I find this statement to be slightly amusing, and confusing at the same time.
You are aware that in the initial design of this game, it was assumed on the part of the developers that all classes would be meleeing, yes?
This is of course back in the game's infancy before the MMO conventions piratically took over the game. But I just find it amusing that someone can say 'there's too much melee!' Given the history, and the simple fact that Melee itself, the act of actively participating in combat, is one of the game's alluring elements.
I'm really not sure what you're basis for 'too much' is, honestly. However, I'm more than in agreement that simply moving to the front lines for damage contribution should not be the sole thing on a Red Mage's mind. This is why I seriously would like a utility for the front line instead of a damage boost. RDM's pushed the damage envelope before, it convinced no one.
It either resulted in the 'you're skewing yer parse!' , 'yer deedees sux!' or 'Yer a mage! Get in da bak linz!' Spats. After so many years I've grown rather bitter and jaded towards people who act that way.
I'd rather RDM be thrown a bone that could be used as a utility in a wider array of situations than monsters that die in 30 seconds or less with a strong DD group.


Reply With Quote



