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  1. #21
    Player Alhanelem's Avatar
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    Mar 2011
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    I use Cataclysm on SMN all the time. It works quite well, acceptably even if you're not using an MAB setup.
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  2. #22
    Player Greatguardian's Avatar
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    Quote Originally Posted by Korpg View Post
    With a staff?
    Ignoring Kick Attacks and thus AF3+2 set bonus activation, Staff gets TP faster than H2H. Real talk.
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  3. #23
    Player rog's Avatar
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    Quote Originally Posted by Greatguardian View Post
    Ideal? Most likely, but not as clear cut as you're making it out to be. WAR has the advantage in TP gain due to Retaliation, but both jobs should be hitting 100+ TP in a matter of seconds just by being beat on (Over-TP'ing also only affects Fell Cleave's radius, while MNK is rocking +100 TP bonus minimum and TP overflow converts directly into damage). Cataclysm is also a significantly stronger WS than non-MS Fell Cleave, and deals consistent and predictable damage.

    For low-man KI farming with 1 melee? WAR would pull ahead if only because of its access to Red procs to finish off near-complete sets, saving time and increasing efficiency. Adding a MNK instead of a second WAR to a cleave? Absolutely nothing lost.
    War can use cataclysm.
    (1)

  4. #24
    Player Korpg's Avatar
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    Mar 2011
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    Character
    Kingnobody
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    Asura
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    SMN Lv 94
    Quote Originally Posted by Greatguardian View Post
    Ignoring Kick Attacks and thus AF3+2 set bonus activation, Staff gets TP faster than H2H. Real talk.
    I never knew that.

    I thought the delay reduction from Martial Arts would create the inverse of your statement. Guess not.
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  5. #25
    Player Greatguardian's Avatar
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    Quote Originally Posted by Korpg View Post
    I never knew that.

    I thought the delay reduction from Martial Arts would create the inverse of your statement. Guess not.
    Martial Arts causes MNK to hit more often in the same amount of time, dealing more damage. But it decreases TP gain proportional to the increase in number of swings, so it's not really increasing WS frequency unless you hit a lucky x-hit step. Mnk subs Sam when cleaving, so the 10% JA Haste from Hasso puts Staff TP gain solidly ahead.

    I completely forgot WAR can use Cata though <_< mah bad.
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  6. #26
    Player rog's Avatar
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    Quote Originally Posted by Greatguardian View Post
    Martial Arts causes MNK to hit more often in the same amount of time, dealing more damage. But it decreases TP gain proportional to the increase in number of swings, so it's not really increasing WS frequency unless you hit a lucky x-hit step.
    Tp does not scale linearly with delay. Come on, you should know this.
    (0)

  7. #27
    Player Malamasala's Avatar
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    Mar 2011
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    Also, comparing Call Wyvern to Astral Flow as 2 hour abilities is terrible.
    I was comparing people who get their 2 hours as JAs and those who don't. If my intention had been to compare Astral Flows, it would have been towards -ga spells that are just on individual timers. It really isn't that huge difference between Astral flow and -ga spells though. Mainly that you can use too few SMNs and still live after AOEing with astral flow, while you need enough BLMs AOEing to kill most stuff directly.

    I'm sure someone will go talk about Astral Burns now, but that only really works at level 20. If you are a level 60 SMN it just doesn't perform as good as a decent ga spell, not to mention BLMs have sleepgas by then so they can just spam it and hope for the best.
    (0)

  8. #28
    Player Greatguardian's Avatar
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    Quote Originally Posted by rog View Post
    Tp does not scale linearly with delay. Come on, you should know this.
    Yes yes, true enough. Realistically though we're just comparing a Delay: 356 Pluto's staff to a Delay: 331 pair of Verethragna, which was my point. H2H really isn't getting a massive TP gain increase over Staff, and most certainly not because of Martial Arts. The sweet spot for high TP/Delay ratio is 480-530. Mnk would effectively gain TP faster without martial arts at all (though it would do significantly less damage).
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  9. #29
    Player Malacite's Avatar
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    ANYWAY, after the long derailing and name-calling etc... what's the final verdict for Cata-farming on BLM?

    Martial/Magian TP Staff, or Yama +1/+2 with magic dmg +5? Yes ideally you should be box farming in at least a small group for the sake of speculation/fun, if you were to solo farm on BLM (since you can easily slaughter hordes of EP) what would be the better weapon to farm with for Cataclysm? Martial and fire off at 100 every time, or Yama's +1/+2?

    I'm really curious (again for the sake of argument/speculation) just how high a BLM could get Cataclysm using Yama's with 300 tp. It's probably even better than nuking during a brew O.o (at least until we get Blizzaja/Thunder V, though AFAIK COR is the best brew job with a proper Wildfire setup.)
    (0)
    Last edited by Malacite; 06-01-2011 at 02:40 AM.

  10. #30
    Player rog's Avatar
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    Quote Originally Posted by Malacite View Post
    ANYWAY, after the long derailing and name-calling etc... what's the final verdict for Cata-farming on BLM?

    Martial/Magian TP Staff, or Yama +1/+2 with magic dmg +5? Yes ideally you should be box farming in at least a small group for the sake of speculation/fun, if you were to solo farm on BLM (since you can easily slaughter hordes of EP) what would be the better weapon to farm with for Cataclysm? Martial and fire off at 100 every time, or Yama's +1/+2?

    I'm really curious (again for the sake of argument/speculation) just how high a BLM could get Cataclysm using Yama's with 300 tp. It's probably even better than nuking during a brew O.o (at least until we get Blizzaja/Thunder V)
    Neither, since blm uses firaja/blizzaga3/aeroja for exping/farming.

    But yes, cataclysm is far better than nuking with a brew.
    (0)

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