But that's exactly why I said no one would see who did it except the person who was kicked. At least then the person could attempt to communicate.
But that's exactly why I said no one would see who did it except the person who was kicked. At least then the person could attempt to communicate.
I don't care what you ignorant people say or think, but the reality is:
The ONLY people, this feature that OP has presented, will be hurting are the people who enjoy harassing Linkshells secretly by kicking random players out to end a good Linkshell. (And yes, this happens)
If anything, majority should agree that this feature is a good idea to keep a track on who did what in case these harassments do occur so the Leaders and members would know who the jerk is, that way, Players can handle their own situation much better.
What the OP is asking for is for a simple "Tool" that SE can give us to use so we can fix our own social problems much better. If it makes anyone feel better, SE can give the LS Creator the option to toggle this feature "on/off" if he wants to, that way /annon can still be an option for the "kick" feature, if LS leader who created LS doesn't want others to know in case.
Imagen: Sack holders did NOT have the feature to "kick" members out, and they only had the special feature to give people pearls. Are you people seriously going to go against that by saying:
"Ohh NO! Sacks shouldn't have the ability to kick people, that should be the LS creator's job, sacks should only be able to have the special ability to give people pearls."
Seriously?
Adding Features like this to help players solve their own issues, that GMs do not bothering interfering, should be MORE than welcome to Add!
And also you BETTER READ THIS POST FULLY before you reply to it or else your just another ignorant player who doesn't grasp the concept I am trying to present here.
I cannot say this any more clearer than I already have.
Even a Monkey would grasp what I'm trying to say here.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
You're oblivious if you think that a feature like this wouldn't lead directly to harassment of sackholders and leaders by people who were kicked and friends of people who were kicked.
Why the hell do you think people in a mature environment keep things like this under wraps at all? It's not because people are ignorant, or because Shellholders don't know who kicked who. I promise you, no matter how large the shell is, the shellholder knows. They always know. They may tell you they don't know, but they know.
Want to know why they may claim not to know? Because it's a far more subtle way of saying "Shut the hell up about it." No one has the kind of "rights to a fair trial" that they think they have in linkshells. If people decide they want you gone, then you are gone, end of story.
Feigning ignorance serves only to stem the tide of "B'awwwww why was my buddy kicked b'awwwww he was a nice person and I liked him b'awwwwwww you shouldn't have kicked him b'awwwwwww" that everyone and their mom throw at a sack/shell every time someone is kicked. Hell, even the OP here has pretty much proved this point in their own posts, in a much more civil manner. Talking about discussion and trying to get "solid reasons for kicking people" out of leadership.
The thing is, no one has to have a solid reason to kick anyone. They are allowed to do it for fun. They are allowed to do it just because they don't like you. They are allowed to do it because you're friends with someone with a FF7-related name. They are allowed to do it because you can't type properly to save your life.
And unless you have a shell or a sack next to your name, no one really cares what you think about a kick.
That's a bit of a stretch to me, man. And you're not accounting for the times when numerous people at a time are kicked - for no reason whatsoever AT ALL, no there is nothing close to a conspiracy in that, it's just one man, being a jerk, kicking numerous people for the hell of it.
I just can't see how one can be so negative...
Oh, you mean the one and only case where GMs are allowed to intervene on Shellholder's behalves that I mentioned a few pages ago?
If someone has a sack, logs in, kicks people, then logs out or changes shells to avoid being kicked/demoted and the Shellholder calls a GM, they will forcefully remove the sack from a player's inventory.
If someone goes on kicking sprees but the Shellholder chooses, of their own volition, not to do anything about it, then there's no gameplay problem.
If someone harasses you for kicking them, then why not just blist them?
You are full of it.
Sorry mate, but LS holders DONT KNOW when someone who is sack decides to harass secretly by kicking random Ls members or not. You are Right on "ONE THING", the fact that there are times where a Shell holder would say "I don't know" to get you off their backs, but that is NOT always the case. Your forgetting this feature is a tool to prevent players from misusing the "kick" feature.
Reason why I say this is because:
I was a victim along with others in my past Linkshells where a /annon would kick random players out for harassment to end a LS that my leaders created, The leader was trying to figure out who was doing the kickings and it was retarded.
Also, Reason why I am saying this is because I was also accused in the past before on other Shells for kicking random people that I never have.
So yes,
I was a victim on some shells.
I was accused in some shells.
Did LS leader know?
Hell NO!
People being ignorant by coming up with convenient excuses like:
"Be in a better LS"
"Blist"
"You probably done something wrong for being kicked"
etc.
The OP has presented in idea of a "TOOL" to be used so people would know who is doing what in case harassments like these do occur. And THEY DO.
This tool can be used for a solution for our Social problems within a Linkshell. It is simple and not difficult to implement.
I used to run my own LS where I had someone trying to kick people out of my LS and is being childish.
I couldn't tell who it was because my shell was Huge and I had sacked a few people who where running shell events.
(This was back in 2007-2008)
I tried desacking everyone because of this issue I ran in, But apperantly the person who is misusing the kick feature, gets on LS only to kick random people then gets off quick so I had a hard time tracking he/she down.
Called Gm and even they said its not their problem...
So... I had to break my LinkShell and Remake it with the same name and color and give all my members pearls
Again.. and because the LS was big, I was not able to give everyone pearls back. So I lost a good amount of players but luckily I had my main friends who where dedicated to stay.
Your being ignorant and Not being open minded when someone comes up with a very good idea for a tool to be used for players to be able to help themselves solve their own social issues.
Next time, come up with a better reply than a Junk reply.
Edit: GMs don't interfer with LS problems when it comes to sacks kicking random players, even if it is harassment, I tried many times and I played since 2006, I should know.
Last edited by Arlan; 06-16-2011 at 06:48 PM.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
"Don't pass out pearl sacks left and right. The less there are, the less will have the privilege to kick. Don't ask SE to waste time with redundant stuff because people are butt hurt about getting sacked from a sack. "
This is interesting, all my ls have sacks so they can all put messages in the heading like what nm they want to kill and a date of when they want to. You either trust the people in your shell or you dont. If you dont trust them, then why are they in your shell in the first place.
I could not have worded a better response than Arlan did.
I'm sure a few monkeys in a room full of typer writers could..... wait, here they are now. *reads over* Uhh... my apologes, it's just an idea for a Shakespearean play.
SE doesn't need to go around babysitting Linkshells. It is up to the Owner to take responsibility. If it is an on going issue all they, being the owner of the LS, has to do is contact a GM as GG has said. Then the GM can and will help. Everything else is moot. Please stop asking SE to waste time when they could be using their resources on fixing real problems.
Originally Posted by Aldous Snow
Originally Posted by --She
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |