Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 133
  1. #81
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Misi View Post
    Two people complaining they want this feature because they got kicked so it has to be a brilliant idea. The rest of us are loopy for believing other wise. Lemme guess, another convenient excuse.

    If the dev team sees it as valuable they will add it. Leave it up to them. Arlan, seriously guy, The nerd rage on this subject needs to stop. You are going in circles and pretty much confirming why shells had a problem with you. Yelling at people who may not agree with you doesn't hold any weight on the subject at hand.
    Your right, ignorant players will always remain ignorant until it happens to them.
    I'll make a post in other forums regarding ways to manipulate and destroy a LS you don't like in a different website of course. I'll get a lot of hate replies but hey, if it is possible then go for it since nobody gets banned doing them.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  2. #82
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Arlan View Post
    (I'm not innocent) ^^
    I done that before lol. Call me an jerk, but hey, if its possible, why not?
    I had my own private reason why I done what I done but that was years ago.

    I'm against the /annon kick because it can ruin in entire LS and even tho I did ruin 1 LS before, doesn't mean I support it. Again I had my reason and the possibility was there so I did what I had to in order to show my appreciation to a certain LS leader that I did not like.


    Ok soooooo if your so against this, why have you done it in the past? Do I sense a little "What goes around comes around" here?
    (0)

  3. #83
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Unleashhell View Post
    How about adding this into the game then, Why not have the developers add something that says in the linkshells chat "XXXX has entered the Linkshell" The XXXX being the name of the person that entered obviously. Personally I always wanted this for my friend list, so when a friend of mine logged into the game. I would have liked to get a single chat line saying "XXXX has longed into Final Fantasy" I still to this day want that.

    I'm sure some might think its a stupid idea but if I'm busy doing something and can't check my friend list or linkshell list having a message scroll through the chat log imo would be nice. This of course should have an on/off toggle in the chat filters in case people didn't want it.

    But going back to the original post, this helps solve the issue of "who kicked who", because you will see this:

    Example:
    "Dbag entered the Linkshell"
    *pause*
    *random person got kicked*
    "Dbag left the Linkshell".


    Plus it also adds something to general game play so people can say "Hey man whats up!" when someone enters the linkshell.

    Example:
    "XXXX has entered the Linkshell"
    "Yo man whats up!"

    What do you guys think? Is it worth me mentioning to the dev team or no?
    Actually this idea is Not bad at all... =)
    But I'm not so sure about the LS part.

    When someone enters a LS, I don't think the game should present who logged into LS and who left LS mainly because it can create problems... At least I think it can.

    BUT,

    A feature to let you know who logged into FFXI and logged out on "Friends list" sounds like a bad ass idea.

    I Play on xbox360 and I got a lot of friends who play online on FFXI, so when Im playing ffxi and a friend logs on the xbox, the xbox tells me my friend logged on FFXI or HaloReach or "insert game name".
    If its a friend im waiting for to log on, I jump on chat with him instantly.
    I don't have to keep spamming "Friends list" to see if he logged on or not.

    This feature on xbox can be triggered ON/OFF.
    So its good if people want to use it, but if people don't they can trigger it off.

    Not all my friends on FFXI are on xbox, most are on PC or PS2/PS3 so having this as an FFXI friends list feature does seem to improve the "Social community" aspect of the game.

    But I'm not so sure on the LS part. Mainly because people who log on the LS at 98% of the time they say "Hello" or something and if this was added to LS feature, there can be a possibility of a LAGG issue so I don't see it being useful for that. Unless you have another solution maybe?
    (0)
    Last edited by Arlan; 06-17-2011 at 06:11 AM.
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  4. #84
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Unleashhell View Post
    Ok soooooo if your so against this, why have you done it in the past? Do I sense a little "What goes around comes around" here?
    Ya, Sorta. =)
    But the point I was really trying to make was:

    If it is possible, it will happen.

    And

    If it happens, then what?

    That is why I support this idea that the OP presented. =)
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  5. #85
    Player Misi's Avatar
    Join Date
    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    Quote Originally Posted by Arlan View Post
    Your right, ignorant players will always remain ignorant until it happens to them.
    I'll make a post in other forums regarding ways to manipulate and destroy a LS you don't like in a different website of course. I'll get a lot of hate replies but hey, if it is possible then go for it since nobody gets banned doing them.
    I find it weird that any time someone doesn't agree with you they are automatically labeled as ignorant.

