
Originally Posted by
Alhanelem
SE didn't decide that either. Otherwise, the job wouldn't have had attacks, buffs, heals, pet mechanics, decent skill in a weapon, MP, debuffs, etc.
There is no one tool that enhances all of those things, but there are tools for all of them. Through magian trials we have:
Staves for perp cost
Staves for magic attack, or pet magic attack
Staves for attack, or pet attack
Staves for melee damage, multi-attacking, weapon skills, etc
Staves for cure potency
Staves for several other attributes.
It's by far the most diverse of the magian trial categories, and SMN can arguably make good use of more of them than any other staff-weilding job. Honestly, the more of these you have, the more powerful you are in general.
(By the way, because of the differences with how avatar damage is calculated, swapping into a phyiscal attack weapon for a blood pact offers a trivial increase- When following a melee set up, this trivial difference is easily ignoreable as your melee DoT will far outstrip any gain from avatar physical attack, which also only works on blood pacts, by the way, except possibly from atma sources. If not meleeing, the difference is so small that enhancing this should be a low priority- Your time is better invested in avatar magic attack enhancements, since these have a more significant effect on the relevant blood pacts)