DD jobs 'ultimate weapons' help them do what a DD is suppose to do, deal damage with an equipped weapon and SE has the right idea with those weapons.
I don't mind that the mage weapons have dd properties but it annoys me that most of them fail at bolstering the job's intended purpose. I find it a bit ridiculous that anyone tries to justify the majority of these weapons as anything but a failure. Melee mages will very rarely have a place in any real end game content and these weapons are simply toys for those who want to play around.
I'd really like to know the reasoning behind SE's move on making these weapons like this.
I'd dare say not a single one at SE plays mage jobs. (Possible BLM). I also suspect they do not listen at all to their testers. Because I doubt any testers would let half the content SE adds through quality check.I'd really like to know the reasoning behind SE's move on making these weapons like this.
How do two weapons that both give you practically unlimited MP for your avatars on SMN fail at bolstering the job's "intended" purpose? And who are you to decide what a job is "intended" for? Many jobs today are doing things they weren't specifically built to do. Any job is "intended' to do whatever it is capable of doing. Going out of your way to find new ways of using a job is one of the things that makes playing fun.I don't mind that the mage weapons have dd properties but it annoys me that most of them fail at bolstering the job's intended purpose.
Assuming I was rich in FFXI - I have Gil but not Uncle Scrooge Gil - I'd upgrade a Claustrum and idle in towns whenever possible. I'd stay logged in 24/7 and probably be AFK 20/7. I'd openly flaunt my big golden staff, silently taunting all the poor melees with FFXI's most magnificent waste of Dynamis currency.
Everyone would know I did it on a whim. For fun. They'll know aaaaaall that currency could have built a real weapon or properly geared up many of those full-Aurore-beggar-things that clog up Port Jeuno.
But no.
If I had 'f**k you' amounts of Gil, I'd be sure to properly accessorize myself with the one piece of equipment that says that exact thing.
I'd rock a Claustrum, and my Claustrum's mere existence would scream 'f**k off, plebe!'
Last edited by Eeek; 06-15-2011 at 08:31 AM.
-- Fan of Abyssea and FFXI's New Direction ---- THF - DNC - BLM - RDM --
I'm not limiting my statement to summoner. How you've decided to play summoner makes those specific weapons plenty nice for you. How you want to play the job and what your opinion of what is 'intended' is also your own to do with whatever you want. I'm just fine by innovation and taking a job that isn't suppose to do something and making it do it but making the 'best weapon in the game" a situational tool for only those who play the job in a flexible manner is questionable at best. They can feel free to keep those aspects if they want but it'd be nice to add something more practical for the jobs. You can't always melee so that benefit is lost on many things, particularly the ones that are most important.
I read the thread so I understand that you see value to these weapons but the majority of the people I've spoken to get little use outside of soloing for a huge amount of effort.
Perhaps it's just me but for my blu, I wear my Almace almost all the time. It is only the situational times that I ever take it off. I wish my mage jobs got something of similar utility and value... You aren't going to see people say: "Oh look a Hvergelmir smn! Lets get them!"
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