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  1. #11
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Purchasable? no. Optional download? yes.
    (1)

  2. #12
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Sad as it is, I'd probably actually be willing to pay a good amount for this too.
    (0)

  3. #13
    Player RabidSquirrel's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Kaeda
    World
    Leviathan
    Main Class
    THF Lv 90
    They're already selling this. It's called FFXIV.

    Badumm tss...

    But I kid. Those games are worlds apart.
    (0)
    If your argument favors realism over fun, you've already lost.

  4. #14
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by RabidSquirrel View Post
    They're already selling this. It's called FFXIV.

    Badumm tss...

    But I kid. Those games are worlds apart.
    Although that game has made major strides, it's sitll not quite where it needs to be yet. At least they've shown they're willing to do whatever it takes to make it more successful.
    (1)

  5. #15
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I guess I should have specified that I don't really care about a texture bump. I'm more into a vastly improved graphics engine, with better lighting effects, support for proper antialiasing, being able to run the game at 60 fps, and various other things like that.

    I actually have a pretty fair grip on what I'm talking about, I just have a bad habit of talking about slightly different things than other people are in some threads.
    You have to be realistic to what they would even consider doing and this is way more than woudl ever happen. Best possible scenario is HD texture maps and even then it would be pay only, it would take a lot of graphics artists a fair amount of time to redo skins.

    As for users doing it, in all the time and how big the modding community got nobody has ever redone any zones at all.
    (0)

  6. #16
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    11,124
    Quote Originally Posted by Runespider View Post
    You have to be realistic to what they would even consider doing and this is way more than woudl ever happen. Best possible scenario is HD texture maps and even then it would be pay only, it would take a lot of graphics artists a fair amount of time to redo skins.

    As for users doing it, in all the time and how big the modding community got nobody has ever redone any zones at all.
    No one had to pay for a graphical upgrade when D&D online release a high res client; no one had to pay for a graphical upgrade when they added DX10 (and later DX11) support.

    Usually, textures are done at a very high quality originally, and downscaled. Unless SE didn't do this, they wouldn't need to be paying artists overtime to redo everything.
    (1)

  7. #17
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Runespider View Post
    You have to be realistic to what they would even consider doing and this is way more than woudl ever happen. Best possible scenario is HD texture maps and even then it would be pay only, it would take a lot of graphics artists a fair amount of time to redo skins.

    As for users doing it, in all the time and how big the modding community got nobody has ever redone any zones at all.
    Yeah, I know I probably will never see it, but I never stop believin~
    (0)

  8. #18
    Player Madine's Avatar
    Join Date
    May 2011
    Posts
    8
    Character
    Madine
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Alhanelem View Post
    Usually, textures are done at a very high quality originally, and downscaled. Unless SE didn't do this, they wouldn't need to be paying artists overtime to redo everything.
    The UI icon upgrades suggest they did exactly this (though UI assets clearly don't necessarily predict model texture assets).
    (0)

  9. #19
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    PS2 limitations. As long as this game is supported for PS2 we won't see any graphics update for PC.
    (0)

  10. #20
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    No one had to pay for a graphical upgrade when D&D online release a high res client; no one had to pay for a graphical upgrade when they added DX10 (and later DX11) support.

    Usually, textures are done at a very high quality originally, and downscaled. Unless SE didn't do this, they wouldn't need to be paying artists overtime to redo everything.
    Square will never do that kind of thing for free, if for no other reason they want to make as much money as possible atm. Square promised to upgrade the engine to work with DX9 a while back and went back on it cause of how much work was involved.
    (0)

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