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  1. #51
    Player Myrrh's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Myrrhcat
    World
    Carbuncle
    Main Class
    SMN Lv 95
    Quote Originally Posted by InfamousDS View Post
    Just to clarify, dunno if it has been said, BPs are MAGICAL PROCS. I, myself, have procced several dynamis monsters who only are susceptible to magic-based triggers.
    Dynamis and Abyssea are the same thing now? Oh, okay then.
    (0)

  2. #52
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,306
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    dynamis
    This is only applicable to Dynamis, and only applicable to magical BPs. Physical BPs do weaponskill procs.

    As has already been said, dynamis and abyssea are two completely different things.
    (0)

  3. #53
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by InfamousDS View Post
    Just to clarify, dunno if it has been said, BPs are MAGICAL PROCS.
    Tell that to Predator Claws.

    Or Slap.

    Or Spinning Dive.

    Or Chaotic Strike.

    Or Mountain Buster.
    (0)

  4. #54
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    You know, a better idea would be to grant summoner bonus spells based on which spirits they have out. Make the spirit cost 2 mp per tick. For example if you have light spirit, you get all the Cure 1-5 spells, Pro + Shell. If you have water spirit, you get all Water spells minus Water 5, Waterja, Flood, Flood 2. And make the spirit nuke 20% less than what would black mage damage will do to the mob. Basically you are granted access to corresponding element of your spirit, and each spells would cost mp the same amount that it normally cost to cast.

    This way, as summoner you can somewhat proc, minus the exclusive BLM spells, and make summoner job a truly versatile one. So a summoner can be a lite BLM but only limited to spells according to the matching elemental spirit. Not exactly going to drive BLMs and SCH mad but at least give another options to SMN.
    (0)
    Last edited by Luvbunny; 06-17-2011 at 07:54 AM.

  5. #55
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Problem being all of those spells would be completely useless except for Proc'ing (which might not last forever) because we have 0 native skill in any of those, and really crappy skill depending on sub (minus /SCH).

    I think giving us the ability to chose which spell our elemental casts would be better. give Elementals a use in "Blood pacts" area.

    Make BP:Rage have say, ~25/30 Second cooldown with a Spirit depending on Summoning Magic Skill and those Relic legs. Every 20 seconds or so you can chose the spell you would like your spirit to cast. BP:Ward would finally give us access to their respective Defensive spells. (Stoneskin, Blink, Aquaviel, Blaze Spikes/ice/shock)

    give our spirits their Teir V nukes and -Aga III. Also give us a few more spells to chose from in our light and dark spirits.

    I.E For Light Spirit give...

    BP:Rage- 20sec-
    *Banish I~IV
    *Banishga I~III
    *Holy I / II (right time)

    BP:Ward-10sec
    *Protect/ra I~V
    *Shell/ra I~V
    *Blink/etc
    *Regen I~IV

    For Dark Spirit...

    BP:Rage
    *Its normal spells
    (Level 99 it should get Impact :P)

    While not a super fix, Would give us A) Procs easier (being able to time it just like any mage), and a better buffing ability being able to chose what our pet does.
    (0)

  6. #56
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    SMNs don't really need procs.

    It really is not hard to level BLM at all, and most of the SMNs out there already have BLM leveled because a lot of the gear are interchangable, or at least it used to be that way. Now thanks to Abyssea, BLMs don't have to solo all the way to 75 and burn the rest of the way up there.
    (0)

  7. #57
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Korpg View Post
    SMNs don't really need procs.

    It really is not hard to level BLM at all, and most of the SMNs out there already have BLM leveled because a lot of the gear are interchangable, or at least it used to be that way. Now thanks to Abyssea, BLMs don't have to solo all the way to 75 and burn the rest of the way up there.
    Not saying they need them, But it would simply be 1 more small notch in their belt.

    Giving us some way to control what our spirits cast is long overdue anyway... Just no reason they should have been so uncontrollable from the beginning. Even if it was as simple as "BP:Rage" makes it cast, and BP:Ward makes it buff. (Even if this is a small change...)

    Still, Changing jobs can be quite hard for some players, It would be nice to have an added option, even if it wouldn't improve too much.

    Then again it may just be too much development time for too little reward to fixing SMN, So eh :|
    (1)

  8. #58
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    You can gain quite a few procs from sub and spirit which imo is enough

    While i know it's not perfect it's decent for a lowman/solo situations were imo SMN excels and near useless for a large group situation which is where SMN is needed alot less and having to force a potential WHM or Tank to go SMN just to stagger is something i'm not up for.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

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