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  1. #1
    Player Greatguardian's Avatar
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    Quote Originally Posted by Razushu View Post
    Outside of weird little niche fights, where a specific job might be needed. It shouldn't matter what specific jobs are brought as long as the main roles are filled(DD, Tank, Healer, Buffer/support). If it does matter then there is imbalance in the game and the jobs should be adjusted
    Last I checked, inefficient jobs can still kill things. Just ... less efficiently. Efficiency includes drops. Next are we going to say that all jobs should have TH10 because THF has it and it's not fair that people should be required to bring THFs for TH?
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  2. #2
    Player Razushu's Avatar
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    Razushu
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    Fenrir
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    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Last I checked, inefficient jobs can still kill things. Just ... less efficiently. Efficiency includes drops. Next are we going to say that all jobs should have TH10 because THF has it and it's not fair that people should be required to bring THFs for TH?
    No TH is a job trait of one job and in alot of cases it's only resaon for invite. TH and the proc system are different. The proc system doesn't give player's a reason to bring one job it encourages them to alienate 3/4 of them, which unless you happen to be elitist or particularly defensive of your favorite jobs position is instantly recognisible as a poorly designed system.

    In a balanced game there shouldn't be inefficent jobs. If mulitple jobs fit a role then they ALL should be close enough in efficency to be at least close to equally welcome
    (0)
    Last edited by Razushu; 06-24-2011 at 04:12 AM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #3
    Player Greatguardian's Avatar
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    Quote Originally Posted by Razushu View Post
    No TH is a job trait of one job and in alot of cases it's only resaon for invite. TH and the proc system are different. The proc system doesn't give player's a reason to bring one job it encourages them to alienate 3/4 of them, which unless you happen to be elitist or particularly defensive of your favorite jobs position is instantly recognisible as a poorly designed system.

    In a balanced game there shouldn't be inefficent jobs. If mulitple jobs fit a role then they ALL should be close enough in efficency to be at least close to equally welcome
    Until you realize that adapting your jobs and playstyles to the challenge at hand is a fundamental part of actually playing the game.

    This isn't WoW. We don't roll up one character on one job class and expect to be able to do things effectively with it. We have a character, with the potential for each of 20 different jobs and 380 job/subjob combinations. There doesn't need to be balance in the force, Luke. There is a very intentional imbalance based on what it is you are trying to do. Some jobs are better than others for X event. Some subjobs are better than others for Y event.

    Determining what to use and when is FFXI.
    (2)

  4. #4
    Player Razushu's Avatar
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    Fenrir
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    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    Until you realize that adapting your jobs and playstyles to the challenge at hand is a fundamental part of actually playing the game.

    This isn't WoW. We don't roll up one character on one job class and expect to be able to do things effectively with it. We have a character, with the potential for each of 20 different jobs and 380 job/subjob combinations. There doesn't need to be balance in the force, Luke. There is a very intentional imbalance based on what it is you are trying to do. Some jobs are better than others for X event. Some subjobs are better than others for Y event.

    Determining what to use and when is FFXI.
    Then why bother with the 14 additional jobs? Why make it so that multiple jobs have the same role? I'm not calling you an Elitist but by god with each passing post you sound a little more like one. The way you see FFXI they should've stopped adding jobs after BLM/WHM/THF/RDM/WAR/MNK.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #5
    Player Greatguardian's Avatar
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    Quote Originally Posted by Razushu View Post
    Then why bother with the 14 additional jobs? Why make it so that multiple jobs have the same role? I'm not calling you an Elitist but by god with each passing post you sound a little more like one. The way you see FFXI they should've stopped adding jobs after BLM/WHM/THF/RDM/WAR/MNK.
    You're far too narrow minded. Please stop thinking in the context of Abyssea being the only content in the entire game.

    Summoner excels in a lot of fights. Summoner is absolutely vital to defeating Absolute Virtue. Warrior is a piss-poor soloist. Samurai, Paladin, Red Mage, and Bard were the 4 most popular/useful jobs in the game for years in pre-Abyssea events and are now some of the worst in Abyssea. It's all a matter of bloody context.

    BCNMs? Summoner excels.

    Assaults? Summoner excels.

    Einherjar? Summoner is bloody terrible.

    Do you see my point? It's not about gearing for one thing and one thing only. It's about changing your job and setup based on what it is you are trying to do at the present time. If you're doing something Summoner excels at, go Summoner. If you're doing something Summoner is horrible at, go something else. That is how FFXI works. That is how the Devs want FFXI to work.

    There are 20 jobs because it opens up a whole slew of possibilities (380 combinations per player) in order to better adapt to whatever the hell the Devs decide to throw at us, past, present, and future.
    (1)