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  1. #19
    Player RAIST's Avatar
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    Mar 2011
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    Quote Originally Posted by Raksha View Post
    Yeah that's the way it works if you exit and re-enter, but it doesnt work that way if you go through the extend time menu.
    Actually, it works the same way regardless. Just did it. Went in with 5 stones on me and 13 minutes saved, requested that 13 minutes. Went to extend time and it gave me options for expanding my time with my stones:

    1 stone for 30 minutes
    2 stones for 60 minutes
    3 stones for 90 minutes
    4 stones for 120 minutes

    It doesn't show me anything for my 5th stone because you can't add stones to go past your initial 120 minutes.

    I added one stone for 30 + my 18 from abyssites (48 minutes) and exited the menu, putting me at 61 minutes and 4 stones on me.

    Went back into it to extend again and, again it broke it down for all the stones I had on me tjhat I could spend until I hit my initial 120 minutes:

    1 stone for 30 minutes
    2 stones for 60 minutes

    Again, it didn't show me any more options as I can't use anymore stones than 2 because 61+60=121, exceeding the 120 minute iniitial time cap.

    Added my one stone and exited with 108 minutes saved, (one minute had ticked down).

    My key items still shows my remaining 3 stones on me.

    So, the OP either used saved time/spent stones initially and it only left enough headroom to spend 1 stone, or he/she otherwise wound up with only 1 stone to add by the time they went back to add time. Since he/she only added one stone (@37 minutes after being in there for a while) and then had no stones left in KI list, it is safe to assume he/she only had ONE STONE TO SPEND and not 4.

    This all boils down to understanding how the system works. Like the example given in the wiki post, you go in and apply your saved 80 minutes...that only leaves you with 40 minutes to extend with until you meet your initial time cap of 120. After you select your stone to spend, it tells you about adding your bonus time from abyssites and so you can adjust the time and to confirm it. Then it applies the time and tells you how much time you have initially applied--if you hit the cap it tells you 120 minutes. If not, it will tell you where you are towards that cap--with no abyssites you would confirm you are adding 30 minutes and it would tell you 110 minutes. That means you can ONLY ADD 10 MORE MINUTES AND THEN YOU ARE CAPPED FOR INITIAL TIME YOU CAN REQUEST WITH STONES. Essentially, at that point you need to be adding time with chests or exit and apply time if you are running low, as you only have 10 minutes allowed to be added for that session. In the same scenario with 6 sojourns, you would confirm that you were getting an additional 18 minutes and it would try to add 48 minutes and return the message that 120 minutes had been applied--meaning you hit the cap. Sorry, but you either weren't paying attention to the messages on your screen and wasted the extra 8 minutes, or you just didn't care about it because Joachim and company is holding 60+ stones for you to burn. In both cases, you need to be adding time via TE chests, or exit and re-enter to use your stones to add time as you have hit the initial 120 minute cap and can only use TE chests to add more time for that session.

    The ONLY method to go beyond your first 120 minutes of visitant time once you initially get visitant status is through time extensions. You can get it any way you choose up to that first 120 minutes--saved time, stones, TE's--all that accrues for your first 120 minutes. After that first 120 minutes of visitant status is applied, you can ONLY GET ADDITIONAL TIME PAST 120 VIA TE CHESTS.

    And again....you keep going with it being bugged programming because you don't like the way it caps your requested time. Disgreeing with a program's mechanics and it actually throwing errors are two completely different things. THIS IS NOT A BUG IN THE PROGRAMMING. The responses may be confusing because you don't seem to fully understand what it is doing, but it is doing what it is supposed to be. A bug in a program means it is erroring and allowing an exploit, crashing, or simply just doing something other than what was intended. It IS doing what was intended...not allowing you to use stones to extend your visitant time for more than the initial 120 minutes in a single session. If you don't like the fact it is capping your ability to go past your first 120 minutes with stones, then fine... call it retarded and disagree however you want, but don't say it is BUGGED CODE because it is not bugged, you just don't aggree with the mechanic. Flawed design concept, yes, but glitched? Not if it is capping you and preventing you from using stones to go past that first 120 minute cap. That is what it is SUPPOSED to do.

    Again, it is designed to only allow you to use saved time and stones to get to your first 120 minutes. Once you've hit your first 120 minutes of time via saved time, TE, and/or stones--you can not add any more time unless you get it from a TE chest. If you use a stone to add time and at that point it were to put you past your first 120 minutes, it will be cut off and only let you extend it to the 120th minute, the rest is just discarded because you can't use stones to go past the first 120 minutes per session. That is the way it was designed. As stated in the initial release from SE--you can initially request up to your first 120 minutes with stones/saved time, and there are other methods to extend your time past that initial 120 minutes (meaning, you have to pop chests to go past 120 minutes in a single session).
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    Last edited by RAIST; 06-16-2011 at 10:24 AM.
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