “properties”.
Just wanted to provide this to all who have been awaiting news on this closely instead of waiting until Monday ^^
Btw, its been three weeks since my last word that I will be addressing through the jp forums. Conclusion from both are its generally the same, basically what made the response happen was the large volume of inquires on the jp thread.
It's ok to have empyrean be the best as temporary weapon but IMO you need to give goals to players, and yes, long term goals, not something that requires killing 100 of the same HNM with brew because otherwise it's retarded, all this empyrean bullshit completely removed the fun from the game. What do you do after an empyrean ? You try to justify voidwatch because you are half convided that +3 magic accuracy on ring is maybe going to increase the landing rate in case sometimes in the near future something will be worth paralyzing ? Really ? At this point it would be more fun to give dies as reward so that you can change the color or the model of your gear. I don't have many hopes after voidwatch, I fear that it will go to trash like znms and MMM.
edit : incoming madness for having to grind 50-75 dynamis runs. This was expected as the dynamis revamp was imo well done and very accessible.
Last edited by MarkovChain; 07-16-2011 at 05:47 AM.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |