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  1. #11
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    The head is missing some stats:
    Skill Rank Modifiers:
    Melee:+1
    Ranged:+1
    Magic:+1

    +2/+0/+0 is also possible (since it seems to focus on melee), but then the automaton goes into S rank melee skill (Or A+ rank, if you change the A-/A+ grade names to A-/A/A+)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #12
    Player katz's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Katz
    World
    Lakshmi
    Main Class
    NIN Lv 57
    Twilight Core - automatic Reraise and fast cast for the automation
    (0)

  3. #13
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,223
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The relic weapons are based on weapon class, not job. There is one weapon of each weapon class.
    (0)

  4. #14
    Player Grimkitty's Avatar
    Join Date
    Apr 2011
    Location
    Sandy
    Posts
    6
    Character
    Grimkitty
    World
    Ragnarok
    Main Class
    DNC Lv 99
    I think SE needs to take our ideas into mind here, lol. Saw an idea for WHM melee Empyrean, I wanted to have it so badly :Q
    (0)
    From Fairy to Slyph, a proud member of DeadlyArmada.


    90 WHM/SMN/BST/NIN/DNC/BLM/SCH/RDM

  5. #15
    Player Kuroganashi's Avatar
    Join Date
    Mar 2011
    Location
    Bismark
    Posts
    154
    Character
    Kuroganashi
    World
    Bismarck
    Main Class
    BLU Lv 99
    Quote Originally Posted by AyinDygra View Post
    I've considered this idea of a relic automaton for a long time... here's what I came up with... (still needs refinement)

    Legendary Automaton
    After endless months of research, Ghatsad believes he can perfect a new automaton harnessing a tiny fragment of Alexander's great power. By siphoning off some of Alexander's strength, he hopes to keep Alexander from ever fully awakening again. However, he requires information from the ancient civilization of Olduum to complete the project.

    Quest for the frame requires:
    * Level 75
    * "Whisper of Radiance" (the whisper is lost)
    * Some other material

    Quest for the head requires:
    * Level 75
    * Ancient Olduum Automaton Head (new item)
    * The data from a completed Floor 100 Runic Disc (you keep the disc) and 1 jp midnight.
    * Using a runic disc with less floors increases the wait in Japan midnights:
    1-50 7 midnights
    50-60 6 midnights
    60-70 5 midnights
    70-80 4 midnights
    80-90 3 midnights
    90-99 2 midnights

    I would suggest that this head/frame combination be unique among automatons in not allowing mix and matching.

    Head: Judge
    Attempts to stay in melee range. It is capable of identifying and targeting the enemy's weakness by changing the melee damage type of the frame. In addition, attacks occasionally ignore defense entirely.

    Fire 2, Wind 2, Thunder 2, Light 2
    Ice 1, Earth 1, Water 1, Dark 1

    Frame: Colossus A-100
    This frame converts the immense power of Alexander into energy weapons of various forms. It was built with incredibly durable materials that can withstand the incredible forces within. Attachments that focus on defense such as the Shock Absorber and Reactive Shield find their potency greatly increased. In addition, it can occasionally activate "Astral Shield" to protect itself and its master from one powerful Area of Effect attack or spell (similar to how Valoredge uses shield bash, but faster.)

    Fire 4, Wind 3, Thunder 5, Light 5
    Ice 1, Earth 4, Water 1, Dark 1

    Damage type: Blunt (holy elemental magic damage instead?)
    Skill Ranks:
    Melee: A-
    Ranged: B
    Magic: B
    Weaponskills:
    * Divine Spear: Light elemental damage, conal AoE. Reduces enemy attack power.
    Trigger: Earth Maneuver
    Skillchain property: Fusion
    * Divine Judgement: Light elemental damage, 3-hit small AoE around target.
    Trigger: Light Maneuver
    Skillchain property: Continues light.

    Relic Attachment
    Hydra Core (Dark size 1)
    Ignore a percentage of resistances to damage types. Additonal maneuvers increase the percentage ignored.
    Acts like one dark maneuver is always active for other attachments, but not for weaponskill priority.
    * Unlocks "Transmit" ability: Oblivion Smash (AoE physical damage + stun)

    Mythic Attachment
    Olduum Core (Thunder size 1)
    Reduces cooldown on all automaton ability timers.
    Acts like one thunder maneuver is always active for other attachments, but not for weaponskill priority.
    * Examples of Automaton ability timers are stoneskin from the shock absorber and shield bash.
    * Unlocks "Transmit" ability: Omega Beam (similar to Alexander's Divine Judgment)

    Empyrean Attachment
    Twilight Core (Light size 1)
    Increases resistance to status ailments. Additional maneuvers increase elemental resistance.
    Acts like one light maneuver is always active for other attachments, but not for weaponskill priority.
    * Unlocks "Transmit" ability: Nova (AoE non-elemental magical damage around automaton)

    (For an explaination of "Transmit", See my post: An ability I've wanted for a while...)
    LOVE IT
    (0)

  6. #16
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Kuroganashi View Post
    LOVE IT
    After reading through it i can agree i love it too >________________> Would actually work to get that.
    (0)

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