SE's system of freelot is just a simple backbone to allow looting of items. It is the parties job to mange how they want to. When you go into a party you should ask whats the rules on loting and how are things dropped.
You exercise your right to freelot, I'll exercise my right to D2 you and kick you from the party/LS.
EDIT:
It's just plain ignorant to walk into a party and just lot on anything you want. A simple, 'Hey, can I lot on that, I need it for....'
Almost every party I've been to say go ahead and take it. I was in a party once when the tank lotted on an item I needed and we already agreed that I would get the item when it dropped. He did it in the middle of a battle and I was the healer.. I let him die than kicked him from the party, this was pre-adjustment to losing exp while dieing.
Last edited by Rafien; 07-01-2011 at 03:49 AM.
You know just bare with me on this for an idea that might even the stakes on lotting rules and to help prevent ninja lotters and all that jazz.
Basically the idea is rounded around a selection of rules which apply to the leader of the group.
General Rundown:
- When a party/alliance is formed the leader of that alliance will have the option to select one set of lotting rules.
- The leader can only do this once, once the rules are accepted they cannot change reguardless if a new leader takes charge without fully disbanding the alliance leaders party. (To prevent ninja editing by shady leaders.)
- If no rules are selected, they automatically fall to the current lotting system by default, the option to change this will remain however unless the leader selects the original lotting rules.
- If the leader of the group alliances with another party with or w/o a different set of rules already selected, the alliance leader's rules will supersede the other parties rules and will remain that way for the duration that individual party is formed.
- When lotting rules are selected by the alliance leader, all members will be given dialog saying so as well as new party members.
- An alliance/party cannot disband, nor any members zone or warp as long as there is treasure in the pool.
Checking/Selecting Lotting Rules:
- A new option will be added to the Party menu that allows all party members to check the current rules for that individual group or alliance.
- If no rules are selected the party/alliance members will be told so and that the original lotting rules or "free for all" are in play.
- The same option will be used to selecting the rules by the party/alliance leader.
Groups of Rules:
Original/Free for all:
- Current Lotting system.
- Anyone can lot anything.
Pros:
- System everyone is familiar with.
Cons:
- Still run the risk of ninja lotters, warpers, and alliance breakers.
QuarterMaster:
- All items fall to the individual who selected.
- The rule cannot be changed once selected, however the selectee can be changed to different individuals.
- NEW TWIST- The selectee will have the option to pass gear to the alliance pool, if he does not pass gear in the selected time all gear will automatically fall to him.
- NEW TWIST- While a person is under quarter master status he will be unable to zone/warp out of the zone without lotting/passing drops in his pool or until the gear autofalls to him.
Pros:
- Allows more flexability with Quartermaster, letting others have the option to select unwanted/unneeded r/ex drops.
Group Rules/Custom:
- Since most items are groupped into their own pool the leader will have the option of selecting from a small set of rules for each of these individual grouppings.
Groups:
- Synth Materials - Including food ingredients, beastmen armor
- AF/Relic/Emp related items - Armor, Weapons, Accessories, Seals, +2 items
- Scrolls - Including Dice, Pup attachments
- Consummables - Cooked Food, ammo, ninja tools, phantom roll cards
- General Equipment - Weapons, Armor, Etc.
- Misc. Groupings - Quest, currency, alexandrite, NM pop items
- Meds - Potions, oils, powders, ointments, etc.
- For each of these groups you have the option of selecting from this set of rules for each, each rule may not be avaliable for all groups however.
Restrictions/Rules:
- Level Requirement - Implement a level requirement in order for people to lot on said piece of equipment.
- You can only set the minimum level, if the gears level is lower than the minimum set, that items
level will be the minimum level.
- When in effect you must have at least one job that can equip that piece meet the minimum
level set, you do not need to be on said job.
- Items such as seals and +2 items are null and void of this rule.
- Free for all - All items within a group that has this rule will be lottable by all.
- Auto-fall - All items in groups with this rule will fall to random party members automatically clearing the treasure pool.
- Quarter Master- All items in this group will fall to a selected individual.
- All rules for Quartermaster see above.
- Quartermaster can only be used in Group/Custom settings once.
- Selection/Reserve - Similar to Quarter Master, however the alliance leader has full power over who gets what in said
group.
- Selection can only be used in Group/Custom settings once.
- The Leader can only select one item to take/give to individuals, turning to free for all rules after.
Pros:
- Enormous lotting flexibility
Cons:
- The complexity of the rule can lead to confusion.
The ideas still a work in progress and open to more suggestions, just keep in mind it would need to be taken with a grain of salt. There will be people who will ALWAYS be unhappy with whatever lotting rules that are out there, and there will ALWAYS be people who try and abuse the system through less than respectable means. The suggestions I put out there kind of tread on the main issues people have always had and hopefully circumvent most of the problematic instances in the bud. At least with rules like these everyone will have the option to see how lots are going to go, and nobody not even the leader will be able to circumvent them. If you don't agree with the current rules you can always leave, beyond that if you get "screwed" out of something a grand majority of it would be your own fault because everything was laid out for you.
Last edited by Swords; 07-01-2011 at 04:42 AM.
why do we have to have a thread open like this that's entire existance is to argue over something that's pointless to argue over when the two arguing are from different servers, therefore they'll never interact in game, so Korpg and Katz can each go about doing their own thing and one will never interfere with the other.
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
Katz first started a thread over BGs player warning thread. Only reason to get all up tight over that thread is if they are the people stealing in the first place. I'm surprised he didn't make make a thread bashing the cross server app thread. In a game were all it takes is $26 to force a name change and server hop it is possible to interfere.
Love life, dare to dream, and LIVE ON PURPOSE!
Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.
Its really useful but 9/10 time if some one pulls anything worth getting thm on BG warning thread people will shout it in port jeuno. I have a blist full of said players and thanks to the merge adding new names to it.
I'm probably reading ya wrong Bub, But the BG Warning section aren't threads created because of Forum posts. They're generally created because people do what the community would consider shady things. ("stealing" items, "ninja lotting", "Stealing" a linkshell bank and jumping servers, etc!)
Even after being created, they aren't directly meant to deter people from interacting with the warned player, Nor are they meant to try and be spread across all the interwebs. They simply stand as a warning or caution to those who would seek the knowledge.
Good thing katz can't delete any quotes.
So he's deleting his posts in ALL of the threads?
Wow, That seems rather... unusual...
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