
Originally Posted by
Alhanelem
Myrkr gives you a high rate of double damage attacks after use. It indirectly does do damage. A LOT of damage, if you're using DD atmas. Yes, other jobs can get this too, but with a high damage, low delay 2H weapon, it works out really well. You may not beat the best WARs in total damage output, but you will easily be a mid to upper tier DD.
you don't cast spells. You use predator claws, and the hasted melee DoT of you and your avatar, which easily does thousands of damage in between blood pacts. Hell, with one double attack volley after a Myrkr, I did almost 1700 dmg (two crits for ~850 each)- a lucky triple attack did over 2k damage in a single volley. And that's not a weapon skill.
If you open your minds and stop playing theorycraft, you'll actually see how good it is. Find someone who has one and watch them play.
Cruor stat buffs blurr the difference in base attribute totals. Even on SMN, STR is my 2nd highest stat after MND, as a Galka with 6 merits in STR (1 in INT atm so capped) But when you have like +50 to all stats, the difference betwen my STR and some other DD's str becomes much smaller.
The BP cooldown is a problem yes... but you can easily belt out 5-8k predator claws each time it comes up. Both you and your avatar are hasted. The DMG output of this setup is much higher than you think it is. It's definitely higher than gearing for a max damage heavenly strike and not meleeing at all, despite how much people go OMG over a souped up heavenly strike. As long as you're fighting something that allows for melee DDs to be on the mob, a SMN can stand alongside them and perform at a level that makes it worthy of being in their presence. It was really quite pathetic when my melee DoT was matching that of a (admittedly gimp) DRK in my party.