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  1. #491
    Player Aurara's Avatar
    Join Date
    Jun 2011
    Posts
    227
    Character
    Aurara
    World
    Odin
    Main Class
    WAR Lv 90
    COR can do melee/melee and mage/mage rolls if they dont suck. The buffs cor gives are also>anything smn can give, just giving you insight!
    (1)

  2. #492
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    How many of SMN's BP: Wards are actually useful, though? Keep in mind, WHM can Stoneskinga too. Hastega is only more MP efficient for the mage itself. It has no effect on the party, as both mages can keep Haste on everyone either way. As long as WHM isn't running out of MP, and everyone has Haste fulltime, the MP efficiency of Hastega means effectively nothing.
    (1)

  3. #493
    Player
    Join Date
    Mar 2011
    Posts
    960
    Quote Originally Posted by Greatguardian View Post
    How many of SMN's BP: Wards are actually useful, though? Keep in mind, WHM can Stoneskinga too. Hastega is only more MP efficient for the mage itself. It has no effect on the party, as both mages can keep Haste on everyone either way. As long as WHM isn't running out of MP, and everyone has Haste fulltime, the MP efficiency of Hastega means effectively nothing.
    Barring Hastega, the useful wards are:

    Dream Shroud
    Spring Water
    Whispering Wind
    Tidal Roar
    Earthen Armor
    Diamond Storm
    Healing Ruby II

    Situational:
    Sleepga
    Fleet Wind
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #494
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Greatguardian View Post
    How many of SMN's BP: Wards are actually useful, though? Keep in mind, WHM can Stoneskinga too. Hastega is only more MP efficient for the mage itself. It has no effect on the party, as both mages can keep Haste on everyone either way. As long as WHM isn't running out of MP, and everyone has Haste fulltime, the MP efficiency of Hastega means effectively nothing.
    Well, Evasive Down, Evasive/Accuracy Down, Phalanx (I know, it sucks, but still), MAB/MDB, and Earthen Armor are all good buffs.
    (0)

  5. #495
    Player TybudX's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Elementa
    World
    Fenrir
    Main Class
    WAR Lv 1
    our Buffs aren't as strong as a BRDs but we can apply more than them. Never really partied with a Cor but from what I've read I'd confidently state we'd hold our own seeing as they can either DD/Buff or Buff/Support(please feel free to correct me if I'm wrong as I'm only going on what I've heard/been told), where as we can perform all 3.
    COR buffs are about on par with a BRD, and that's just rolls. They can reset JAs every 15 minutes (any fight you would even need a full party for). They have QD, which is zero TP to mob as well as augmenting elemental damage of the same type by 20% for 15 seconds. Even before af3 feet COR's were monsters at certain HNM (hint: the sameone's you would want a SMN on) because QD damage is that good. They also have decent ranged damage if they need to stay out of melee, an Empyrean that doesn't suck, and a WS that is pretty good even outside Abyssea. That's not even counting what support job they come on yet. Yes, I would pick a COR over a SMN as long as I don't need EA or PD. I would rather have strong buffs and good damage instead of ok buffs and poor damage.
    (0)
    Quote Originally Posted by Alhanelem View Post
    False on both counts. I don't always disagree, nor do I think I'm always right.

  6. #496
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Aurara View Post
    COR can do melee/melee and mage/mage rolls if they dont suck. The buffs cor gives are also>anything smn can give, just giving you insight!
    Thought so It's kinda like BRD with a cooler hat, but SMN still holds it's own when you add the extra DD+support or I'd not be accepted time and again to perform this role(just my opinion based on personal experience)
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  7. #497
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    In all fairness, if we're talking about pickup groups, most will accept anything with a pulse so that's not saying much for anyone.
    (0)

  8. #498
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sparthos View Post
    Barring Hastega, the useful wards are:

    Dream Shroud
    Spring Water
    Whispering Wind
    Tidal Roar
    Earthen Armor
    Diamond Storm
    Healing Ruby II

    Situational:
    Sleepga
    Fleet Wind
    Don't forget Inferno howl

    and situationally

    Ecliptic growl/howl
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  9. #499
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by TybudX View Post
    COR buffs are about on par with a BRD, and that's just rolls. They can reset JAs every 15 minutes (any fight you would even need a full party for). They have QD, which is zero TP to mob as well as augmenting elemental damage of the same type by 20% for 15 seconds. Even before af3 feet COR's were monsters at certain HNM (hint: the sameone's you would want a SMN on) because QD damage is that good. They also have decent ranged damage if they need to stay out of melee, an Empyrean that doesn't suck, and a WS that is pretty good even outside Abyssea. That's not even counting what support job they come on yet. Yes, I would pick a COR over a SMN as long as I don't need EA or PD. I would rather have strong buffs and good damage instead of ok buffs and poor damage.
    I wouldn't call my Damage poor outside abyssea even or my buffs just ok, I'm not trying to say I'm better than BRD or COR just that this is the role I get called on to play as SMN and I perform well enough that no one has ever kicked me or said I should level BRD or COR.
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  10. #500
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Sparthos View Post
    Barring Hastega, the useful wards are:

    Dream Shroud
    Spring Water
    Whispering Wind
    Tidal Roar
    Earthen Armor
    Diamond Storm
    Healing Ruby II

    Situational:
    Sleepga
    Fleet Wind
    Ifrit's enfire belongs on there.
    (0)

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