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  1. #1
    Player Mojo's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    I haven't seen any kind of evidence that indicates a cap on Magic Attack Bonus. Primeval Brew adds +900 Magic Attack Bonus and I believe you can still get more damage from stacking on more MAB. Either way, some kind of MAB cap is not even a legitimate concern as brew shows that it can go up to at least +900 (and probably more, but I don't have any data to verify it, just memory.) In terms of INT vs MAB, it depends on the buffs you have, gear you're using, spell you're casting and the mob you're casting it on. Currently 1 MAB will always produce better results than 1 INT, although depending on the situation gear choices like 5 MAB vs 7 INT are not so clear. I found the best way to decide on gear was to use a spreadsheet and look at all spells. I still have the one I wrote. You could enter the buffs you had and the gear you had. You could also enter some +INT and +MAB values. Filling in those would tell you the maximum INT value the mob could have before the +MAB became better than the +INT for each spell. Maybe I'll go label everything nicely and then upload it somewhere.
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  2. #2
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Mojo View Post
    I haven't seen any kind of evidence that indicates a cap on Magic Attack Bonus. Primeval Brew adds +900 Magic Attack Bonus and I believe you can still get more damage from stacking on more MAB. Either way, some kind of MAB cap is not even a legitimate concern as brew shows that it can go up to at least +900 (and probably more, but I don't have any data to verify it, just memory.) In terms of INT vs MAB, it depends on the buffs you have, gear you're using, spell you're casting and the mob you're casting it on. Currently 1 MAB will always produce better results than 1 INT, although depending on the situation gear choices like 5 MAB vs 7 INT are not so clear. I found the best way to decide on gear was to use a spreadsheet and look at all spells. I still have the one I wrote. You could enter the buffs you had and the gear you had. You could also enter some +INT and +MAB values. Filling in those would tell you the maximum INT value the mob could have before the +MAB became better than the +INT for each spell. Maybe I'll go label everything nicely and then upload it somewhere.
    Plz do!

    I have a rudimentary spreadsheet i used back at lvl75 maybe i'll update mine too.
    (0)