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  1. #561
    Player Bumbeen's Avatar
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    Apr 2011
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    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by wish12oz View Post
    EDIT2: Monks acc on Vampire guy was like 50% lol, go go 1 handed weapons.
    I cannot tell you how happy I am to read this. I have yet to do voidwatch, but I am extremely pleased that SE has added content that REQUIRES FREAKING ACCURACY AND FOOD!!!!!!!!!!!!!!!!!!!! O M G I AM GOING TO JIZZ IN MY PANTS
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  2. #562
    Player Insaniac's Avatar
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    Mar 2011
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    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    It's mostly the vampire. Nothing else is particularly evasive. Maybe for one handers idk. I'm alwayson goon for voidwatch.
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  3. #563
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    Quote Originally Posted by Insaniac View Post
    I don't know what to tell you man. T1-3 minus the Vamp are all really easy imo and I have seen them absolutely destroyed by Ukons once lights are capped. The only T4 that has any kind of evasion at all is the Harpy but because of the AoE melee attacks you can't even TP on it anyway. Your window of Bravura superiority is so small it's almost non-existent.
    It doesnt matter how small it is, the point is that its there, and with upcoming level increases, there's many chances for that window to expand since abyssea is over and acc is a relevant stat now, and since you don't have tons of free crit rate and crit damage and acc from atmas.
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  4. #564
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by wish12oz View Post
    It doesnt matter how small it is, the point is that its there, and with upcoming level increases, there's many chances for that window to expand since abyssea is over and acc is a relevant stat now, and since you don't have tons of free crit rate and crit damage and acc from atmas.
    It kinda does matter how small it is. The few situations you are pointing out right now are gone as soon as they increase the cap and whatever they add at 95 will be gone as soon as the cap is 99. On top of that there's 10 more levels of atmacite enhancements and the probability that, like in abyssea, at 99 we will be able to equip 3 at a time. On top of that even if abyssea is over its far from being done. There's 3 remarkable pieces of gear from voidwatch atm that I can think of off the top of my head so people aren't gonna be leaving abyssea anytime soon seeing as 90% of the games useful content is there. Until Bravura is actually overall as useful as Ukon then they aren't balanced. I'm not saying that day will never come but for now the scales are heavily heavily tipped in favor of Ukon.
    (0)

  5. #565
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by wish12oz View Post
    Lets say that AV is casting meteor on you, are you going to macro on your aegis, or stay in your ochain?
    I think you'll have to double check on bg wiki if meteor is instant cast.

    Quote Originally Posted by Karbuncle View Post
    For clarifications sake, This has nothing to do with rather i agree or disagree with Wish's point of view, Frankly I was only interested in Bravura/Ukon parses. This is Only to point out you're being quite hypocritical.
    What is hypocrite is spaming a certain thread on BG laughing at other sites because they doubt maths demonstrations (supposedly) then coming on this site, argue on something, and be asking for a parse as proof. Melee DPS come from sequences of random (some independent / some not) numbers that can always be modelized either with a simulator or by an approximative mathematical demonstration - all of this being within limits of knowledge which currently essentially excludes pdif distribution betwen max and min ; it's common sense that a parse is a proof of nothing, so I will just say lol. Unfortunately I cannot provide precise proof of the opposite of what he is claiming because I only master MNK's dps dynamics. But at least for this job (and pup too), I can attest you that spharai is inferior to verethragna in any possible scenario if your criteria is pure damage over time. Abyssea has little to do with it because VS is a better WS on it's own, and vere has a spectacular aftermath effect, paired with a higher DPS and +15 str.

    Quote Originally Posted by wishor12z
    Ok so, gear: N legs+1 are 6 acc 3 crit rate. This is my general I have no idea how much dex a mob has, outside abyssea ukkos build.
    First you check againzt mob's AGI.

    Second, If you had a grasp on how melee and ws damage work you would know that it is never worth increasing your dex for a weaponskill (with the aim to crit because if you use dex for acc you do it wrong), especially on a WS that is based on STR. I mean in the colibris era, a mob that had an AGI of a normal level 70 mob, even though being 80, noone could could build a decent setup without sacrificing either dex or attack or .. something. As a general rule if you manage to cap ddex, that's a 50 dex sacrifice for +15% critical hit rate (best scenario). If your base Ukko's crit rate is roughly 20% (with merits included), then 15% crit globally increases this to ~ 1.35/1.20= + 12.5% (and this assume you are in the pdif range where crit doubles dmg) damage. +12.5% is the same as roughly 40 attacks. It's equivalent to 56 STR for WSC damage but since 2Handed DD get a decent attack from STR that would be equivalent to 29 str. My guess is that wherever you can put 50 dex, you can put 29 STR.

    Also it's not nice to see some people still think they don't need sushi or pizza when their accuracy blows. On most non sushi/pizza scenario, gear acc is better than STR or attack which mean RCB are never giving you the full benefit (100 attack better than pizza in this case). For situations where you are nearing 85% + hit rate pizza is the best always. Lastly, WAR being ... WAR, berserk says hi and laughs at your Red curry buns making them half as useful 75% of the time. Aggressor will not change much too this (aggressor up = pizza useless but berserk up = RCB useless, the ws frequency increase from pizza should make the difference) . An attack/str heavy build paired with pizza will obliterate acc+meat build. Plus, as pointed out, you would need to be fighting mobs with supernatural evasion like that THF hnm in dynamis xarc ; For those NMs you can seriously ask yourself why you are not on BLM a BLM. It's like manaburning Kirin and min maxing your elemental/INT balance when in reality you should be meleing it...
    (0)
    Last edited by MarkovChain; 07-16-2011 at 03:03 AM.

