Yeah, if you boost it with gear and atmas, a whm might be able to see 500 damage with it on a single target.
Also, comparing Call Wyvern to Astral Flow as 2 hour abilities is terrible.
The only reason Fell Cleave burning works so well for WAR is because of Retaliation giving WAR 200-300 tp every 3-5 seconds. PLD can't get tp like that without a shield, and are better off subbing RDM for Aeolian Edge spam. MNK is simply screwed out of that idea. I mean, it would work, but it would be more time consuming receiving minimal tp from taking hits, gaining no tp from countering, leaving them most heavily reliant on their own swings.
I made another thread about native BLM/SMN weapon skills, and the main point I wanted to make was that weapon skills like Cataclysm could potentially make solo farming much easier (that and the fact that not giving them such weapon skills is completely retarded).
If you're trying to insinuate that MNK is unable to get TP fast enough to properly AoE, I'm afraid you're pretty far off base.
It's not like I've never seen them do it before. The point I'm making is that WAR is obviously the most ideal choice for the matter. Even if you're trying to build your amber lights (although killing multiple targets with the same weapon skill only wields the lights from one mob) will still work better for a WAR. MNK has the capability to gain tp relatively quickly (with a staff? lol) that doesn't make them a suitable choice for AoE burns.
Ideal? Most likely, but not as clear cut as you're making it out to be. WAR has the advantage in TP gain due to Retaliation, but both jobs should be hitting 100+ TP in a matter of seconds just by being beat on (Over-TP'ing also only affects Fell Cleave's radius, while MNK is rocking +100 TP bonus minimum and TP overflow converts directly into damage). Cataclysm is also a significantly stronger WS than non-MS Fell Cleave, and deals consistent and predictable damage.
For low-man KI farming with 1 melee? WAR would pull ahead if only because of its access to Red procs to finish off near-complete sets, saving time and increasing efficiency. Adding a MNK instead of a second WAR to a cleave? Absolutely nothing lost.
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