Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 89
  1. #31
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Hey Raz, are you seriously trying to school me with underlevelled staff skill and a Fay Crozier using Full Swing? 700 damage from a WS when I just got done saying my regular melee hits (critical + aftermath) are 900 damage?

    I just threw out a single Full Swing and did 1845 damage in Abyssea. The WS neither crits, nor gains the effect of Aftermath. How confident are you that you know what SMN melee potential is?
    School you? No I'm merely pointing out the ridiculous damage ANYTHING can do in Abyssea. I asked youn to show me anything near the numbers you claim outside Abyssea.
    (2)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  2. #32
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malamasala View Post
    Why do you insist on listing all things DRK has but not SMN, but then don't do it on the mage jobs?

    Like how can you lump SMN with SCH if SCH has so many white mage spells and black mage spells when SMN has zero? If you attemp the "you can sub it" route, I'll just say I could sub DRK and lower the difference to DRK in comparisons.

    SMN isn't like any job. But if you walk up and melee, DRK and DRG will be the closest jobs to compare to. If you go hide in the back you are more like a SCH. I happen to be talking about the SMN up front.



    That is what the thread is all about. SMN is made for melee based on what we can and can't do, but we do not get any WSes to help us, any armors to help us, or any traits to help is. SMN is like DRK, but they forgot to add anything else than tier 2 nukes to it. (Not saying SMN has tier 2 nukes, saying what we have is about as useful for melee as tier 2 nukes)
    I'm talking about SMN upfront and when you compare SMN to DRK, SMN looks scarily like a backline. I'm not talking about spells what I'm talking about is that SMN has a job has 0 things going for it as a melee no job has less going for them melee than SMN. Comparing DRK to SMN up front is like comparing DRK to WHM as a healer. Now we're like DRG too? Yeah right, please stop comparing a job that was designed for backline to dedicated melees it's just silly. We'd be more like a BLM or SCH deciding to just walk up and melee not a DRK. Sure you can /DRK but then a DRK can /SAM which is a melee/melee combo which will dance all over a mage/melee combo.

    Yes SMN is unique, but it's our versatility that makes us unique not our B staff skill and literally that's all we have going for us melee. We are like not other job because we can DD(Avatar) buff a party(avatar) at the same time all the while leaving us with enough time to fully utilise our subjob to support the party. If youn want to melee go ahead just don't pretend we're the same as a dedicated melee or even need to melee to be useful to the party. Sure you can just use Garuda spam Predator Claws and hastega ever 5 minutes and have the time to melee but then the party would be losing the buffs that were more than likely expected of you.

    SMN is in no way melee based in design it's purely pet based in design. They didn't forget to add WS and melee traits there not meant to be there in the first place. You're like a fish complaining about where it's wings and feathers are.
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  3. #33
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Razushu View Post
    School you? No I'm merely pointing out the ridiculous damage ANYTHING can do in Abyssea. I asked youn to show me anything near the numbers you claim outside Abyssea.
    To be clear, NO, you have no idea what this job is capable of. You do 1/3 the melee damage at 1/2 the speed of me. I can't take you seriously, so go cap your staff skill, get that 75 DMG, 2% Haste staff, and tell me your Retribution numbers.
    (0)

  4. #34
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    To be clear, NO, you have no idea what this job is capable of. You do 1/3 the melee damage at 1/2 the speed of me. I can't take you seriously, so go cap your staff skill, get that 75 DMG, 2% Haste staff, and tell me your Retribution numbers.
    OMG! I'm not trying to get into a melee p*ssing contest with you I'm merely stating that
    [SIZE="7"]ANYTHING Can do big numbers in Abyssea[/SIZE](mega bolded because you're missing the point)from atma alone, so you can claim all the OMGWTFBBQ!11!! DAMAGE you want but as soon as you type "in Abyssea" in the same sentence it becomes moot.

    I'm fully aware of what SMN is capable. In a party I'm a great DD/support job and solo I'm an amazing soloist, I've BP kited manys a NM to hell. I'm aware of what a SMN can do melee really I am but I find myself unimpressed wwithout atmas. With atmas I say nice but then anyjob can equip the same atmas and every job has more going for it melee than SMN natively or from gear/subjob
    (1)
    Last edited by Razushu; 06-18-2011 at 03:02 AM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  5. #35
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Thanks for the setup
    (0)

    Hail to the king baby, Sig by Kingfury

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Razushu View Post
    I'm merely stating that
    [SIZE="7"]ANYTHING Can do big numbers in Abyssea[/SIZE]
    Then why can't you? 700 is pathetic.
    (0)

  7. #37
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Dallas View Post
    Then why can't you? 700 is pathetic.
    Are you deficient? Seriously I tell you that neither geared nor skilled for WS i hit for 700, not to gloat merely to point out your numbers aren't special and all you can say is it's pathetic? I know it's pathetic compared to a real melees WS power but as I said I am neither geared nor skilled for melee. I think it's kinda sad that you can't see past numbers here and when some are posted you see it as a challenge and ignore the rest of the post.

    I'll repeat myself ANYTHING CAN DEAL HIGH NUMBERS IN ABYSSEA, it doesn't matter what you claim you can put out in side because any job can match/surpass it similarly geared with ease and there's no way you'll come close to the same damage outside Abyssea. By all means melee, but don't try to pretend like it's an essential part of SMN or the best/most efficent way to play
    (1)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  8. #38
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    (0)

    Hail to the king baby, Sig by Kingfury

  9. #39
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    They started it /cry
    (0)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  10. #40
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Quote Originally Posted by Razushu View Post
    Are you deficient?
    I deal three times the damage as you at twice the speed. That means I deal damage 6 times as fast as you. By definition, the best person is not deficient.

    Your inability to master staff skill in no way makes you an authority on melee SMN. You certainly show an extreme lack of predictive ability if you thought your lack of knowledge on the subject was enough to sway a 6-year melee smn veteran.

    Guess what? Melee still exists today.
    (0)

Page 4 of 9 FirstFirst ... 2 3 4 5 6 ... LastLast