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  1. #51
    Player Mindi's Avatar
    Join Date
    Jun 2011
    Posts
    45
    Character
    Mindi
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by detlef View Post
    [...]Also, since we're talking about Colorless Souls, Brulo and Maere have a terrible drop rate, leaving Ogopogo as the only T3 Heroes VNM that has a decent chance of double dropping. For all the work it takes to obtain a T3 pop, it a slap in the face when Brulo and Maere drop a single soul 80-90% of the time even with TH.
    this is so true My bf and i mainly camp Maere for his Shield cause this is not that camped, we are often alone there for the T2 VNM or we teamup with others who just want body seals and we pop, they lot seals. The 1 soul drops is the most depressing part of the Colourlesssoul Trials... every other Emph weapon NM drops 2 items like 90% of the time with TH7-9ish. T3VNM drop 2 Items like 15% of the time with TH7-9. The Levi is a bit better droprate, but while this is better, Ifrit and Diabolos drop like never 2 souls. I didnt saw a single 2 souls Ifrit in around 8 kills(Ifrit is just so annoying...), and i think 1 double drop on Diabolos in 25ish kills. Levi is better there we were hmm maybe 5/20 with a double drop. I didnt note all the droprates but we are 60/75 souls now and we had 6-7 Double drops so far and all kills were with TH 7-9 (depending on upgrates^^; )

    I dont think adding more VNM's to the zones would be good, it just wouldnt fit into the VNM System. Increased upgrate rate is a nice step in the right direction. (or just make it 100% upgrate with red !! like its on all the other KI-NM's and keep upgrate rate like it is currently without red!!) We sometimes needed 2-3 Hours to upgrate 2 pops from T2->T3 just cause we unlucky with upgrates. And this while beeing the only popers in the zone.
    (0)

  2. #52
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Rie View Post
    From what I heard, they don't show up on those radar programs anymore due to the changes in the last update.
    Apparently people are finding a way around it. Two days in a row now have I watched as others pop VNM tier 2s as soon as they were up in one try. All I can do is leave until they go away.

    Last night it was a Ninja/dnc who had the ability to pop it exactly where he was at and before I could even get a hit by spamming /heal when window was up. Today it's the same but I get "the vnm is 48 palms east" I ran no more than 30 palms, if that, before I see "no monsters in the area" and a WHM 30 palms behind me from where we both were spamming /heal takes a sit and pops it no problem. Twice in a row.

    Right.

    I don't get why there isn't a few more Tier 2s. 1 tier 3 is more than enough to get the point across. A bunch of tier 1 > 2-3ish tier 2s > 1 tier 3. It just makes sense. ANYTHING is better than 1 bloody tier 2 in the zone. I don't see a problem with abyssite change rates. What I see is that we need more tier 2 VNMs in zones.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  3. #53
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Seriously though, if SE is just trying to make the body seals hard to get from T2's then why don't they make Dhorme Khimaira, Amarok, etc have a 10min repop too?
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    They were probbbaly did intend for those NMs to have that long a repop at first but the change to ??? repop times was blanket across all Abyssea zones.
    (0)

  5. #55
    Player kaizen7's Avatar
    Join Date
    Jun 2011
    Posts
    1
    Character
    Hypathia
    World
    Bahamut
    Main Class
    WAR Lv 90
    Quote Originally Posted by Camate View Post
    Sorry for the late response on this topic! I know there have been quite a few threads about this, but we got a chance to speak to the development team and they provided some feedback.

    Currently the development team is looking into making adjustments to the rate in which the demilune abyssite changes color (no plans to make these adjustments to VNMs outside of Abyssea). However, they currently have no plans of increasing the number of VNM spawns. Since the degree of difficulty between Empyrean Weapon related monsters and VNMs is so different, even if we simply increase the amount of VNM spawns like we increased the amount of “???,” the results of the adjustments will not be the same. To be a bit more concrete, for Empyrean +2 items and Empyrean weapons you need to spend time gathering multiple trigger or key items and likewise for VNMs you need to spend time changing the abyssite.
    It's nice to hear that SE development team do hear players feedback,

