That's actually commonly misquoted. Very low FPS is needed for humans to associate frames as a moving display. 20~30 is when humans recognize it as fluid. But the discernment in perception is up to pretty high numbers, don't know the exact values but think it's in the 100 area.
"No" all the way to that. OpenGL needs to accept its fate already, it was designed to fail, and it didn't disappoint.


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