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  1. #41
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    ^lastpage

    What?

    wouldn't that be a nerf.
    (0)

  2. #42
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Karbuncle View Post
    Actually, from 2003~2007/8 Thieves were only invites as TH whores. It was a big thing back then that the THF essentially "hit the mob and go away". Because they fed too much TP, Did Shit damage, Etc.

    Especially on mobs like Fafnir where you couldn't really Sneak Attack without people freaking out. That couple with low dmg daggers and THFs bad str/atk, They weren't exactly "wanted" for their DD purposes, They were wanted for getting drops.

    Its different now, But back then, THFs were basically Item-Whores. Maybe you didn't use Thieves that way, But it was generally accepted for a very long Times THF's were worthless outside of Treasure Hunter.

    Edit: But i see the gist of what you're saying. You're saying abyssea triggeres are only useful for Drops. Which is true. They do other things (Terror, Amnesia, Silence), but are generally just used for Drops. In the same way however, in all fairness, back in the early Ages THFs could do things like Damage terribly, TA, etc, but were generally just used to get more drops :X
    no!

    thf where also used to flee sac
    (0)

  3. #43
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by hiko View Post
    no!

    thf where also used to flee sac
    >:0 i knew i forgot something.
    (0)

  4. #44
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,301
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Removing things is usually not a problem but adding stuff can be. I'm sure a lot of people will just be all like "oh, now we have to bring one of those useless summoners just to get procs...."

    SMN should be worthy of being in a strong abyssea group with or without procs. This just feels like a band-aid on a wound that needs stitches.
    (0)

  5. #45
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Alhanelem View Post
    Removing things is usually not a problem but adding stuff can be. I'm sure a lot of people will just be all like "oh, now we have to bring one of those useless summoners just to get procs...."

    SMN should be worthy of being in a strong abyssea group with or without procs. This just feels like a band-aid on a wound that needs stitches.
    Just saying, only 90% of the summoners out there are useless.
    (0)

  6. #46
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,301
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'm not saying I actually think SMN is useless. But it seems to be a general attitude of the playerbase that short of burning stuff with pets, it's not a popular thing.
    (0)

  7. #47
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Alhanelem View Post
    I'm not saying I actually think SMN is useless. But it seems to be a general attitude of the playerbase that short of burning stuff with pets, it's not a popular thing.
    Oh, I don't think SMN is useless.

    I personally wouldn't like to have any SMN BP procs in Abyssea because I would be multi-procing when I solo. And that would suck.
    (0)

  8. #48
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    You are missing the facts Korpg. All jobs are useless unless they can proc at least half the triggers of a given type (red, blue, grellow). Only jobs not useless are like WAR, NIN, MNK, BLM. WHM is allowed to be ranked useful because it has cure VI though.
    (0)

  9. #49
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Malamasala View Post
    You are missing the facts Korpg. All jobs are useless unless they can proc at least half the triggers of a given type (red, blue, grellow). Only jobs not useless are like WAR, NIN, MNK, BLM. WHM is allowed to be ranked useful because it has cure VI though.
    What a narrow view of the game.

    /clap
    /clap
    /clap

    No job is useless in a party situation, but if you want to cover certain triggers, you need specific jobs to do so.

    But any job can help kill a NM. Even PUP!

    Edit: Also, you forgot BLU. A decent geared BLU can put out a lot of damage in a short period of time.
    (0)

  10. #50
    Player InfamousDS's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    61
    Character
    Infamousds
    World
    Quetzalcoatl
    Main Class
    DNC Lv 90
    Just to clarify, dunno if it has been said, BPs are MAGICAL PROCS. I, myself, have procced several dynamis monsters who only are susceptible to magic-based triggers. As such: BAM! SMN can amber(aka. yellow/grellow) proc now. Easy as that, let the T4 Spell/Lv.70BP be day-based like the current system, with Diabolos/Fenrir sharing Darksday with Night Terror and Lunar Bay, and Lightsday being Meteorite and Holy Mist. Every day gets 2 procs, and it will revive the Avatar fights in general to encourage players to unlock Diabolos and Fenrir (still challenging even now for low-manning, very specific needs). Or you could knock out Diabolos and let it be Eclipse Bite/Lunar Bay, for consistency. No reason to make up new procs, and the dev team has already shown they can adjust the triggers when they removed BLU magics. Ta-Da! Solution that will be quickly debunked!
    (0)
    In a crazy world, it pays to be the craziest.

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