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  1. #11
    Quote Originally Posted by Capn View Post
    I can see it being an issue if it's a triple digit amount for a top teir chest. Anything less is pointless. Although people are indeed pretty stupid....
    you just know some noob with a full inventory will destroy one for the 100 when it has a lore slops that NPC for thousands, don't you? They need to make those addable to the "lottable spoils" like craftables and the like. That way if it floors it floors, but a combatant player doesn't have to break off fighting to get his $ claim.
    (3)

  2. #12
    Player HFX7686's Avatar
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    Mar 2011
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    Character
    Meare
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    Bahamut
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    RDM Lv 90
    Quote Originally Posted by Glamdring View Post
    you just know some noob with a full inventory will destroy one for the 100 when it has a lore slops that NPC for thousands, don't you? They need to make those addable to the "lottable spoils" like craftables and the like. That way if it floors it floors, but a combatant player doesn't have to break off fighting to get his $ claim.
    They really, really, really, really need to make those addable to the treasure loot pool. I completely and totally agree.
    (1)

  3. #13
    Player Malacite's Avatar
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    I wonder if the cruor will vary not only by chest rank but the type of chest?

    At the very least this should help reduce incidents of accidental mimic aggro XD

    Overall I approve of all these changes, very good stuff SE. Not sure if the "great increased" rate of chests was necessary so much as maybe an increase to the rate that Perle accumulates. This would result in basically the same thing, just not right out of the gate.

    The only other thing I can think of that would be absolutely, phenomenally amazing on the Dev Team's part would be to make KI's from NMs drop to the entire alliance instead of just whomever claimed the NM. BAM, problem solved, no more overcrowding at Gukumatz etc. This would obviously only apply to the actual NMs and not KI obtained from Gold boxes.

    Now, that would probably make Empyrean NM farming too easy in SE's eyes, so I don't see it happening but it certainly would relieve a lot of the congestion when paired with the additional ??? spawns. And let's face it, Empyrean farming isn't hard to begin with, just very time consuming and after 9 years do we honestly need more time sinks? The new devs strike me as being far more creative than that.
    (0)

  4. #14
    Player rog's Avatar
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    Quote Originally Posted by Malacite View Post
    Now, that would probably make Empyrean NM farming too easy in SE's eyes, so I don't see it happening but it certainly would relieve a lot of the congestion when paired with the additional ??? spawns. And let's face it, Empyrean farming isn't hard to begin with, just very time consuming and after 9 years do we honestly need more time sinks? The new devs strike me as being far more creative than that.
    If they did that, i would be working on empyrean weapons for jobs i do not have unlocked.
    (0)

  5. #15
    Player Malacite's Avatar
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    Like I said, doubt it'll ever happen, but it sure would put an end to the drama once & for all (at least I'd hope so - some people will still be jerks no matter how you try to appease them)
    (0)

  6. #16
    Player Hoshi's Avatar
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    Mar 2011
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    Windurstian
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    Character
    Hoshiku
    World
    Asura
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    RNG Lv 99
    Yeah I see a potential for drama with this idea too. Simply making the chests despawnable by an option on the scroll down list might be safer although then you'd have people accidentally despawning chests. We can hope that manually destroying chests for cruor breaks the xp/cruor chain of the player who does it and then at least you'd have less drama in random pick-up groups.
    Also I hope they give the chests a fair bit of HP so that some out of it mage doesn't mistarget and accidentally nuke all the time extension chests (actually that sounds like fun lol)... and I hope the chests don't get hit by aoes or it might annoy people who don't kill all mobs at the same time in a fell cleave / cataclysm group.
    (0)

  7. #17
    Player Greatguardian's Avatar
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    What? Am I reading the same update notes as everyone else?

    They are implementing the idea that was suggested in one of the "Raise the cap on Sturdy Pyxides" threads, wherein people would have the option of manually despawning chests via an option on the chest menu. We aren't blowing up chests with fireballs for a cruor reward =/
    (2)

  8. #18
    Player Hoshi's Avatar
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    Hoshiku
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    Asura
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    RNG Lv 99
    Quote Originally Posted by Eeek View Post
    Hi~

    I'm creating this thread in regard to this portion of the June 6th Abyssea Update announcement:

    "Players will be given the option to manually destroy any sturdy pyxis.
    *When exercising this option, the destroying player will receive a cruor reward proportional to the rank of the pyxis."

    Hmm I guess manually destroy could be from a dropdown list... I thought manual would be melee though.
    (0)

  9. #19
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Greatguardian View Post
    What? Am I reading the same update notes as everyone else?

    They are implementing the idea that was suggested in one of the "Raise the cap on Sturdy Pyxides" threads, wherein people would have the option of manually despawning chests via an option on the chest menu. We aren't blowing up chests with fireballs for a cruor reward =/
    Some people are concerned that some people in a party might intentionally despawn chests whether they're needed or not.
    (1)

  10. #20
    Player Greatguardian's Avatar
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    Quote Originally Posted by Alhanelem View Post
    Some people are concerned that some people in a party might intentionally despawn chests whether they're needed or not.
    And I agree, that's a legitimate concern. Others, though, are most definitely talking about accidentally hitting chests with Fell Cleave. That's all I wanted to clear up.
    (1)

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