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  1. #11
    Player Raxiaz's Avatar
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    Mar 2011
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    Sylph
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    Raxiaz
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    Sylph
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    WHM Lv 96
    I'm in pain over the fact that we're going on more than a year's worth of updated terms missing from the auto translate... that's my only gripe with PS2 limitations at the moment, really. Everything else I can deal with for now. Would be nice if in the future they do away with it and create an enhanced FFXI. I would certainly still pay $12.95/month to play that.
    (0)

  2. #12
    Player Atomic_Skull's Avatar
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    Mar 2011
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    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by RAIST View Post
    The proper way to do this would be to work on a whole new environment designed from the ground up to take advantage of the next higher platform with better specs (the 360) and build a PC wrapper for it.
    Xbox 360 uses a stripped down version of Windows and DirectX 9. Code written for the Xbox 360 can basically be compiled straight to the PC with only minor changes.
    (0)

  3. #13
    Player RAIST's Avatar
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    Bastok
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    2,563
    Quote Originally Posted by Atomic_Skull View Post
    Xbox 360 uses a stripped down version of Windows and DirectX 9. Code written for the Xbox 360 can basically be compiled straight to the PC with only minor changes.
    The point is, the current 360 release still contains the legacy PS2 restrictions in the code, so all that has to be revamped to get rid of those restrictions. SE is not willing to run multiple cores for this game when they can make it work with the wrapper like they are now. Source code is tweaked once, then compiled to work with the wrapper by a static process, and pushed out. Otherwise, they have to tweak seperate source codes, increasing development time and costs.

    It's kind of like doing a Java App. you work with one source code, that is compatible with one version of java. A new JDK/JRE comes out with more features you want to take advantage of. you recompile that source to work with that newer JDK, and when you push it out, you tell everyone they need the new JRE to run it. you only have to tweak that one source code, and you can push it out to Linux, Windows, and Mac at the same time.
    (0)
    Last edited by RAIST; 06-20-2011 at 01:48 PM.
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  4. #14
    Player Zaknafein's Avatar
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    Mar 2011
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    Kweh!
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    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Atomic_Skull View Post
    Xbox 360 uses a stripped down version of Windows and DirectX 9. Code written for the Xbox 360 can basically be compiled straight to the PC with only minor changes.
    Would that new code be compatible with fat Ps3's that employ backwards compatibility? I wanna say no, but that is just a guess.
    (0)

    ~Party Rock Anthem~

  5. #15
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Leonlionheart
    World
    Asura
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    WAR Lv 95
    Quote Originally Posted by Zaknafein View Post
    Would that new code be compatible with fat Ps3's that employ backwards compatibility? I wanna say no, but that is just a guess.
    I doubt they will release XI on PS3 in order to drop PS2 support, although it is a fix.
    (0)

  6. #16
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by Zaknafein View Post
    Would that new code be compatible with fat Ps3's that employ backwards compatibility? I wanna say no, but that is just a guess.
    They never will, but you may be happy to know that their new MMOs that they announced they are working on will more then likely be released on PS3.
    (0)

  7. #17
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by Zaknafein View Post
    Would that new code be compatible with fat Ps3's that employ backwards compatibility? I wanna say no, but that is just a guess.
    If they used a licensed engine like Unreal or CryEngine the development kit has tools for quickly porting your code and scaling the assets to each platform.

    I'm not sure about Unreal but with CryEngine porting from PC to PS3 and Xbox 360 is close to automatic. CryEngine has also been used in MMO's previously with Aion so it's capable of handling it.
    (0)
    Last edited by Atomic_Skull; 06-20-2011 at 04:32 PM.

  8. #18
    Player Insaniac's Avatar
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    Mar 2011
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    Insaniak
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    Lakshmi
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    THF Lv 99
    SEs online game dept. is hemorrhaging money right now because of the epic failure that is FFXIV. There is no way they are even thinking about a rebuild or a full pc/360 only expansion until 14 starts producing revenue. Even then it's a 1 in a million chance. I mean think about it? How much is this rebuild gonna cost them? How much more money is it going to make them? None. They are a business and it makes no business sense. If anything they would lose subscribers. It's just not gonna happen so just let it go. Be happy they are even making small tweaks like HQ text and Icons and a 2048x2048 setting for the pc.
    (0)

  9. #19
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by Insaniac View Post
    There is no way they are even thinking about a rebuild or a full pc/360 only expansion until 14 starts producing revenue.
    It's never going to recover because FFXI players hate it (and even if they "fix" it they'll still hate it) and non FFXI players don't care about it.
    (2)
    Last edited by Atomic_Skull; 06-20-2011 at 08:48 PM.

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