Well, it's nice that the proc system is more fair to all jobs in Voidwatch, but I'd still rather be wanted because of what the job itself is capable of, not because they need to be present to get more drops.
Well, it's nice that the proc system is more fair to all jobs in Voidwatch, but I'd still rather be wanted because of what the job itself is capable of, not because they need to be present to get more drops.
Did you really just not read his post?
Summoner is great in Voidwatch because AoEs bloody hurt. Distanced, TP-free damage is great when shit will tear a WAR or MNK apart in 2 seconds flat.
Again: Not my fault the average FFXI player has absolutely no experience with voidwatch because it's "too hard'.
As I said before, I haven't really seen people complaining about it being hard. The complaints i've seen were that it's unrewarding. I've heard stories of building lights and killing NMs only to get a worthless synth item or two.
Within my LS, no one seems to have any interest in doing it. It's not because of the difficulty.
Correct, Voidwatch is not Abyssea. It really isn't. Really, SE needs to put some good drops in for part II or a fantastic opportunity to shift the dynamic of XI will be lost. The only reason its not popular is because the system feels so... thrown together to say the least.
But like I said, 3 more updates are being dedicated to this system.
You can easily be oneshot on WAR from stuff as simple as Arm Cannon from Voidwrought. You're almost always going to want a SMN to keep the pressure on the mob while you bother around to find procs.
The ability to loop between physical pacts and magical make SMN the go-to job for these mobs. BST pets simply cant keep up, PUP can do magical damage but lacks ranged physical offense and Ranger often has to deal with pulling hate which could easily drop the curtains on your group.
SMN is the best option with Ranger, Corsair and Paladin getting off the bench and back into the fray.
Jobs that excel in Abyssea like BLU (my favorite job lol) become garbage against mobs with superior defenses and evasion, NIN runs into the same problems that plagued it pre-Abyssea and WAR/MNK aren't so great when you don't have the huge MP pools to sponge everything while having capped acc/tons of crit and tons of att.
If SE continues on its current path you're going to see a mass exodus from some classes cause Voidwatch goes back to the old-style of sword/board + support + ranged/run in and run out style XI.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
All this talk about it is making me more interested in Voidwatch. But for some reason, no one else in the LS feels this way.
If Voidwatch is bringing back fights where hate free spike damage and rangers and such are wanted again, I'm all for that. I just hope that it isn't a one time thing and that these jobs will continue to be useful in the future.
Wait, what equipment slots can they add on to it?
I mean, we got great JSE armors for most jobs, I don't think they want to mess with those.
Emp weapons shouldn't be overshadowed by dropable items.
Only way they can make Earrings/Rings better is by making them Att+20, Double/Triple Attack +5%, MAB+10 or something like that. But when it comes to dropable items, a WAR only would get MAB+10 and a BLM only would get Double/Triple Attack+5%.
But still. SMNs should note that they are great at what they are. Al, I think you are gasping for air now for wanting all jobs to be equal. What would the point in having different jobs if they are all equal?
Summoners can most efficiently keep everybody Hasted. :>
They could definitely still stand to get some more love, though. <3
(Actually, now the I look at the OP again, I can't see how anybody could claim that the Mythic Staves lack utility. Where purely back-line oriented mages got the short end of the stick concerning Relics and Empyreans, they definitely got forces to be reckoned with with the more job-specific Mythics. Shame that obtaining Mythic Weapons, particularly the level 90 versions, is about 100 times worse than pulling teeth. :< )
huh? I'm not wanting all jobs to be "equal," I'm wanting them to be "balanced."What would the point in having different jobs if they are all equal?
Except in a few special cases summoner is generally regarded as inferior as a whole. I am waiting for the day when summoners are respected, not LOL'd, for being summoners. You never see people going around talking, "Oh, Summoner? yeah, that's a good job. Let's invite him!" and that's the beef I have.
And we come right back down to personal respect.
Which has nothing to do with anything.
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