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  1. #31
    Player
    Join Date
    Mar 2011
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    Windurst
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    2,169
    The base HP difference (before buffs) between the 2 is a little over 200 HP... seems to me you're missing out on a lot of info.

    EDIT: base difference is less/more depending on sub of course.
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  2. #32
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by scaevola View Post
    The difference between being dead in 3 full-strength hits and 4 full-strength hits is huge, and to argue that the split between Galka HP and Taru HP doesn't matter is insane.
    It doesn't matter when you can survive 10+ hits. There are no realistic situations where you would take that many hits without a single cure, and so there is absolutely no difference.
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  3. #33
    Player
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    Mar 2011
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    so not true...ill take an elvaan whm anyday....elvaan blus are decent as well...and as u said urself, max mp for whm isnt that important in abbyssea...so ill take the race with the highest mnd tyvm.
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  4. #34
    Player
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    Mar 2011
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    Windurst
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    Who still takes full strength hits (if they're that highly damaging) in the first place if you had half a brain? 2007 has past son.
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  5. #35
    Player Hoshi's Avatar
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    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    I don't find it more difficult to keep tarutaru tanks up vs humes or elvaan tanks (we lack galkas so I can't make that comparison T.T). Most of the tanks in my shell are taru and it doesn't feel like a huge disadvantage. I don't tank so I can only observe others but I am almost always a support job in a tank party. Regardless of job they tank on it seems like the largest difference between tanks who live and tanks who don't make it is good support, smart use of JAs and items, and proper gear swaps. As far as melee being squishy, I'm not convinced that's a taru-centric problem. I'm leaning more toward the PDT/MDT sets (or lack thereof).
    (0)

  6. #36
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by rog View Post
    It doesn't matter when you can survive 10+ hits. There are no realistic situations where you would take that many hits without a single cure, and so there is absolutely no difference.
    Then nothing matters at all, and FFXI theorycraft is completely obsolete.


    Which may be the case.

    As far as melee being squishy, I'm not convinced that's a taru-centric problem. I'm leaning more toward the PDT/MDT sets (or lack thereof).
    The WoW version of PDT (there is no gear-based MDT but WoW PvE magic damage is generally designed to be avoided, not survived) is Armor, which is generally lumped together with HP by tanks and theorycrafters under the umbrella term "effective health". Increasing your Armor/PDT increases your effective health, because the flat, constant damage reduction of Armor/PDT basically makes each point of your HP count more. When talking about PDT/MDT, you are talking about HP expressed in a different mechanic, HP the Galka still has more of.

    More importantly, a taru and a galka can both wear the same mdt/pdt gear and would do so in the same situations. The latter has all the survivability options of the former and 15-20% more HP on top of that. It's absurd and always needed to be fixed, even if it only now became more obvious in Abyssea.
    (1)
    Last edited by scaevola; 06-03-2011 at 09:38 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  7. #37
    Player Alaik's Avatar
    Join Date
    Mar 2011
    Posts
    127
    Character
    Alaik
    World
    Shiva
    Main Class
    THF Lv 90
    The WoW equivalent would be resillience in PvP and turns out, there are plenty of pieces that don't focus primarily on stamina (The HP raising stat) but have resillience that are used for exactly the same reason as PDT/MDT sets. To lower damage. In fact barring tank jobs who have a choice of amazing armor/STR/stamina all in one, most jobs don't survive well even if they do have nice HP. A rogue can hit 130k HP, but he's still gonna use vanish if he pulls hate on a boss.

    Also, comparing WoW to FFXI is really not wise, two VERY different games.
    (1)

  8. #38
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Skill and gear will out weight race choices massivly to the point were race choice doesn't matter at all.

    Getting one shot: This my friend is more down to you or your healer than your race unless your healer is letting you die cause of taru death TH.
    Point here is if a mob can one shot you when ur tanking u are lacking something to tank it (atma, gear,skill or job) or the mob can just one shot pple thats all there is to it race has never been a factor here.

    HP vs MP : the agument here is max mp isn't important cause of refresh or w/e... either way i still notice BLMs WHMs and SMNs running out of mp so mp pools still matter to the point if your losing mp overtime a taru will outlast any mage. (even tho other factors matter more than mp)

    HP and hate : hate is broken atm anyone that can do a 3k WS will instantly cap VE hate which hp loss effects.
    Races max hp is way way way way....x100.... way way down there as a reason someone doesn't have hate.
    (1)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #39
    Player Bumbeen's Avatar
    Join Date
    Apr 2011
    Posts
    352
    Character
    Bumbeen
    World
    Valefor
    Main Class
    RDM Lv 1
    Not going to have easy abyssea forever(hopefully), taru sucks compared to galka for tanking the end. subject close.
    (0)

  10. #40
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Alaik View Post
    The WoW equivalent would be resillience in PvP and turns out, there are plenty of pieces that don't focus primarily on stamina (The HP raising stat) but have resillience that are used for exactly the same reason as PDT/MDT sets. To lower damage. In fact barring tank jobs who have a choice of amazing armor/STR/stamina all in one, most jobs don't survive well even if they do have nice HP. A rogue can hit 130k HP, but he's still gonna use vanish if he pulls hate on a boss.

    Also, comparing WoW to FFXI is really not wise, two VERY different games.
    DDs in general in FFXI are equivalent to WoW tanks; DDs in WoW are much less durable on the whole but won't pull aggro unless somebody actually did something wrong. As for resilience, are you suggesting that max HP doesn't matter in PvP?
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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