I agree with the idea, though I would split it into two.
Runic Absorb (or Draw) for absorbing the spell and Runic Release (or Strike) for releasing the damaging spell. Absorbing the spell through Runic Absorb would give you the status buff Containment, which lasts 10 seconds and then wears off (or if you want to be really mean, damages the Red Mage after the 10 second period is up). Runic Release would ensure the hit is guaranteed, because making it rely on the next melee swing won't help much if you're stacking+MAB gear since then you're not wearing standard +Acc stuff.
Oh, so I'm not the only one who thinks a RDM would be the type of guy to bend every rule that separates melee and mage if it came down to it. A path that favors improvisation more often than not, so to speak.I personally love the idea of a RDM being the last thing another mage wants to take on 1 V 1, because we are Duelists and Warlocks. We cheat, we bend the rules, and we aren't afraid to get our hands dirty to win. We will even take your own magic, and turn it against you.


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