Is that really all? I always thought it was because Call Wyvern was our 2 hr at first which limited our capabilities if the wyvern died. I wasn't around then so i don't know.
Is that really all? I always thought it was because Call Wyvern was our 2 hr at first which limited our capabilities if the wyvern died. I wasn't around then so i don't know.
like all jobs in FFXI DRG has had its fair share (more then most some would say) of gimps/updates (w/e you wanna call em) sadly penta thrust was the 1st of many, this was way before NIN was released and when we were all running about at the higest level of 70, and when WAR was the ONLY Tank job in the game, the game at lauch was not unlike FFXIII is now,basicly a test platform but with ppl playing their subscrition each month, we had Maintence on a weekly basis for months, and no one had the luxury of FFXIWikki it was a mish-mash of other sites (some were poor beyond poor)
ahh the good ole days :P
90's x 10
BST is AWLAYS best! If you are a BST, I SALUTE YOU
-Eldelphia - THIS SPELLING MISTAKE WILL STAY HERE JUST FOR YOU AWLAYS lmfao!!take that stick out your arse LOL
This is the widely accepted reason.
I never heard of this Penta Thrust bug being the reason why LOLDRG was a popular snap. It wouldn't really make much sense considering taking away massive TP gain like that wouldn't make DRG suck, it would just make them more on par with other melees.
Call Wyvern as a Two Hour Ability sucked. When things get rough and you have a moment where you need a trump card, you need an ability that either makes you crazy strong, makes you evade damage, or heals you entirely. Before Spirit Surge, DRG had nothing to offer in that department, which limited solo potential for tough NMs, or use in certain events where THAs are essential for safe runs. For this, they were considered weak, hence LOLDRG.
You are staring at this.
I don't know why all you guys seem to think its about the 2 hour. He is right about the term coming after that WS nerf. Before that it still had the same 2 hour but people loved the job. 2 Hours really don't make or break a job. Even if the 2 hour could deal 10k damage while filling up the parties HP and MP, giving everyone invincible and giving everyone in a 30 yalm radius 600 million gil it still wouldn't make the drg any better in an xp party which at the time "LOLdrg" came around XPing was easily the thing people did most. Face it, 2 hours aside drg just couldn't keep up with other melee who put the same time/effort in to the job.
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