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  1. #1111
    Player Cream_Soda's Avatar
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    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    so you could have spent the merits on H2H, Evasion, and Guard.
    There's no reason to spend merits on guard at all, especially if you have a weapon you could put those merits into.

    That aside, I agree with your point (as far as staff being a low priority if you have jobs other than smn)
    (0)

  2. #1112
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Cream_Soda View Post
    There's no reason to spend merits on guard at all, especially if you have a weapon you could put those merits into.

    That aside, I agree with your point (as far as staff being a low priority if you have jobs other than smn)
    Well, I was naming what else he could have put those merits on.
    (0)

  3. #1113
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Best SMN TP set?: http://www.ffxiah.com/item-sets/220183

    Your WS set is irrelevant, because it does 0 damage anyway.
    (0)

  4. #1114
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,225
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Korpg View Post
    So says a SMN who claims to out damage an Ukon WAR who's WS does a total of 0 damage each time.
    Can you stop saying that? yes, it's not big damage, but the weaponskill does add damage form the aftermath.

    Seriously: why are we arguing about all the particulars of this anyway? Just let people do what they want to do and stop ragging on them for it. Stop using Dallas as a source of entertainment and find something better to do.

    If you're desperately seeking some way to do more damage than you're normally capable of on summoner, this is a way to do that. No (sane) person is arguing that this is a substitute for SE making the job better, another job that can do more damage anyway, or anything else. You're not going to win any epeen contests. You're not going to suddenly be the best at anything so just let it #&$%ing rest. WE KNOW IT ALREADY.

    Your WS set is irrelevant, because it does 0 damage anyway.
    You do have a WS set for it: Whatever has the most MP in any given slot. The WS mod is max MP. Higher max MP = more total MP gained.

    Stupid sidenote: You could sub DRG and use that SJ earring to cap haste. (So, not true that SMN can't cap haste after all- just at a silly cost)
    (0)
    Last edited by Alhanelem; 06-27-2011 at 12:37 PM.

  5. #1115
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    So then we agree that the Empyrean, Mythic, and Relic staves could use a re-work? >.>


    Edit: Well yeah, as far as the WS set. But it doesn't affect your damage output as long as we're assuming you aren't limited by MP anyway. Realistically, in any situation where you're capable of responsibly meleeing on Summoner, you have so much support that you probably don't need to use the WS anyway.

    I killed Cerb with 3 other people yesterday for the title. I came out on SMN/WHM with 4x AF3+2 and no staff and was getting back 7MP/tick with Garuda out.
    (1)

  6. #1116
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,225
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    So then we agree that the Empyrean, Mythic, and Relic staves could use a re-work? >.>
    No, we don't agree.
    Mythic is great, I don't know why you're listing that here. But the mythics are also job specific and every job has one, specifically tailored to that job. In the case of these weapons, SMN and BLM do not want even remotely the same thing in a staff, but these items are wearable by both (and sch in the empy staff).

    Empy and relic are best in class for their purpose. Maybe you don't like that purpose and you think it's pointless, and some people may agree with that.

    Every weapon class has a few weapons that are out of charateristic. It's fine that these two weapons are those weapons. The relic and empy weapons, are, after all, WEAPONS. not charms or trinkets. If you don't like them, get some other staff to hold. There is nothing wrong with making a weapon that only a few people want. Not everyone is going to get a relic/mythic/empy weapon.

    probably don't need to use the WS anyway.
    The aftermath damage alone is likely more than the next best WS, retribution, unless you get unlucky with it procing.
    (0)
    Last edited by Alhanelem; 06-27-2011 at 12:43 PM.

  7. #1117
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Alhanelem View Post
    If you're desperately seeking some way to do more damage than you're normally capable of on summoner, this is a way to do that. No (sane) person is arguing that this is a substitute for SE making the job better, another job that can do more damage anyway, or anything else.
    I think the question is: Is it worth the increased risk of death to do a minimal addition to overall damage?

    That was the issue with Dallas over justification with TP feed.
    (0)

  8. #1118
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,225
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I think the question is: Is it worth the increased risk of death to do a minimal addition to overall damage?
    Thing is, it's not a minimal addition, relative to what you could have done before. Mr. Spreadsheet said like 30 pages ago that the player is doing more damage than the summon (which, as an aside, is a serious indicator of a problem with the avatar's BP capabilities)

    The risk of death is a problem that affects anyone else who melees. Of course, I do have the galka HP advantage, and it's much more dangerous for the taru SMN.
    (0)

  9. #1119
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Byrth View Post
    Best SMN TP set?: http://www.ffxiah.com/item-sets/220183

    Your WS set is irrelevant, because it does 0 damage anyway.
    Haste+22%
    Acc+24
    Att+28

    Is that really the best TP set for SMN?
    (1)

  10. #1120
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,225
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I already pointed out you could sub DRG and cap haste (and also get acc bonus trait). In fact, that earring gives enough haste that you could replace one of those 1% haste items with something else.

    I'm thinking you might also be able to do better with some augmented items.
    (0)

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