Woosh. ;-;
Woosh. ;-;
That is not for us to decide which the devs should work on 1st, 2nd, or 3rd.
All the OP is doing is trying to present an easy solution to the flawed system, that is all.
It is up to SE to decide when to do the changes and when not to.
If you agree it is flawed then I don't see why not promote it.
You are right 100% that there are MUCH BIGGER PROBLEMS with the game at the moment.
But this is one problem that GMs actually do not deal with because I can tell you, "I been there, done that"
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
Ya I think I must of missed that.
Ya I think that idea is pretty legit if it has an ON/OFF feature for it.
I'd like to know who logs on and logs off on my friends list mainly but LS I guess can be fine.
As long as Chat filters are there for it to be able control the lag that is. lol =)
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
The solution is flawed as well.
How about this scenario I join a shell with a few friends (neglecting to mention we're all friends already) just to break up a linkshell after a few days/weeks go by I remove/drop the LS pearl and my friends all do the same, and we all tell the leader that X Sackholder kicked us, or we tell the leader a few Sackholders kicked us. Now the leader has to decide who to believe and it becomes a s/he said s/he said game.
So how did this solution prevent the risk of the linkshell breaking up because the leader doesn't know who to trust?
I posted a separate new forum post with the idea mentioned. See if I get any feedback.
Take a picture of the log containing the boot text. If you're on PS2/360, play on PC. Or simply allow LS leaders to review a history of sackholder activity. Your scenario can't even happen if only sackholders and the LS leader can see sackholder activity.
You're saying we should prefer the outcomes we have in the current system wherein LS members are inclined not to enjoy the game because the negative outcomes that the solution has consists of "s/he said s/he said" tendencies? Again, now, it's up to the LS leader to make a decision. Your own scenario only empowers the LS leader more, giving them even more responsibility over the LS than before.
None of that is in your OP:
So now your solution requires the accuser to screen shot the chat log to prove it and if you're playing on a console they should switch to PC?
And now would require sending chat logs to the sack/shell holder(s)?
Your solution for something that as I said before happens (from this topic to 2 people if I'm not mistaken) very rarely at best isn't going to change anything in the way a linkshell succeeds or fails.
Edit: BTW on the screenshot as proof thing there are 2 flaws, 1) Photoshop. 2) Chat logs can be altered live on a PC.
Last edited by Zagen; 06-17-2011 at 08:01 AM.
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