Personally, I was not speaking to difficulty at all. I think this is a common misconception running rampant through these forums; when someone raises a concern, the masses rush to this "difficulty" straw-man.
This is incorrect in many ways. There are plenty of instances where the "perfect" strategy does not ensure 100% victory, and to blame/credit all resolution on/to math and dice ignores that many of instances that these factors govern must be initiated by a human being. Additionally, it makes little sense to argue that something can be achieved 100% of the time, and in the same thought express that randomness (ie. dice) is of mention.
Last edited by Annahya; 06-21-2011 at 08:46 AM.
Well then we can add a third category.
C. Whether you win or not is based on what the mob does or does not do (e.g. uses some huge nasty attack too many times) and it's luck whether you win or not.
I've never seen that though, generally when people wipe to an NM it's because either they lacked certain gears or atmas or didn't have good enough teamwork. Neither of those things involve "challenge" however.
He used the wrong word. Shouldn't be teamwork. Change "didn't have good enough teamwork." to "because they were morons". If you can operate a toaster, you can play FFXI and beat everything that can actually be beaten. The only thing in this game that's ever been a challenge, is when half your group disconnects but you still go on to win anyway with a gimped setup and a by the seat-of-your-pants strategy to facilitate the situation.
Edit: You can add new lowmans in there too, but of course that isn't a challenge created by SE. If you can add more players to beat something, then it isn't challenging by virtue of design.
Last edited by Bumbeen; 06-21-2011 at 11:51 AM.
Nooo. No more bandwagon ninjas!
I hope to god you are being sarcastic.
As far as bria and sobek, both are SOLOABLE by a semi-copetent nin/dnc (I know a full pink nin who did it).
The only hard nms, out of all of them, are glavoid and the Khimy nm in the range whose name escapes me.
For building sets, the only sets that take longer than 30 min to build are Chloris and Glavoid. All other sets can be made stupidly fast by two people (dd tank + healer) or is soloable by half the non-mage jobs in the game (and even they can solo a good number of them).
All of the Scars nms are stupidly fast to build and kill with the exception of Bhukis (he just likes to be mean from time to time D
I personally am building Verethragna, and yeah, building Chloris sucks, especially since I didn't have WAR leveled until recently, nor do I have NIN leveled higher than sub, but I can solo the sets on one job or another.
tl;dr versoin:
Quit whining and go build it.
Said I was, yerp.I hope to god you are being sarcastic.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Glavoid is not hard, Glavoid is ridiculously easy. The only way Glavoid could possibly be hard is if you weren't paying attention and kept healing it.
Bukhis *can* be hard if someone misses a stun and it wipes your cruor buffs or if you get unlucky and can't remove doom in time. However that's just having a crappy stunner for the former and blind luck for the latter.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |