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  1. #111
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Gotterdammerung View Post
    I think this is a useful suggestion. I have several people that i can't boot out of my linkshell because they are never online when i look to boot them. And i have had several people who were kicked by an anonymous sackholder. Luckily, i found out about it but only because i send a tell to members who havent showed up in a run or 2. These anonymous boots at best make peolpe miss events and at worse make shell leaders lose valuable members over stupid kids games. And frankly im surprised so many are opposed to the idea. What's the downside of removing this problem?
    You should read the previous posts and realize you could have gotten a GM to boot said rogue sackholder months ago. Your problem already has a solution.
    (0)

  2. #112
    Player Raxiaz's Avatar
    Join Date
    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    Unless a Community Representative states that a GM will take care of this kind of issue, I don't want to hear it. And I won't take it for an answer 'til they say it.
    (0)

  3. #113
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    So, you are sticking your fingers in your ears saying "la la la la la i cant hear you!"?
    (2)

  4. #114
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Then you'll never take it for an answer. That is not how the GM system works, smart guy.

    There is no Magna Carta for internet rights. Anyone with a sack has the right to kick anyone, period. Those are the rules of the game, no matter whose approval they have or don't have. If a Shellholder decides someone shouldn't have a sack any more, they remove it, thereby removing their right to kick people. It is not retroactive.

    The only legitimate harassment that has been brought up in this entire thread has been "Sackholder A logs in, kicks a few people for fun, then changes ls so that he can't be desacked, rinse and repeat". There have been multiple reports of GMs removing sacks from people's inventory over the years. I can't give personal testimony because I don't hang around with people childish or stupid enough to do things like that. Though, I suppose that's another potential solution right there.
    (0)

  5. #115
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Raxiaz View Post
    Unless a Community Representative states that a GM will take care of this kind of issue, I don't want to hear it. And I won't take it for an answer 'til they say it.
    Or you can CALL A GM and ask for your self. You can even test it. This is one of the few thing that can really do anything about.
    (0)

  6. #116
    Player idx1's Avatar
    Join Date
    Jun 2011
    Posts
    43
    Character
    Seconds
    World
    Odin
    Main Class
    RDM Lv 96
    Sounds like griefing.

    Some players deserve it, some don't.
    Reporting it usually solves the issue - GMs have access to logs and all that.

    It'd really be better if the Call GM option had more specific categories in regards to a report, such as instances like these - like a griefing or harassment category - instead of "I'm stuck."
    (1)

  7. #117
    Player Nynja's Avatar
    Join Date
    Mar 2011
    Posts
    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    If you dont want to get kicked from a LS: suck less?
    (0)

  8. #118
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Raxiaz View Post
    Your solution requires reorganizing a whole LS, redistributing pearls to innumerable people, spending 8,000 gil (lol), "moving on" to another LS, which most likely won't be as easy you may think. I join new LSs very rarely, and when I do, "getting started" is a hard thing to do feeling empty most of the time.

    Anyway, my "solution" to your scenario was born out of contempt for the solutions you so press against me. They're really no different. Except my solution is simple and logistic - while the solutions for the current system and the scenario given are complex, faulted, and require a little more work involved.

    Joeblow makes a topic about how he loves turtles and thinks they're the best. Only three other people on the forum agree. The others disagree with him. They say obviously they can't be the best because there's only four of you who like them.

    Please, I ask you nicely here, don't use forums, threads, posts, or anything of the nature to "prove a point" in such a way that you just did. Because I guarantee you, these forums, while official, don't display the actual playerbase as a whole. And not everyone is going to read and/or respond to a given topic. So results gained from topic posts are skewed at best and don't represent anything.

    The suggestion was not made with the intentions of changing the way a linkshell succeeds or fails. It was made to give liability to sackholders, making it so that if they kick someone, it needs to be a legitimate reason agreed upon by a majority of the LS, through simple conduct. Obviously, most LSs won't keep someone shouting obscenities in chat. But just because a sackholder has a personal grudge against someone doesn't mean they should kick them.
    Very beautiful way of putting it. =)
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  9. #119
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Zagen View Post
    The solution is flawed as well.

    How about this scenario I join a shell with a few friends (neglecting to mention we're all friends already) just to break up a linkshell after a few days/weeks go by I remove/drop the LS pearl and my friends all do the same, and we all tell the leader that X Sackholder kicked us, or we tell the leader a few Sackholders kicked us. Now the leader has to decide who to believe and it becomes a s/he said s/he said game.

    So how did this solution prevent the risk of the linkshell breaking up because the leader doesn't know who to trust?
    Your solution is flawed, My solution counters that already.

    Example:
    If some sack holder kicks you, and the LS would say "Who kicked who", everyone would already know in the LS what happend. But,

    If you just take your pearl off and drop it, and you try to accuse someone for kicking you because they have a sack, of course no one would believe you and your friends where kicked because the LS message didn't announced "Who kicked who".

    Problem solved, we know your scheme.
    (0)
    Last edited by Arlan; 06-19-2011 at 06:30 AM.
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  10. #120
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Raxiaz View Post
    Does the entire linkshell need to know when someone is removed from a shell, and by whom?
    I do not suggest that everyone sees the message. It's even in the OP now that only the person who was kicked would know who it was. I would like to ask now that this argument here ends. Because I don't suggest it. If I did originally, my opinion has changed. I'm a human, I have that right. Even on the Internet.
    After stopping and reading this section, I'm going to have to say I partially agree with what your saying but not fully.
    I think in my opinion that it is VERY IMPORTANT that if a sackholder kicks someone, it gets announced in the LS "who kicked who", but not to the person who got kicked.

    The reason for me stating this is because:
    Witnesses is important to have in case the "kick" feature does get misused.
    If the only witness is the person who got kicked, then that would be just as flawed system as it is right now.

    Also, I feel its good that the person who got kicked would not know who kicked him for a specific reason.
    Its fine if someone from LS tells him who did the kicking, but its better to keep it /anon for the person who got kicked.
    But the LS message should be auto announced so people in the LS would know in case of this issue does occur.

    sure some might say it be flawed still cause other players in LS might tell the person who kicked him but its not as flawed as you might think, since AnYONE can say ANYTHING and everyone knows in LS what happened but the person who got kicked.

    The idea I'm trying to present I guess is very similar to OP but not exactly the same after reading his quote.
    Anyways, thought I should point this out, since I just noticed it.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

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