    Change your standards with linkshell selection and you will not run into this problem again. Or like others suggested, make your own and don't sack anyone or only sack people you know to be reliable. It really is that easy.
    (3)

  6. #86
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Misi View Post
    I find it weird that any time someone doesn't agree with you they are automatically labeled as ignorant.

    Change your standards with linkshell selection and you will not run into this problem again. Or like others suggested, make your own and don't sack anyone or only sack people you know to be reliable. It really is that easy.
    *EDIT*

    I see Players find ways around a system that "could use improvements" on a game. Wether it is a social aspect or a gameplay aspect. This game's LS system is NOT PERFECT.

    Your solutions are flawed.

    The OP's solution is simple and yet, very efficient for Leaders to take control on their Linkshells without someone having the ability to manipulate and destroy it. Your blind if you cannot SEE this fact.

    It is a Fact that this can be used to help prevent situations like these so LS leaders don't have to suffer or make others suffer for some random /anon idiot who wants to make the Shell go to a breaking point.

    This feature is not made for SE to babysit us, its made for us to take better control of our Linkshells ourselves.

    (I hope this version made sense)
    (1)
    Last edited by Arlan; 06-17-2011 at 06:35 AM.
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  7. #87
    Player Misi's Avatar
    Join Date
    Mar 2011
    Location
    10/10/10 Bastok
    Posts
    104
    Character
    Misi
    World
    Quetzalcoatl
    Main Class
    BLM Lv 99
    You keep using that word. I do not think it means what you think it means.
    (5)

  8. #88
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Raxiaz View Post
    You overestimate peoples' willingness to reform a linkshell. From personal experience, I can't even recall the last LS that had a reformation and survived. I've been in a few where a reform was necessary (and let me tell you that an anonymous kicker was not the reason, ever) and every time the "renewed LS" was never the same. Within weeks or even days it would crumble. And for the Linkshells that have innumerable members, with people in and out all day long, reforming can be a real pain. Not to mention the occasional anon-booter problem.

    I agree that a LS only needs so many sack holders. But I disagree that a player should be subject to this kind of harassment, wherein the only solution is to move on or figure out who's doing it and have them desacked. This game is meant to provide entertainment for us, allowing us to create fond memories with fellow players. Why have those memories severed or diminished by the memory of some jackass who thought it would be funny to randomly boot some members for the hell of it knowing full well he'll never be reprimanded?



    So the person that got fired should not know who fired them? They got fired for a reason right? Well what was the reason? That would answer why.

    We seem to have overlooked the fact that this opens the door for misunderstandings to be solved. Me, myself, I know how I conduct in linkshells. I know that if I were ever kicked, I would like to contact someone with authority to know why. It would be even better to contact the person who actually kicked me, so that I could understand why. And if it's a misunderstanding, I have the possibility of clearing it up. But then again, the sackholder could just be an ass and not respond.

    "Social problem" goes two ways. It's a social problem not to have this feature and it's a social problem to have it. Stop blaming the reason why we can't have this on "human idiocy." If we did that for everything, where would we be in this world?
    If the shell not strong enough to deal with random kicks and reforming then geuss what you got more problems then just random kicking.

    For the first 90 days you can get fired for the boss not liking your car doesn't matter. Only reason you get is what they have to tell unemployment. Most will just try to drive you to quit first, think about every a**hole boss you have ever had.
    (0)

  9. #89
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Arlan View Post
    Ignorant players find ways around a system that could use improvements on a game. Wether it is a social aspect or a gameplay aspect. This game's LS system is NOT PERFECT.
    I don't think that word means what you think it means.

    ig·no·rant   [ig-ner-uhnt] Show IPA
    adjective
    1. lacking in knowledge or training; unlearned: an ignorant man.
    2. lacking knowledge or information as to a particular subject or fact: ignorant of quantum physics.
    3. uninformed; unaware.

    If we were ignorant to the "problem" we wouldn't have a work around because we wouldn't know there is a problem.

    Edit: Dang beaten to the line I guess I'm not the only Princess Bride fan
    (1)

  10. #90
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Misi View Post
    You keep using that word. I do not think it means what you think it means.
    hmm.. Are you saying I'm misusing the word? O.O
    I thought Ignorant means "To not know"?

    I figured people don't understand or not know why the OP's presentation can be very beneficial?
    What is the best word to use to describe that then?
    My english is my 3rd language btw.
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

Page 9 of 14 FirstFirst ... 7 8 9 10 11 ... LastLast