COR can do melee/melee and mage/mage rolls if they dont suck. The buffs cor gives are also>anything smn can give, just giving you insight!
COR can do melee/melee and mage/mage rolls if they dont suck. The buffs cor gives are also>anything smn can give, just giving you insight!
How many of SMN's BP: Wards are actually useful, though? Keep in mind, WHM can Stoneskinga too. Hastega is only more MP efficient for the mage itself. It has no effect on the party, as both mages can keep Haste on everyone either way. As long as WHM isn't running out of MP, and everyone has Haste fulltime, the MP efficiency of Hastega means effectively nothing.
COR buffs are about on par with a BRD, and that's just rolls. They can reset JAs every 15 minutes (any fight you would even need a full party for). They have QD, which is zero TP to mob as well as augmenting elemental damage of the same type by 20% for 15 seconds. Even before af3 feet COR's were monsters at certain HNM (hint: the sameone's you would want a SMN on) because QD damage is that good. They also have decent ranged damage if they need to stay out of melee, an Empyrean that doesn't suck, and a WS that is pretty good even outside Abyssea. That's not even counting what support job they come on yet. Yes, I would pick a COR over a SMN as long as I don't need EA or PD. I would rather have strong buffs and good damage instead of ok buffs and poor damage.our Buffs aren't as strong as a BRDs but we can apply more than them. Never really partied with a Cor but from what I've read I'd confidently state we'd hold our own seeing as they can either DD/Buff or Buff/Support(please feel free to correct me if I'm wrong as I'm only going on what I've heard/been told), where as we can perform all 3.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
In all fairness, if we're talking about pickup groups, most will accept anything with a pulse so that's not saying much for anyone.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
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