    I believe not only T2 Abyssea VNM experience severe congestion at this time.
    The trigger NM that spawned bt ??? is also experience congestion.
    For example, 3 Gigas NM at Abyssea - La Theine, currently player can spawn 3 Briareus at one time, yet only 1 of the NM that drop Briareus trigger can be spawned at one time. Judging that force spawn NM is originally introduced to remove NM monopolisation, would it be much better if SE can make multiple copies of the NM can be spawned at one time ?
    The current system is basically put people with higher latencies at very disadvantaged position, and as such puts back the condition like the one that SE try to avoid in the first place.
    (0)

  6. #56
    Player Khajit's Avatar
    Join Date
    Mar 2011
    Posts
    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Vold View Post
    Apparently people are finding a way around it. Two days in a row now have I watched as others pop VNM tier 2s as soon as they were up in one try. All I can do is leave until they go away.

    Last night it was a Ninja/dnc who had the ability to pop it exactly where he was at and before I could even get a hit by spamming /heal when window was up. Today it's the same but I get "the vnm is 48 palms east" I ran no more than 30 palms, if that, before I see "no monsters in the area" and a WHM 30 palms behind me from where we both were spamming /heal takes a sit and pops it no problem. Twice in a row.

    Right.
    Considering the fact that the position is completely server side now it would presumably take actually hacking into the servers to find the vnm or something just as obvious happens I kinda doubt that it wasn't anything more than dumb luck.
    (0)

  7. #57
    Player Artoriusrex's Avatar
    Join Date
    May 2011
    Posts
    6
    Character
    Artoriusrex
    World
    Lakshmi
    Main Class
    PLD Lv 90
    I strongly believe that something needs to be addressed with at least the Hero's area T3 VNMs. Realistically 90% of people camping these are for the colorless souls. I myself am doing OChain and have completed stage 1 and have the items for stage3. I have killed 25 T3s and have a total of 29 souls, i mean seriously this is ridiculous, and the worst thing is sometimes you go 1/1 or 1/2 on upgrading T1>T2>T3 etc but last week i spent 7 hours trying to upgrade my T2 to T3 to no avail and no i didnt already have the T3 for that zone. I then accidently pop a T2 in La Theine which i kill and it upgrades to T3 straight away, its terrible how this system works.

    I think that adding the souls to all T3 VNMs inside Abyssea is a quick fix that i for one would welcome greatly and would certainly ease the congestion for a lot of people and it wouldnt matter then in which zone you upgraded your abyssite for. It could also mean that you could get more help with the middle areas which drop +2 upgrade items also.

    Lets hope we hear back from the DEVs soon with some better ideas than the ones we have been given so far!
    (2)

  8. #58
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    fairly sure there's something out there that can scan for them, but I'm sure that it isn't free like the old system was. I don't see the point of paying additional money for this game soooooo we're SoL.
    (0)

  9. #59
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Not only should there be an increase in upgrade rate, but multipe VNM's available for killing as well. As it stands these NM's are some of the hardest mobs to actually get to fight. Both because of the horrible upgrade rate and the competition after it for a variety of reasons.
    I've just started the colorless souls portion of my Shield, and I could safely say we could probably complete 3 or 4 empyreans to their 85 stage in the time it would take to finish this 1 stage of the shield/harp trial. Seems a bit unfair to say the least.
    (0)

  10. #60
    Player Yarly's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Opto
    World
    Bismarck
    Main Class
    RDM Lv 68
    Quote Originally Posted by Vold View Post
    Apparently people are finding a way around it. Two days in a row now have I watched as others pop VNM tier 2s as soon as they were up in one try. All I can do is leave until they go away.

    Last night it was a Ninja/dnc who had the ability to pop it exactly where he was at and before I could even get a hit by spamming /heal when window was up. Today it's the same but I get "the vnm is 48 palms east" I ran no more than 30 palms, if that, before I see "no monsters in the area" and a WHM 30 palms behind me from where we both were spamming /heal takes a sit and pops it no problem. Twice in a row.
    You're just terrible at popping them.
    (3)

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