The base HP difference (before buffs) between the 2 is a little over 200 HP... seems to me you're missing out on a lot of info.
EDIT: base difference is less/more depending on sub of course.
The base HP difference (before buffs) between the 2 is a little over 200 HP... seems to me you're missing out on a lot of info.
EDIT: base difference is less/more depending on sub of course.
so not true...ill take an elvaan whm anyday....elvaan blus are decent as well...and as u said urself, max mp for whm isnt that important in abbyssea...so ill take the race with the highest mnd tyvm.
Who still takes full strength hits (if they're that highly damaging) in the first place if you had half a brain? 2007 has past son.
I don't find it more difficult to keep tarutaru tanks up vs humes or elvaan tanks (we lack galkas so I can't make that comparison T.T). Most of the tanks in my shell are taru and it doesn't feel like a huge disadvantage. I don't tank so I can only observe others but I am almost always a support job in a tank party. Regardless of job they tank on it seems like the largest difference between tanks who live and tanks who don't make it is good support, smart use of JAs and items, and proper gear swaps. As far as melee being squishy, I'm not convinced that's a taru-centric problem. I'm leaning more toward the PDT/MDT sets (or lack thereof).
Then nothing matters at all, and FFXI theorycraft is completely obsolete.
Which may be the case.
The WoW version of PDT (there is no gear-based MDT but WoW PvE magic damage is generally designed to be avoided, not survived) is Armor, which is generally lumped together with HP by tanks and theorycrafters under the umbrella term "effective health". Increasing your Armor/PDT increases your effective health, because the flat, constant damage reduction of Armor/PDT basically makes each point of your HP count more. When talking about PDT/MDT, you are talking about HP expressed in a different mechanic, HP the Galka still has more of.As far as melee being squishy, I'm not convinced that's a taru-centric problem. I'm leaning more toward the PDT/MDT sets (or lack thereof).
More importantly, a taru and a galka can both wear the same mdt/pdt gear and would do so in the same situations. The latter has all the survivability options of the former and 15-20% more HP on top of that. It's absurd and always needed to be fixed, even if it only now became more obvious in Abyssea.
Last edited by scaevola; 06-03-2011 at 09:38 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
The WoW equivalent would be resillience in PvP and turns out, there are plenty of pieces that don't focus primarily on stamina (The HP raising stat) but have resillience that are used for exactly the same reason as PDT/MDT sets. To lower damage. In fact barring tank jobs who have a choice of amazing armor/STR/stamina all in one, most jobs don't survive well even if they do have nice HP. A rogue can hit 130k HP, but he's still gonna use vanish if he pulls hate on a boss.
Also, comparing WoW to FFXI is really not wise, two VERY different games.
Skill and gear will out weight race choices massivly to the point were race choice doesn't matter at all.
Getting one shot: This my friend is more down to you or your healer than your race unless your healer is letting you die cause of taru death TH.
Point here is if a mob can one shot you when ur tanking u are lacking something to tank it (atma, gear,skill or job) or the mob can just one shot pple thats all there is to it race has never been a factor here.
HP vs MP : the agument here is max mp isn't important cause of refresh or w/e... either way i still notice BLMs WHMs and SMNs running out of mp so mp pools still matter to the point if your losing mp overtime a taru will outlast any mage. (even tho other factors matter more than mp)
HP and hate : hate is broken atm anyone that can do a 3k WS will instantly cap VE hate which hp loss effects.
Races max hp is way way way way....x100.... way way down there as a reason someone doesn't have hate.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
Not going to have easy abyssea forever(hopefully), taru sucks compared to galka for tanking the end. subject close.
tandava crackows + chocobo jig + animated flourish = prouesse ring
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