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  6. #566
    Player wish12oz's Avatar
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    Quote Originally Posted by MarkovChain View Post
    First you check againzt mob's AGI.
    Ok smart guy, why don't you tell me the AGL of every voidwatch mob right now.

    Quote Originally Posted by MarkovChain View Post
    Second, If you had a grasp on how melee and ws damage work you would know that it is never worth increasing your dex for a weaponskill (with the aim to crit because if you use dex for acc you do it wrong),
    It's situational, sometimes its good to add dex, sometimes it is not. And if you would look at the set, you would see I wasn't giving up anything for DEX, so lol@you.

    Quote Originally Posted by MarkovChain View Post
    more stuff no one cares about that is wrong or already been said
    I'm so tired of responding to you because you always get stuff wrong, and why are you telling me to use pizza if my acc is bad? I already said that, and I explained why I wasn't using food. Gimpchan, from now on, please read all my posts before you try and talk about them.

    Quote Originally Posted by Insaniac View Post
    It kinda does matter how small it is. .
    It doesn't matter how small it is, the only thing that matters is that such situations exist. When I said this, I meant it doesn't matter because we're not 99 yet and we don't know what content is coming, which is also why it's not worth upgrading Bravura simply for voidwatch. I'm just tired of seeing people complain that all relics are trash compared to empyreans all the time for everything, when they are not. Even Ukon is not always the best thing to be using, and that's what I am illustrating. The best Empyrean weapon hands down, is sometimes beaten by its relic counterpart, and the situations where it is beaten are more likely to become common then not with the future updates and new mobs.
    (0)
    Last edited by wish12oz; 07-16-2011 at 03:32 AM.

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  7. #567
    Player Insaniac's Avatar
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    Mar 2011
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    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by wish12oz View Post
    It doesn't matter how small it is, the only thing that matters is that such situations exist. When I said this, I meant it doesn't matter because we're not 99 yet and we don't know what content is coming, which is also why it's not worth upgrading Bravura simply for voidwatch. I'm just tired of seeing people complain that all relics are trash compared to empyreans all the time for everything, when they are not. Even Ukon is not always the best thing to be using, and that's what I am illustrating. The best Empyrean weapon hands down, is sometimes beaten by its relic counterpart, and the situations where it is beaten are more likely to become common then not with the future updates and new mobs.
    You come across as if you think relics don't need adjusting and you are basing it off something I and most others don't accept as entirely true. No, relics aren't terrible, but when you spend months or years or 100s of millions of gil on something you don't expect it to be trumped by something easier to obtain even if it's only by a little. As a whole Emps are simply better than the whole of relics and they will stay that way if relics don't get adjusted. Post abyssea world is not gonna change that. The gap may lessen but emps will still be an overall better set of weapons.

    If you aren't implying that relics don't need adjustment then we can stop debating right now.
    (0)

  8. #568
    Player Alukat's Avatar
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    Mar 2011
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    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    were there any changes to relics in the last update?

    just did 3,8k dmg with mercy stroke + sneak attack on an easy prey Ziz in mamook.
    that's far away from my regular 2,1-2,6k mercy strokes.
    (0)

  9. #569
    Player Kiba's Avatar
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    Mar 2011
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    104
    Character
    Coconuts
    World
    Quetzalcoatl
    Main Class
    RDM Lv 1
    Just wanted to provide an update since it is the late afternoon and a translation has not yet come about.
    On the jp thread which currently has 1070 replies and 250,000 views.

    Quote Originally Posted by Mocchi View Post
    ちょっと補足です。

    前回の投稿にどちらにも読み取れるために誤解を招いているくだりがあったことから、改めてお伝えします。

    レリックやミシックについて、「D値や固有の性能を強化していくことに加え、別のプロパティを付加することができないかを検討しています。」とお知らせしましたが、これはレベルキャップが99になり、最終的な強化を行えるようになった際の検討事項のひとつです。

    次回バージョンアップ(レベルキャップ95)の段階では、レリック、ミシックとエンピリアンの差を詰める調整を行います。
    その後も様子を見ながら調整は随時行いますし、その一環として「プロパティの付加」があると捉えていただけると幸いです。
    From a friend who has helped me translate information as accurately as possible is as follows:
    To supplement this a bit:

    The previous posting invited some misunderstanding and we would like to address this.

    Concerning relics and mythics, we said that their defining characteristics would be strongly modified and that perhaps additional properties may be added. However, these will be adjustments which will take place when the level cap is 99.

    In the next version update, with the level cap being raised to level 95, we intend to pack in adjustments to relic, mythics, and empyreans.

    After this, while looking at the condition of the changes, we would be happy for further changes to be made, one of them being the aforementioned addition of “properties”.

    Just wanted to provide this to all who have been awaiting news on this closely instead of waiting until Monday ^^
    Btw, its been three weeks since my last word that I will be addressing through the jp forums. Conclusion from both are its generally the same, basically what made the response happen was the large volume of inquires on the jp thread.
    (1)

  10. #570
    Player MarkovChain's Avatar
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    Windy
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    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    It's ok to have empyrean be the best as temporary weapon but IMO you need to give goals to players, and yes, long term goals, not something that requires killing 100 of the same HNM with brew because otherwise it's retarded, all this empyrean bullshit completely removed the fun from the game. What do you do after an empyrean ? You try to justify voidwatch because you are half convided that +3 magic accuracy on ring is maybe going to increase the landing rate in case sometimes in the near future something will be worth paralyzing ? Really ? At this point it would be more fun to give dies as reward so that you can change the color or the model of your gear. I don't have many hopes after voidwatch, I fear that it will go to trash like znms and MMM.

    edit : incoming madness for having to grind 50-75 dynamis runs. This was expected as the dynamis revamp was imo well done and very accessible.
    (0)
    Last edited by MarkovChain; 07-16-2011 at 05:47 AM.

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